Quick Answers / 'Newbie' Questions

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What are the good points to the governor? I've tried it a few times but it seems that my cities either starve to death or fall into disorder.

I've tried giving him control of all cities a few cities and various aspects of the cities. Is there a secret that I don't know?

Turning on the auto-guv
PROS
No Civil Disorder (how did you get cd when guv mode is on)

CONS
cant change citizen types when guv is on/ guv can make unwise desicions on what terrain to work on.

If you hate micromanaging, turn the guv on. Otherwise, i recomend it off.

EDIT: Your cities starve to death because the guv is preventing C.D. , It is using entertainers, and entertainers dont work, and because of that, less food is piled into the city.
 
wait a minute...I learned that it increases output of the terrain improvement by one (e.g: an irrigated grassland normally gives 3 food, but 4 with a RR)...so, umm, who's right?
Gma's right (viz. what you said above is true).........EXCEPTION: Railroads will not increase production of forested tiles.
 
but forests aren't really a production or food bonus...at least, that's the way I view forests. In light of that, that tells me that RR's will not do anything for forests.
 
Turning on the auto-guv
PROS
No Civil Disorder (how did you get cd when guv mode is on)
The governor will only prevent cd if you set him to "manage happiness", but he will use clowns as the only option for happiness when there are better choices.

CONS
cant change citizen types when guv is on/ guv can make unwise desicions on what terrain to work on.

If you hate micromanaging, turn the guv on. Otherwise, i recomend it off.

The governor makes really, really, REALLY foolish decisions in many cases. It's as bad as automating workers, which is pretty awful. Generally, you'll want to set the governor to "emphasize" production and not actually manage anything, but you will need to micromanage. Learning to manage your own workers and citizens will probably improve your gameplay more than any other single thing you could do.
 
There are three unit packs w/ ptw: WWII, Medieval Japan, and dinosaurs. They are for your personal use but the WWII and Medieval Japan units are also used in two scenarios that come w/ conquests.
so if the 2 unit packs are used can anyone post a link to a scenario that uses the dino pack.
 
Agreed, auto workers and citizens don't know what they are doing.
 
What are the good points to the governor? I've tried it a few times but it seems that my cities either starve to death or fall into disorder.

I've tried giving him control of all cities a few cities and various aspects of the cities. Is there a secret that I don't know?

As people have said, the governor does a lousy job. But there is one situation where I let the governor manage citizen moods, and that is when I've captured cities and there's lots of resisters. When my troops quell resisters and they turn into angry citizens, the governor takes care of it. (If anyone has a better solution to this, please post it here! But I prefer using the governor instead of starving the city with lots of clowns.)
 
Even when using the governor to manage citizen moods, there is some bug in it in C3C that will occassionally let a city go into disorder. This never happens in vanilla or PTW, only C3C. When this happens, you have to manage that city yourself for a while until the governor decides to work right again.
 
If you're playing for a Histographic Victory (viz. High-scoring game), at some point, you will want to run-out-the-clock. (Viz. Keep hitting the end-of-turn Enter/Space-bar key, and clean up City Pollution.)

Having the City Governor ON and automating workers to clean up pollution (Shift-d) will allow you clean up the pollution tiles and automatically get the citizens to work those tiles without going into the City Screens. :)
 
Yeah, and if you have enough happiness in all of your cities, then if there are citizens that cannot work tiles, then the governor will set them either to tax collectors or scientists, depending on how low your science rate is set.
 
with the auto-worker function I find that I get to a point after all of my cities are connected and the key resouces are out that I automate them and let them create their full web of roadways without having to tend to them. After I get to railroads I make them all link the rails then go back to their autowork. The only real downside of that is that I find that they move like minnows in a plastic bag, all to the left, then all to the right.
 
Yeah, and if you have enough happiness in all of your cities, then if there are citizens that cannot work tiles, then the governor will set them either to tax collectors or scientists, depending on how low your science rate is set.
Occasionally, for some (programming-error) reason, the Governor will make 1 person an entertainer instead of a taxman/scientist!.........But, since it doesn't affect your score and you probably don't need the money/technology, it's a moot point. :)
 
Occasionally, for some (programming-error) reason, the Governor will make 1 person an entertainer instead of a taxman/scientist!.........But, since it doesn't affect your score and you probably don't need the money/technology, it's a moot point. :)

That's happened to me, too...but still, if you even have MORE happiness (even with the up to 90 specialists you can have in a city in El Justo's TCW,) I've found that it ONLY does taxmen or scientists. But even that is messed up, because it should "govern" it correctly to have just enough beakers to research a tech as quickly as possible, and then have the rest be taxmen...but noooooo :dunno:
 
I just traded Republic to the Aztecs for three techs and some gold. The trade made Montezuma go from polite to annoyed. Why is that?
It's not the trade; it's the change in government.
 
I just traded Republic to the Aztecs for three techs and some gold. The trade made Montezuma go from polite to annoyed. Why is that?

In addition to what Tone said, if the additional techs gave you a power lead over the Aztecs, that would make them dislike you more, too.
 
…if the additional techs gave you a power lead over the Aztecs, that would make them dislike you more, too.

That's what I guessed.

I hadn't changed government yet. Can Montezuma have gone into anarchy already during our trade, and consequently changed his attitude? Because he changed his attitude towards me at the same time as I clicked "Will you accept this deal?"

Thanks for your answers! :)
 
I hadn't changed government yet. Can Montezuma have gone into anarchy already during our trade, and consequently changed his attitude? Because he changed his attitude towards me at the same time as I clicked "Will you accept this deal?"
Yes.

.............................
 
but forests aren't really a production or food bonus...at least, that's the way I view forests. In light of that, that tells me that RR's will not do anything for forests.

No, as has been stated many times, railroads do not give any bonus to forests.

What railroads do is increase the output of any terrain improvement by 50%, rounded up. As it happens, this always works out to a +1 bonus in the standard game. For example, let's say you have irrigated a floodplain wheat. The floodplain gives 3 food by itself, +2 for the wheat, for a total of five. Irrigation increases that by +1, to six. Now you add a railroad. If railroads increased the output of the whole tile by 50%, you would expect to get 9 food from the tile. But it doesn't. It adds 50% of the irrigation bonus, rounded up, or 1*0.5 = 0.5, which rounds to +1. Railroaded, irrigated floodplain wheat produces 7 food, the highest in the game.

The highest value terrain improvement bonus is a mine on a hill or mountain, which gives a +2 shields. But of course 50% of +2 is still just +1, so railroading a mined hill still gives you only one additional shield.

Unless you play modded games, you can just think of railroads as giving a +1 improvement bonus, and you'll come out the same.

But the shields from a forest are not coming from a terrain improvement, but from the terrain itself. Therefore, there is no bonus applied from a railroad, as has been reiterated several times. Similarly, the floodplain wheat we mentioned above gives 5 food without irrigation. If you put a railroad on that non-irrigated tile, it still gives "only" 5 food.
 
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