KevinLedland
Chieftain
- Joined
- Jan 19, 2006
- Messages
- 9
What will you get if you're the first to circumnavigate the globe? Will they give you a free tech, a Great Explorer or something? (i've never consider to prove that the world is round.)
Retonator said:thanks alot MrCynical.
so do i have to connect every resource to the captial city our just the city to whom the resources belongs too? in order to get the resource?.
p dandy said:If I trade the AI a resource for gpt and within the 10 turns it does not have the money to pay me, will they consider declaring war or will they just decrease science until it has the gold to pay me. Also, if they do declare war and break that deal, does it hurt them diplomatically with other AIs
Building the manhattan project is one step on the road to getting nukes.Legend 69 said:I have a question, how do you fire your nukes?
I have built the manhattan project but i dont know what to do now.
Please help, thanks in advance.
MrCynical said:Prior to bridge building if you move a unit across a river, even following a road, it costs a full movement point instead of a half or third. Roads across rivers only work after the invention of bridge building.
The same holds true for land units, correct? I thought it was only the tile occupied by the unit, not the tiles adjacent. Is it different for land and sea units?MrCynical said:A city cannot use sea squares if they are occupied by, or adjacent to an enemy ship. You can therefore greatly reduce the number of tiles a city can use with a blockade. This works for any ship except possibly the work boat. It may also block trade routes in a similar fashion, but I'm not certain about that.
Thanks for the info. The bridge graphics don't show up everywhere, but I guess crossing a river from one road to another road negates the river for moving purposes, correct? Does this affect the penalty incurred from attacking units across a river, if your bridges? It wouldn't affect the enemy since they cannot use your transportation system.MrCynical said:Prior to bridge building if you move a unit across a river, even following a road, it costs a full movement point instead of a half or third. Roads across rivers only work after the invention of bridge building.
The same holds true for land units, correct? I thought it was only the tile occupied by the unit, not the tiles adjacent. Is it different for land and sea units?
Thanks for the info. The bridge graphics don't show up everywhere, but I guess crossing a river from one road to another road negates the river for moving purposes, correct? Does this affect the penalty incurred from attacking units across a river, if your bridges? It wouldn't affect the enemy since they cannot use your transportation system.
New Ques: The in-game help says that building improvments on tundra takes 50% longer. I can't build anything but a road on a tundra square. Is this normal?
I don't think roads ever cost 1/3 movement point? Instead, you eventually get +1 movement bonus when moving on a road. I.e., a unit with 2 mp can move 5 spaces along the road (4 spaces @ 1/2 movement point each, plus 1 bonus).
mjs0 said:Building the manhattan project is one step on the road to getting nukes.
You must also have access to uranium and have researched the rocketry and fission technologies.
You can then build your nuke (the ICBM unit), select it, and then launch it by clicking on the big red button in the unit orders menu!
MrCynical said:A quick test in game shows a unit with 2 movement points can move 6 squares on roads, not 5. Roads have always reduced movement costs to 1/3 of a point per tile in the previous incarnations of Civ, and after the invention of engineering this is also the case in Civ 4.
MrCynical said:A unit can move 10 squares per turn on railroads regardless of its movement points. 2 move units go at the same speed as one move units on railroads.
Rachetguy said:How does the game determine who builds or learns a tech first when there are ties? Can you set this yourself somewhere?