MrCynical
Deity
Laboratories (which are the ones that boost spaceship production, not observatories) definitely don't, and I don't think the space elevator does either.
MrCynical said:Laboratories (which are the ones that boost spaceship production, not observatories) definitely don't, and I don't think the space elevator does either.
Raisin Bran said:yes in the custom game option you will have the vicotry conditions and the other options listed as well you just need to pick and choose whatever you want.
bad-aries said:No, I meant, if I do that, will I or the AI able to win? If we go to war at all time, how will they like me?
Thanks.
bad-aries said:Can I have my game set with the winning condition set only to The Diplomatic Victory but I have also turn on the always war at the same time?
It certainly possible to set up a game this way, and it is possible for the player to win.Raisin Bran said:One of the AI will win a diplo victory since only war is only applicable to the human player. The AI dosen't have to be at war with other AI.
As for the winning part I doubt that its doable.
Zophos said:It certainly possible to set up a game this way, and it is possible for the player to win.![]()
As pointed out above, the AI are not automatically at war with one another in an AW game - it's just the player who is always at war with everyone. So whichever AI is in the running for the Diplo victory will almost certainly get ALL of the votes from the other AIs. The only way to win is to kill off enough other civs (before the vote is called) that YOUR population alone is sufficient to vote you in for the diplomatic victory. In the extreme, you could wipe out everyone else, then have to wait until you can build the UN and vote yourself in before you could claim the win.
Seems a silly setup, but to each his own...
Roland Johansen said:A tile accumulates cultural influence from all of the cities which have the tile in their area of cultural influence.
A city will each turn give the normal city culture production as cultural influence points to every tile within its cultural influence area. But dependant on the level of cultural development, additional culture points will be accumulated in some of the tiles. These bonus cultural influence points are dependant and the distance to the city.
Roland Johansen said:For me, it normally takes far more time to write my own post then quoting someone. I always need a lot of words to say something.![]()
Not as far as I know, but someone more knowledgeable may have a solution. However, I'm just curious about your reasoning for turning off the autosave? Unless it's causing severe gameplay issues or something, I'd leave it on if I were you. It doesn't really get in the way at all, and it's very handy for reloading back a turn if you want to try replaying something differently, or if your main save gets corrupted or something. Just nice to have there as a "safety backup"... since you invest so much time into games of Civ4, it's rather a shame to lose all that to a bad save.neily_mcl said:Can someone please help me, is there anyway to turn off the autosave on civ 4?
pixiejmcc said:I always like to learn new things for better in gameplay. This is how I interpret this very interesting information. Please correct me if I misunderstood. Moving from one cultural level to the next means your borders may expand, as long as you have more culture on that tile on your competitor(s). Also moving to the next cultural level means you get the bonus points that you listed. However going from e.g. influential to legendary takes a looong time and may not be feasible but in this time it is still worthwhile to increase your culture to flip tiles. During this period all the new culture you obtain in a city will be distributed to all the tiles you cover evenly. If 2 cities cover a certain tile, both cities will add culture to it.
So very very simply, it is worthwhile to increase culture in a city in order wo win over (even far away) tiles.
neily_mcl said:Can someone please help me, is there anyway to turn off the autosave on civ 4?
Roland Johansen said:However, this city has just reached the developing cultural level and will now contribute 20 bonus cultural influence points per turn to this tile at distance 2.
cjlawn said:Just bought C IV, quick question:
The game automatically moves back and forth between units and cities -- is there some way to stop this feature and to require manual navigation only? I know about the <c> command, but that's not it.
Thanks!
pixiejmcc said:Ah. I hadn't understood that these bonus points are added every turn. This makes reaching the next cultural level very significant. I guess it could often be worth making a quick cultural push (e.g. building culture) to get to the next level a little quicker than you would normally.