Quick Answers / 'Newbie' Questions

pixiejmcc said:
Hey

I was interested in finding out exactly how the unhappiness caused by slavery works. Also I'm not even sure how many hammers each pop point yields. :P

I'm sure there is a thread on this subject somewhere. Could you please point me in its direction.
The unhappiness is easy. You get 1 unhappy citizen every time you press the button (it does not matter how many pop you kil). It lasts for 10 (on normal speed) turns. If you whip again in this time you get another unhappiness, and it goes down to 1 when the first would have stopped.

Hammers per pop is more complicated. Someone will b allong to point you at the right thread.
 
:) Thanks Frankor and Raisin Bran, both answers are helpful and your advice has already been implemented and used.:goodjob: Now if I can only figure out how to play this game...........:crazyeye:
 
If I play with my friend and Im Japan, I gift him a Samurai ... will the samurai become a regular maceman after the gifting?

In other words : If you gift a UU to another civ are they downgraded to their normal unit ?
 
pixiejmcc said:
Also I'm not even sure how many hammers each pop point yields. :P

I'm sure there is a thread on this subject somewhere. Could you please point me in its direction.

Each pop point produces 30 hammers (20 at quick, 45 at epic, 90 at marathon). All of the production bonusses of the city are applied to this production. The amount of population that is used to finish a construction is just enough to finish the construction. If that amount of production is more than is needed to finish the building then the surplus is applied to the next construction. This overflow is calculated correctly, you can't exploit the overflow.

However, there is a serious bug in vanilla civ4 pop rushing (fixed in the expansion pack warlords). This bug causes some extra production in certain situations and it calculates the production badly at different game speeds. You can read more about this bug in this article which also explains exactly how to use micromanagement to get the most out of the bug (see the section 'Whip 'til your hands bleed').
 
Raisin Bran said:
If I play with my friend and Im Japan, I gift him a Samurai ... will the samurai become a regular maceman after the gifting?

In other words : If you gift a UU to another civ are they downgraded to their normal unit ?

Fantastic question. If no one tests it out before I go back to Maryland and my computer I will give it a try.
 
Raisin Bran said:
If I play with my friend and Im Japan, I gift him a Samurai ... will the samurai become a regular maceman after the gifting?

In other words : If you gift a UU to another civ are they downgraded to their normal unit ?

In a MP game, i gifted a Skimisher to my ally. It remained a Skirmisher.
 
Is it possible to increase the total number of turns per game? I was able to do this on my earlier version of the game but I can't find a way to do it in Civ IV
 
Joshua03 said:
Is it possible to increase the total number of turns per game? I was able to do this on my earlier version of the game but I can't find a way to do it in Civ IV

change the speed setting of the game from normal to epic or marathon
 
Raisin Bran said:
If I play with my friend and Im Japan, I gift him a Samurai ... will the samurai become a regular maceman after the gifting?

In other words : If you gift a UU to another civ are they downgraded to their normal unit ?
I don't think military units are downgraded. However, I noticed (and was admittedly quite disappointed, in fact) that Indian Fast Workers seem to downgrade to ordinary Workers when gifted (at least in original Civ4, haven't tried it with Warlords yet since I've only just got the expansion). That just isn't right IMHO. :eek:
 
Speaking of such, how does gifting units affect diplomacy?
 
a4phantom said:
Speaking of such, how does gifting units affect diplomacy?
I belive all gifts have no effect on AI attidue, so no effect on diplomacy. ICBW.
 
Thanks, that's what I thought. Oh well they still keep your friends alive.
 
Iknow this is a dumb question but..... how do I delete saved games???

Also the game keeps crashing on me. I am near the end of a long game and the game will just suddenly switch off, usually after a showy graphic. The last time it did this I had just built the eiffel tower in one of my cities, the appropriate eye candy came up and the game just shut off.

Is it just because I am near the end of the game and my (new) PC is having trouble keeping it all going?

Any thoughts gratefully recieved
 
Hi :)
I just wondered about the tiles that are within my borders, but outside city limits... Do they generate food if I construckt farms there, or money if I construckt towns? If I let my workers automate, they make farms, therefor I had to ask... Thx for all aswers :)
 
Creeping said:
Hi :)
I just wondered about the tiles that are within my borders, but outside city limits... Do they generate food if I construckt farms there, or money if I construckt towns? If I let my workers automate, they make farms, therefor I had to ask... Thx for all aswers :)

Nope. If there is a resource, you should connect it with roads and build the appropriate improvemetn on it and your cities will get use of the resource. But no food, hammers or gold will come from outside your city limitses. On the other hand, building redundant roads (the AIs and automated workers will road up every inch of territory) is very helpful for when you're attacked.
 
andy pendle said:
Iknow this is a dumb question but..... how do I delete saved games???
Go to windows explorer and go to your civ files there, probably c:\program files\firaxis games, go to the civ 4 folder and you see a folder with civ4saves. The files are saved in that folder. :)
Just select them and delete them and you are done.
 
andy pendle said:
Also the game keeps crashing on me. I am near the end of a long game and the game will just suddenly switch off, usually after a showy graphic. The last time it did this I had just built the eiffel tower in one of my cities, the appropriate eye candy came up and the game just shut off.

Is it just because I am near the end of the game and my (new) PC is having trouble keeping it all going?

Any thoughts gratefully recieved

The game is heavily memory dependant. Especially on the larger map sizes. Even a good computer will have trouble with the large and huge map sizes if it only has 512MB memory. There are more new games out there that require 1 GB of memory to play it at the higher graphic settings. For civ4, the amount of memory required is mainly dependant on the map size that you're playing and the level of development of the world (in later ages when more cities have been build, there are more things that need to be stored in the memory).

The various patches have improved the stability of the game and have made it less memory dependant. Have you installed the latest patch (1.61)?

BTW, Welcome to civfanatics, andy pendle, Creeping and Wackyduck! :band:
 
Is Warlords any more buggy than Vanilla 1.61? Is there any knowledge of a patch in the works?
 
a4phantom said:
Is Warlords any more buggy than Vanilla 1.61? Is there any knowledge of a patch in the works?

I havent experienced any bugs yet, although i've read that some have had a bug with the ottoman empire.
 
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