Does Pacifism make units above your free unit threshold cost 2, or does it add 1 to the cost of every single unit? Or . . . something else?
Depends on your personal preferences. Do you like long games or shorter games?I'm getting ready to play my first game of Civ IV Warlords. What is the best game speed to play at? Epic or Normal?
You're correct - it is not possible to pop Meditation or Polytheism from a hut. (In fact, it's not possible to pop any religion-founding tech, as far as I recall.) The complete list of techs available from huts is available in the XML files (I can't recall exactly where off hand).Hi all, got a quick question that I can't seem to find answered anywhere else: is it possible to be taught Meditation or Polytheism as a result of entering a goodie hut? In all of the (many) games of Civ IV that I've played, I can't remember ever popping a hut and finding either of those techs. Obviously it would be pretty nice to do so, since you'd basically be getting a free religion (unless it was founded already), but I wonder if the developers thought that that'd be too overpowered and excluded those techs from the huts. I can't find any details one way or the other, though. Anyone know for sure? (This is for the non-expansion game, by the way.)
Thanks. How is the inflation rate calculated? By year I suppose?
Aha. Thanks for the quick confirmation.You're correct - it is not possible to pop Meditation or Polytheism from a hut. (In fact, it's not possible to pop any religion-founding tech, as far as I recall.) The complete list of techs available from huts is available in the XML files (I can't recall exactly where off hand).![]()
Great minds think alike, and fools seldom differ, my mom used to say. To this day, I still don't know what the heck she meant by that.The same question was answered twice, and with almost the same begginning.
I'm getting ready to play my first game of Civ IV Warlords. What is the best game speed to play at? Epic or Normal?
I've noticed that sometimes my missionary will fail to spread religion, even if it's to one of my own cities and I'm not operating Theocracy.
Can someone please tell me under what circumstances a missionary can fail to spread religion? Thanks.
I've noticed that sometimes my missionary will fail to spread religion, even if it's to one of my own cities and I'm not operating Theocracy.
Can someone please tell me under what circumstances a missionary can fail to spread religion? Thanks.
I've noticed that sometimes my missionary will fail to spread religion, even if it's to one of my own cities and I'm not operating Theocracy.
Can someone please tell me under what circumstances a missionary can fail to spread religion? Thanks.
In the unmodded game (with 7 religions), this reduces to:
SpreadProb(non-team) = 100% - (80% * numReligionsInCity/7)
SpreadProb(team) = 100% - (60% * numReligionsInCity/7)
Or, in chart form (with proper rounding):
That's it. The only thing that matters is how many religions are present in the city already. Population, distance to holy city/shrine, capitol vs non-capitol, etc. don't enter into the calculation.Code:# Religions Non-Team Team 0 100% 100% 1 89% 92% 2 78% 83% 3 66% 75% 4 55% 66% 5 43% 58% 6 32% 49%
Do you mean, later at the lower difficulty levels? Or do you mean earlier? ("Lower" when talking about years is a little ambiguous.)Inflation slowly increases throughout the game. It starts at 0% and stays there a while. Some time after 0AD, it will start to rise and will eventually be 100% at 2050AD (or lower at the lower difficulty levels).
It just increases the cost of everything by that percentage.
I think the AI has always been fairly bad at spreading religions around its own land. As far as I've seen, most AI will only use missionaries on cities that don't already have a religion in them. They hardly ever (if even at all) bother to convert cities which already have a religion, even if it's the "wrong one" with respect to their state religion.Has the AI gotten lazier about spreading the state religion to all its cities? The Chinese and Egyptians were Buddist from almost the beginning, but as I conquered them I noticed a great many old cities with Hinduism or Islam but not Buddism.
Also, when deciding the value of converting, does the AI prioritize capital and big cities, or just number of cities? Does it consider the diplomatic ramifications (other than that I've got a gun in my right hand as I offer them the Bible with my left . . .)? Does having a Holy City really trump, as it seems to, all other considerations for the AI (if every nation is Buddist, the AI that founds Islam will convert to Islam if they don't also have the Buddist holy city)?