Great Wonders. The Apollo Program's a Small Wonder, and the individual SS parts aren't wonders at all.
Maybe to destroy the spaceship the player needs to conquer the civilization capital and not the city where the Apollo Program is?
The situation right now, after I conquered enemy cities with Apollo Program, is:
- Babylonians: 0(0)/10.
- Ottomans: 5(3)/10.
- Celts: 9(0)/10.
Babylon city had the Apollo Program and was their capital when I conquered it. Ottomans and Celts cities that I conquered and that had the Apollo Program were not their current capital.
Maybe to destroy the spaceship the player needs to conquer the civilization capital and not the city where the Apollo Program is?
I figured you had already discarded this as a possibility. Plus you had said both nations (after Babylon) were at 9 of 10 parts on the last page also. The capital is the default key to the situation.I think the spaceship pieces are stored in the capital, so if you take the capital they have to start the spaceship all over.
I'm not sure what you're talking about, Takhisis. Yes, there's always a capital, and the capital is where the Parts are stored.But there's always a capital. Perhaps they just remain at wherever they were built?
But there's always a capital. Perhaps they just remain at wherever they were built?
The AI cheats. They might have either teleported the units, or else the units die because of lack of support.
or else the units die because of lack of support.
I would like some strategy advice please.
Wow, thanks. Thats interesting. Never seen it before. It was a pathetic attack TBH. I sunk all the Dutch ships and their forces disbanded as soon as they landed (to my relief as one turn I forgot to move my workers out of harm's way - am I the only one that's ever happened to?That's it. The AI is running a deficit budget (negative income) and consequently a few units are auto-disbanded each interturn... Probably because of the prolonged war their war weariness is so high, that they have to run their lux tax at 80-90%... leaving no income for research and unit support...
Sheesh. Now you're asking. I'll try and figure out how to do that. Can't be difficult but I'm a Mac user playing in Windows and am not good at finding stuff in that OS.Depends on how strong the Netherlands are and on whether you can perhaps get peace from the Incas and Mayans at a reasonable price.
Can you post a .sav?
There are 15 of the original 16 left. China got rubbed out. I will try to post the .sav as I can see the difficulty. The reason I want to consult is to tease out different ways of playing. I tend to go the military route too much and it gets boring. I agree it's a good idea to try to create a massive alliance against the strongest power (preferably letting everyone else do the fighting) but the problem with archipelago maps is a lot of the civs are just dead in the water, having started on a small island and stayed isolated and backward. I am unfortunately not adjacent to any of them or I would pick 'em off.Yeah, without posting a save, it's difficult to give any advice. Personally, I can't stand playing archipelago maps, but it sounds like you've gotten yourself in a jam.
Not sure how many tribes are playing in the game, but you might want to get them to a polite attitude and recruit them as allies. Keep asking the Mayans for peace every turn. Eventually, they will say yes (maybe for a price/maybe they will pay). Then make them polite towards you. If you can turn the Mayans into allies against the Incas, then bringing in the other tribes (including the Netherlands) against the Incas will be easier. You use your coalition to attack the strongest force. This is not a common strategy. Most people like to feed off the weak. But the easiest way for me to win is to attack the strongest foe, even if I'm in the lead I'll go against the 2nd place team (or the obvious rising star of the moment).
But like I've said, archipelago maps are not for me.