Quick Answers / 'Newbie' Questions

What will you get if you're the first to circumnavigate the globe? Will they give you a free tech, a Great Explorer or something? (i've never consider to prove that the world is round.)
 
dreamhacker: When people in my cities get angry 'cause "it's too crowded", how can I fix this to make them less angry (instead of just increasing the happiness to a greater value than the unhappiness)?

You can't reduce crowding unhappiness, you can only raise happiness to cancel it out.


Retonator said:
thanks alot MrCynical.

so do i have to connect every resource to the captial city our just the city to whom the resources belongs too? in order to get the resource?.

You have to connect it to your capital to trade it, but only to a city for that city to use it.
 
p dandy said:
If I trade the AI a resource for gpt and within the 10 turns it does not have the money to pay me, will they consider declaring war or will they just decrease science until it has the gold to pay me. Also, if they do declare war and break that deal, does it hurt them diplomatically with other AIs

I think reputation has been basically eliminated in Civ4, because it forces you to play as a relative gentleman. That's why you can't trade tech or cash for resources or gpt. You can only trade "per turn things" for "per turn things", and therefore there are no consequences that I'm aware of for ending those deals. The exception is 10 turn peace treaties, which I believe cannot be broken.
 
Legend 69 said:
I have a question, how do you fire your nukes?

I have built the manhattan project but i dont know what to do now.

Please help, thanks in advance.
Building the manhattan project is one step on the road to getting nukes.
You must also have access to uranium and have researched the rocketry and fission technologies.
You can then build your nuke (the ICBM unit), select it, and then launch it by clicking on the big red button in the unit orders menu!
 
MrCynical said:
Prior to bridge building if you move a unit across a river, even following a road, it costs a full movement point instead of a half or third. Roads across rivers only work after the invention of bridge building.

I don't think roads ever cost 1/3 movement point? Instead, you eventually get +1 movement bonus when moving on a road. I.e., a unit with 2 mp can move 5 spaces along the road (4 spaces @ 1/2 movement point each, plus 1 bonus).
 
MrCynical said:
A city cannot use sea squares if they are occupied by, or adjacent to an enemy ship. You can therefore greatly reduce the number of tiles a city can use with a blockade. This works for any ship except possibly the work boat. It may also block trade routes in a similar fashion, but I'm not certain about that.
The same holds true for land units, correct? I thought it was only the tile occupied by the unit, not the tiles adjacent. Is it different for land and sea units?

MrCynical said:
Prior to bridge building if you move a unit across a river, even following a road, it costs a full movement point instead of a half or third. Roads across rivers only work after the invention of bridge building.
Thanks for the info. The bridge graphics don't show up everywhere, but I guess crossing a river from one road to another road negates the river for moving purposes, correct? Does this affect the penalty incurred from attacking units across a river, if your bridges? It wouldn't affect the enemy since they cannot use your transportation system.

New Ques: The in-game help says that building improvments on tundra takes 50% longer. I can't build anything but a road on a tundra square. Is this normal?
 
The same holds true for land units, correct? I thought it was only the tile occupied by the unit, not the tiles adjacent. Is it different for land and sea units?

Land units only block the occupied tile. Sea units are the only ones which block adjacent tiles (though not adjacent land tiles).

Thanks for the info. The bridge graphics don't show up everywhere, but I guess crossing a river from one road to another road negates the river for moving purposes, correct? Does this affect the penalty incurred from attacking units across a river, if your bridges? It wouldn't affect the enemy since they cannot use your transportation system.

You're correct here. Rivers still give a penalty for units attacking across them for the whole game, regardless of bridges.

New Ques: The in-game help says that building improvments on tundra takes 50% longer. I can't build anything but a road on a tundra square. Is this normal?

On an ordinary tundra square there is nothing you can do. Tundra hills can be mined or have windmills. Tundra forest can get lumbermills. You can build farms, watermills and cottages on tundra if they are on a river.
 
@DaviddesJ:

I don't think roads ever cost 1/3 movement point? Instead, you eventually get +1 movement bonus when moving on a road. I.e., a unit with 2 mp can move 5 spaces along the road (4 spaces @ 1/2 movement point each, plus 1 bonus).

A quick test in game shows a unit with 2 movement points can move 6 squares on roads, not 5. Roads have always reduced movement costs to 1/3 of a point per tile in the previous incarnations of Civ, and after the invention of engineering this is also the case in Civ 4.
 
mjs0 said:
Building the manhattan project is one step on the road to getting nukes.
You must also have access to uranium and have researched the rocketry and fission technologies.
You can then build your nuke (the ICBM unit), select it, and then launch it by clicking on the big red button in the unit orders menu!


Thanks alot ;)

*Nukes the french :D *
 
Thanks much for the quick response to yesterday's post.
I think I asked my question wrong, so I am going to try again.
I am playing over a LAN with one other human player and eight AI players.
I have no open border agreements. I can trade with the human player and 6 of the 8 AI. He can trade with me and two of the AI. Neither of us or any of the AI have harbors. I have no roads conecting me with these civiliazations. I am not connected by river or road or open coastline with any of them. Any ideas on why I can trade with or not trade with the civs.
Thanks in advance for any response that helps with my confusion.
 
MrCynical said:
A quick test in game shows a unit with 2 movement points can move 6 squares on roads, not 5. Roads have always reduced movement costs to 1/3 of a point per tile in the previous incarnations of Civ, and after the invention of engineering this is also the case in Civ 4.

What's movement on railroads? I seem to remember noticing that it isn't quite free anymore.
 
A unit can move 10 squares per turn on railroads regardless of its movement points. 2 move units go at the same speed as one move units on railroads.
 
@Sturggen: Do you have any pictures that we can see, that would help.

And irc, rivers can connect to cities diagonally, is that what is doing it?
 
MrCynical said:
A unit can move 10 squares per turn on railroads regardless of its movement points. 2 move units go at the same speed as one move units on railroads.

Perfect, thanks. But not gunships, unless they patched that. If someone answered this I missed it, can you destroy already built spaceship parts or only wreck a civ's ability to finish it?
 
There is no way to destroy space ship parts that have been completed and unlike previous versions of civ even taking the enemies capital does not help.
If you need to slow down the spaceship construction of an enemy your only hope is to sabotage the remaining parts that are still in production either militarily or through espionage.
 
How does the game determine who builds or learns a tech first when there are ties? Can you set this yourself somewhere?
 
Rachetguy said:
How does the game determine who builds or learns a tech first when there are ties? Can you set this yourself somewhere?

There are turns, human player goes first and then the AIs. If you start researching polytheism or meditation on your first turn, you should beat every AI to it.
 
Hey people. Quick question.....how do you launch your space rocket to Alpha Centuri...or does it do it automatically once all pieces are built? will i still see the cinematics if Ive already beat the game via Domination?

Thanks ahead of time,
E.
 
Lost civantares:
Sorry, no pictures. The computer I paly on isn't connected to the internet. In fact, it is about 20 miles from me right now as I type.
I have tried tracing trade raoutes off rivers in any possible direction. Even being extremely liberal (no matter how much I personally hate that) I can't trace a route that way.
My cousin, poor frustrated guy that he is, claims that it is an advantage the game gives to me as I am hosting out LAN game.
Need I s
 
Back
Top Bottom