Quick Answers / 'Newbie' Questions

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In this game, "dog-pile them before they dog-pile you" is a useful way to play. Always punish the aggressor. If the aggressor is no threat/far away, keep the war going, it gives you war happiness. Just be careful you don't let any one AI get out of hand. If you want to slow the tech rate, foment wars between far away AI's. It also depends on how you want to win. For Conquest/Domination, the more war the better. For Diplomatic/UN you want more peace.
 
If you want to slow the tech rate, foment wars between far away AI's.
I've read about that, but I've never done it. Is it like, you would make a military alliance with one far away civ against another, and then send two galleys with a few units over for some pillaging or so? My reputation would be the only thing I would be a bit concerned about, and I'm not really sure how much I would need to do to keep it intact.
 
Yes, you ally with someone against the target civ using money or tech. You send no troops, just keep stirring the pot. When they make peace with each other in less than 20 turns it ruins their reputation, not yours. Start a new alliance with the same civ or another and get them all mad at each other, and they stop trading techs like a day trader in heat. Then you can become the tech broker and sell them tech for fun and profit.
 
Don't bother with the units. Let your allies do the damage. Anyway you probably don't want one civ to come out on top; just for them to slug it out until they are backwards so don't lend a hand.
My reputation would be the only thing I would be a bit concerned about, and I'm not really sure how much I would need to do to keep it intact.
*Don't break any treaties or deals in declaring war.
*Don't break the alliance by accepting peace. (Let your ally do this and then drag them back into the war again by signing another alliance. ;) )
*Don't set up any trades where the routes are not secure, so buy your alliance with techs or gold rather than with resources. (Long distance trading can be a dodgy thing to do early in the game, even if you are at peace. A barb galley can easily break a trade route and your rep with it.)

Your rep does not depend upon you actually fighting in a war side by side with your ally. Just honour any deals that you make. Don't accept peace until either the 20 turns are up and you've cancelled the deal or if all your allies cancel the alliances by accepting PTs first.

Edit: Xpost with overseer!
 
When they make peace with each other in less than 20 turns it ruins their reputation, not yours.
So that's what you're more or less banking on then? It does indeed seem to happen more often than not; AI's signing peace before the 20 turns of the alliance is over.
Ok, thanks for that, Overseer.

Edit: And thanks Tone as well! It was new to me this. I thought if I signed an alliance I had to perform at least some minimum war acts; that doing nothing would mean the AI saw me as a traitor. Ok; learnt something again!
 
You might find it useful to look at games in the Hall Of Fame......click on the player's name and download the saved games at 1000BC (some may be missing, because it's an optional save) and see how they do it! ;)

http://hof.civfanatics.net/civ3/

Thanks for all the help. I have finished the Middle Ages and am now on to the Meso America scenerio. You folks are great.:D ;) :clap:
 
Hey Guys!

I have a problem with nukes in my savegame. I've been playing the game for a while now, but I want the nukes out of the game. I'm playing CIV PTW 1.27f.

Is there a way for instance for the savegame editor to change the ground from mountains to hills so there's no uranium access. If they cannot reach uranium they cannot build nukes. or other opportunities. For instance to just delete all nukes and ICBM's off the savegame.
In case of a savegame editor, i think Gramphos multitool does not work great for civ PTW 1.27f...(for exporting maps etc, my savegames crash if I work with that tool).

THANKS
 
Cant you just remove the nukes from the game using the editor?
 
If I plant a forest on a grassland tile with railroads, will it give me more shields or will I just be wasting food and worker turns? I know that a mined railroaded tundra gives the same amount of shields as a forested railroaded tundra. Is it the same for grassland tiles?
 
If I plant a forest on a grassland tile with railroads, will it give me more shields or will I just be wasting food and worker turns? I know that a mined railroaded tundra gives the same amount of shields as a forested railroaded tundra. Is it the same for grassland tiles?

Once you can build railroads, there is no reason to have forests except on tundra. Even a normal grass tile gets 2 shields with a mine and railroad. It also has 1 more food.
 
Exactly. A forested tile is 1 food, a mined grass is 2. Railing a mined grass adds another shield. Railing irrigated grass adds 1 food. The basic meaning is why rail a forest, when all it does is boost movement? Chop it down and if its a regular grassland, mining adds a shield and you get 1 more food. If you get a bonus grassland you gain 1 food and 2 shields by chopping and mining.
 
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