tomart
Chieftain
a4phantom said:What if you had a lot of grasslands and food resources but no good production squares other than the forests? What if all those forests are on top of tundra?
Just a mention that if i built cottages everywhere the game recommends, i'd have no forests left, and very little production. When lumbermills become available, you can get two food AND two shields (ah, showing my civ3 roots
- now it's hammers) but only if you resisted chopping them all to make cottages (which only yield a trickle of gold at first, stifle production, and a lot of which won't be used anyway.) The poor forests only grow back very slowly, (and only next to existing forests, i think.)Yes, Towns are great later on when they finally get good bonuses, but i find boosting Production is harder in the early and mid-game, and i LOVE building more stuff (meaning combat units) than the ai ...which can be expensive, but is a great deterrent to them invading me, and looting all my cottages/hamlets/villages/Towns.

You might be a newbie, but not a noob.

)
becomes a far better way to generate hammers than working the mine. And you can run up to five specialists and generate a bunch of GPP between builds or while you wait for the whip-anger to fade.
Like Stephen Colbert or Sacha Baron whazzisname, I am not an idiot, I only play one on TV. Yes.