Cyc
Looking for the door...
Which is exactly what I did last night.The Great Pyramids are a Wonder you should try to get/build on all except the highest levels, preferably by "winning" a Scientific Great Leader.![]()

Which is exactly what I did last night.The Great Pyramids are a Wonder you should try to get/build on all except the highest levels, preferably by "winning" a Scientific Great Leader.![]()
The Great Pyramids are a Wonder you should try to get/build on all except the highest levels, preferably by "winning" a Scientific Great Leader.![]()
if i get an early leader, i'd rather save it for later, or rush it for the great library if i have literature
i never build the pyramids. not particularly interested in capturing them either
i've gone entire games without building a single granary, and won, whether it's space, domination etc
it's definitely doable, granary only works with what it's given
good terrain is good terrain regardless of whether there's a granary or not on it
all a granary does is amplify that
only wonders which i make a go for are: 1 of sun tzus and leonardos (both if i can get them) + theory of evolution & hoover dam
if i'm seafaring and on a coast and have a river/good start, then i'll think about colossus, newton's, copernicus etc. super science city etc.
the rest i'm only interested in if i'm going for a cultural victory, in one city
Do I need to build roads to resources like Sugar, Tobacco and Game if they are in my city borders? I know I need to build roads to places like Ivory but im confused still, im sloowly getting the hang of the game though.
Do I need to build roads to resources like Sugar, Tobacco and Game if they are in my city borders? I know I need to build roads to places like Ivory but im confused still, im sloowly getting the hang of the game though.
Hi all!
I'm not very new to Civ3, but I'm not good at game mechanics.
I play in Civ3 Complete Version.
So, I started for Sumerians which are agricultural and scientific. I'm on the 1st turn, so I have Despotism. My worker is on grassland. And it would cost 3 turns to build a road on a starting tile. Difficulty is Chieftain.
My question is - why 3? I expected 6.
My civilization is not commercial, I have Despotism with 100% build rate, and default number of turns to build a road (according to civilopedia) is 6.
Worker rate under despotism is 2. So it'll take 3 turns. Anarchy has worker rate as 1, so that's when it'll take 6 turns on grasslands. Use the editor to check it out under governments.
Thank you. Now it's clear. I didn't know that editor is so useful to help understanding these number details.
It seems that this logic doesn't work with "Clear forest" action.
According to Editor, this action takes 4 turns to complete (6 for "build a road"), so by this logic it should be 2 turns in Despotism (I have 4 turns in real game).
Where am I wrong?
Because there is a movement cost of 2 for forests. So you double it. That's why hills have 6 turns to build a road.
I can't find the Civ 3 opening menu theme lyrics anywhere and do you know where I can find them? Thanks![]()