Ha, I'm considering rigging my computer to play it at startup.
Ok, here's my latest game, stopped at 300 AD. If anyone cares to critique my opening moves, I'd appreciate it. I did more peaceful expansion than usual, because Geography blessed me with a lot of empty space to my north and west. This game has moved well beyond the save I uploaded, but any advice will be applied to future games. Take your time, I'll be out of commission for a few days. Thanks in advance!
http://forums.civfanatics.com/uploads/41928/Me_AD-0300.CivWarlordsSave
Hi a4phantom.
I took a look at your game. You're apparently a far more aggressive player than I am. I see that stack of swordsmen and your worker building a road towards Cyrus. It's not looking good for him. I guess that you'll build some catapults and then destroy him. I would advice city raider 1 catapults. Those are likely to survive an attack if the defence bonus has been bombarded away. And then you can give them the accuracy promotion. 4 accuracy catapults can bombard any level of defence in 1 turn. That leads to fast painless conquest. Or are you planning to just take the losses of a few swordsmen?
I would probably have invested more resources in expansion and growth. I would claim the silver resource and build some more and bigger cities before I would attack. You can become far larger than your neighbours without even attacking them because of the position you were given on the map. But that's just a difference of style.
I see that you dislike archers. You have not build a single one of them. I agree that axemen are better units. They can defend better against swordsmen (but not really better against other units), and they can counterattack. Archers can't really do that. But archers are cheaper and thus can be build faster allowing you to use the resources for other stuff. You could use archers in cities that are not going to be attacked and use some chariots or something to move quickly from one trouble spot to another using your road network. But it's good to have axemen in cities that could come under attack.
A religion is a good way to get the first border expansion. Your capital has a religion and with organized religion you could spread it without building monasteries. At present it takes you one turn to research organized religion. Leptis could use the first border expansion to get to the wheat in its second ring. The religion would also give you +1 happiness in the cities that would have it and +25% hammers for constructing buildings.
You don't have enough workers according to my standards. But that could have to do with the fact that you usually are attacking someone by now and capturing workers. I don't know, I'm not that aggressive.
How did you get so much money? Did you sell some technologies?
You can get some technologies in trade. I don't see a reason not to do that.
Carthage:
It has build a lighthouse in the past. The lighthouse is giving it +1 food per turn for the investment of 60 hammers. I think I would have invested the hammers in a worker or settler or something like that.
It is using the 'no growth' option while it can grow fast to a much bigger size and use good tiles. I would allow it to grow to size 9 and use the floodplain and grassland river cottages. If it grows to size 10, I would pop rush something (preferably for 2 pop and then let it grow back again).
Hadrumetum:
It has build a market in the past. The market costs 150 hammers, while the library costs 90, one gives a 25% bonus to gold, the other to science. You can run a much higher science rate than 50% without a deficit. So I don't see a reason to first build the market before the library. Is it to prepare for higher costs when you conquer some cities? Even then, you could have build them in the other order. Library first would have been better.
You have a lighthouse in the city that looks as if it has been useless up to now. It might be useful in the future.
It's no use to build stuff that won't help you now or in the near future. Expansion would have been better, I think.
Good move on farming the silk.
In general good tile improvement in these two cities.
Utica:
Needs a worker to improve the land. Chop the forests and use poprushing for production. Later in the game, you can use watermills and workshops (especially with state property) for production. Build cottages on the floodplain and the grassland river sites.
The market that has been build in the past is a very expensive building for such a small low commerce city. But if you would add the cottages, it would be ok. Note that the market is useless until you can't run 100% science anymore.
The courthouse is also not giving you a lot for its cost to build.
Kerkouane:
Why did you farm the grasland? A cottage on a floodplain would have produced a better tile.
Leptis:
This city has been without a worker since its founding 10 turns ago, not good. There isn't any worker going there any time soon it seems. An unimproved tile is far less efficient than an improved tile.
It is building a library to give it +25% research? It doesn't have any meaningful commerce so that is not that useful. Is it maybe to get a border expansion. It would be more efficient to do that with a religion. If you do want to get a library there, then I would chop rush + pop rush it. There are some nice forests there.
A granary first is mostly a good strategy. Get some growth going in that city.
Hippo:
It's a large city, but half the tiles it is using are not improved. The city could use an additional worker. There is a cottage there that is not being used and you are now building a cottage at a better spot (next to a river). You should have build them in the other order.
If you build a cottage on a forested tile, then first chop the tile and then build the cottage. That way, you get the hammers sooner. The only reason not to do that would be if you're using the tile and want the 1 extra hammer from the forest while you're building the cottage.
Chop all forests here and use mines for production. It's good to see that you're preparing to irrigate the food resource here. But it is still a while before you get to civil service, so there's no need to do that now.
You placed your cities in such a way that there are some areas that are a bit small for another city but a bit large to never ever use. I drew some fat cross borders around your cities and then you can see what areas I mean (see attachment). I personally hate to lose good tiles and I also dislike cities with big overlap. But I don't see how that can be avoided now. I usually plan my cities a way ahead so that this does not happen. Maybe you don't care that much about not ever using some tiles.
http://forums.civfanatics.com/uploads/31106/You_AD-0300.CivWarlordsSave