Codex said:
I'm trying to get the hang of Warlords, while also trying to grasp strategies developed for vanilla. If these have been answered elsewhere in this thread, or on the boards, any redirects would be welcome.
1. Is queue-switching for forest chops defunct in Warlords? Or, does it now mean that a full turn of has to be devoted to the settler/worker before switching back to the non-settler/worker build?
First of all: Welcome to CFC!
The production of the forest is added to the production of the turn in which the forest was cut down. So you need to apply that turn of production to the type of build that you like. I don't think it matters a lot as you can still switch pretty fast between builds.
Codex said:
2. Has anyone compared, in a systematic way, the relative value of forest chops (in Warlords) when compared with other tile improvements?
There have been lots of claims of ultimate strategies and that x is far better than y. Just use your own mind and don't blindly follow the strategies presented by others. If I write something on this forum, it will typically be about game mechanics and how different strategies
could be compared. But I will seldomly say something like x is better than y. There are too many uncertainties in this game to make an absolute statement like that.
A forest chop gives a certain amount of production (20 before, 30 after mathematics), modified for production bonuses in the city.
The best comparable tile improvement would be a mine which give +2 production per turn, also modified for production bonuses in the city. Even these two are very hard to compare. Sometimes you would want production now, sometimes it can wait a moment. But how would you like to compare a forest chop with a cottage? The commerce of the cottage could be used in many completely different ways, all of them virtually impossible to compare with the production of a forest chop.
What I can say, is that it is good to have so many workers that every tile that is being used by your cities, is an improved tile. That you would like to specialize some cities but at the same moment would like some production in even your most commerce oriented city so that you can build those libraries.
It's the balance between all of the different things that are needed by your civilization that you must choose. And that balance will not always be the same. There is no perfect strategy.
Codex said:
3. Any suggestions for how to get the most out of missionaries?
Uhm, don't wait to use them as you can only have 3 at a time and they cost gold to maintain... No, I'm just joking.
But it is hard to see what you want with this question. Missionaries can only do one thing, convert a city, so what do you want? Maybe, some options why you would like to convert a city?
Use them if you want neighbours with the same religion that are peaceful towrds you. Use them if you have a holy city with shrine and want more gold income. Use them to get a permanent line of sight in your neighbours cities (only if you have the holy city). Use them on your own cities to get the benefits of the religious civics (like organized religion's + 25% production on buildings) in all of your cities. Use them to get +1 culture in your new cities so their borders will expand. Use them to get + 1 happiness in your cities that need happiness.
The problem is not how or why to use missionaries. The problem is: do you build a missionary to get the above effects or do you build a library for extra research, a settler to expand, a worker to improve your lands. That is the choise and the answer will be different every time. As long as you make the choise consciously while weighing all options, you will rule your civilization in a smart way.
If you would ask somewhat more specific questions, I'm happy to give examples as to how to compare different strategies.
You can also take a look at the War Academy for all kinds of strategy articles. But even the best article is not a perfect strategy.