Chaining is an exploit anyway.
I disagree.....It's not a program bug.Chaining is an exploit anyway.
I disagree.....It's not a program bug.
And, AFAIK, it's not banned in HOF or GOTM, which are competitive games.![]()
I disagree.....It's not a program bug.
And, AFAIK, it's not banned in HOF or GOTM, which are competitive games.![]()
Another civ site.BTW, what is RBCiv?![]()
I suppose....but, it's a level playing field for everybody........I think that's the main point.You'd be amazed what you can get away with under HoF or GOTM rules ...
I suppose....but, it's a level playing field for everybody........I think that's the main point.![]()
In the HOF, the object is not to beat the AI but to beat other humans........so, I don't see that it matters what the rules are, as long as everybody abides by them. Personally, I think the HOF Rules have been pretty well thought out........and thoroughly discussed....HoF rules are very slack. I mean you can rig the game in your favor with no problem...
That is a matter of opinion....it is an exploit...
So, play at a higher level. I've never heard anyone say Sid level was easy, with or without "exploits"....That means players can do it and gain a big advantage, but the AI cannot do it. It is just too strong to use against a hapless AI.
No, only defensive advantages.1) I know a defender gets some protection from being on a hill or in forest but do attackers get any sort of advantage when attacking from those or simular squares?
No, sorry.2)Is there a way to unload troops from an army?