Quick Answers / 'Newbie' Questions

Been a while since I've played, but I seem to recall that in C3C you can irrigate a marsh tile directly, rather than clear it and then irrigate it. New install, new machine, and I don't have my old saves so I can't check it.... Am I just dreaming?
You're talking about marches, not swamps. Swamps was in Civ1 and 2 too iirc.

Irrigating a marsh/swamp would be redundant like chopping down a plains! Or flooding an ocean.

No, you got to make marsh into grass first. Has been since Civ1.
Being a close-to-marsh (or jungle) civ can be a pain, I was the Iroquois once and had to clear what felt like a bazillion tiles to expand properly.
 
Hi I am new at playing CIV 5. I recently Installed the Civ 5 "Sid Meiers Civilization V-SKIDROW" release and its working fine .Then i was also interested in Gods and kings expansion so I downloaded "Civilization.V.Gods.and.Kings.Expansion.REVOLT" but the combination of two is not working .I the game setup screen the system freezes and I have to reboot the system.I tried the both playing in DX 11 and DX 10 settings but none of them work.Earlier it was working fine without expansion in both the options. Is there any way to solve this. Can you please tell me which will be the correct expansion for this game? Thanks

I think you will get better answers in the Civ V forum quick answers

http://forums.civfanatics.com/showthread.php?t=383126&page=130
 
Hello

Could someone tell what I have to do if want to play in C3C with 31 civs? - instead of only 15?
I don't want to change anything, also I don't want to play in specific scenarios. All I want to do is starting random map - because one of the best thing in civ3 is exploring a map and in scenarios is not possible because when you downloaded it you've already know it.

Thank you for help
 
You have to use the editor, create a custom scenario. Under scenario properties you can set the number of players up to 31. Need to turn on 'Custom Player Data'.
 
Could someone tell what I have to do if want to play in C3C with 31 civs? - instead of only 15?
I don't want to change anything, also I don't want to play in specific scenarios. All I want to do is starting random map - because one of the best thing in civ3 is exploring a map and in scenarios is not possible because when you downloaded it you've already know it.

You can use a biq file and still have random maps. Use the editor as antimuff said or download someone else's biq. Here is one created by Matt_G in 2008 and used in some of the succession games. It has some other tweaks, so check the notes.

Here is a video (3:42) I made as part of a Win7 install series demonstrating that the editor and scenario files work. It shows me copy the above biq into the scenarios folder, launch the editor (not needed if we're using the biq as-is) and then launch an epic game with 31 civs.
 
In my current SG, we're playing late in the modern era and as I rarely play that long, I have a couple of late game questions:how does airlifting units work? How does advanced tech work? Do
I need every regular tech first? What advantage does vet air units give?
 
:how does airlifting units work?
It takes one worker to build an airfield. The worker is consumed in the process.

An airfield can be built on any flat land. Not sure about hills or mountains, but I think not.

An airfield can be roaded and railed.

Each airfield can launch/airlift one unit per turn. It can receive an unlimited number of units per turn. But they are frozen when they arrive at the destination airfield.

So, if you invaded a foreign land, create an airfield or two. On your home continent build a bunch of them. Don't build one or two on your side. Start out at 30 or so. The first few turns you will use all your airfields but that will dwindle down.

Put your Tanks, Infantry, workers on them and fly them across (one at a time). Settlers won't airlift. Don't think Armies will either. Never tried it with MGLs.

So, with a rather small invasion force that can create and hold a beachhead, you can quickly reinforce it with airlifts. You are limited by how many airfields you build.
 
Forgive me if this is posed/answered earlier, but as a new guy, I just coulnd't read through 100+ pages.

1) When workers are set to "automate" they often terraform tiles (tundra to forest, forest to plain and so on). Some resources only appear on some tiles.

If an automated worked changes a tundra (that can for example have oil) into a terrain that can NOT have oil on it, what will happen to the oil there in the future? Assuming I haven't dicovered oil yet. Will there still be the resource there anyway, or will I sort of "remove it"?

Until i know this, I'm hesitant to let them automate freely.

2) I heard some rumors that if a unit goes 2 tiles on road (and thus only have 1/3 movement left), and then attacks anything, will he then attack with 1/3 strength?

3) On harder difficulties, what is it that actually gets harder? I know that more unhappy laborers appear in your cities, but apart from that? Is the AI smarter (or cheating more)?
 
1a) Don't automate workers. Your advantage over the AI is that you are a human being and, presumably, smarter. Use it.
1b) Hidden resources are placed on the map at the beginning of the game. Changing the type of the terrain will not make them disappear whether the resource has been revealed yet or not.
2) This is false. I believe it was true in Civ I and II.
3) The AI gets various bonuses. The most important ones are that it requires less research to get a new technology and fewer shields to finish building something. The AI is not smarter on higher levels, nor does it cheat more.
 
Welcome to CFC panzerlol. :band::beer:[party]:banana::cheers:

I was going to respond to your questions, but I see Abegweit beat me to the punch. (Good service, eh?)

I agree 100% and would just add on 3. that the Barbarians are more powerful on the higher levels and more prolific. (Viz. More likely to spawn them at Goody Huts.) :)
 
I believe the AI at higher levels trade techs among themselves more cheaply and value the player's techs for trade as less.
At very high levels, the AI get bonus starting units.
 
Some thing i was wondering recently, if you improve a tile first (mine/irrigation/road) and then build a city on it, do you receive extra bonusses in your city center ?
 
Some thing i was wondering recently, if you improve a tile first (mine/irrigation/road) and then build a city on it, do you receive extra bonusses in your city center ?

not only do you not get any benefit from improvements you lose the benefit of any special resources that are there. You still get wines or whatever but no bonus trade or gold.
 
not only do you not get any benefit from improvements you lose the benefit of any special resources that are there. You still get wines or whatever but no bonus trade or gold.

Yes, you do in the cases of gold and shields. Just not food, as that is always either two or three in city centers regardless of underlying terrain.
 
Think of forests as an overlay that can be on plains, grass and tundra, changing the base production to 1 food and 2 shields. The base tile type does not change. (Except possibly late game with nuclear warring and global warming some tiles may change to a drier type, but a worker can't change it.) Most resources can't change, but iron and saltpeter can "run out" in the default epic game, for example. (In the game mechanics, they actually move to another location on the same continent.)

Forests can be chopped and--with Engineering--planted by workers. Once per map tile per game, chopping a forest in a city's cultural borders will cause 10 shields to be added to the city's build box. (Will not happen if the city is building a small or great wonder, and if the current build box has chopped or rushed shields or shields from a disbanded unit you cannot change to a small or great wonder build.) Some players use this, often in early-game situations, for corrupt cities and if there is a game period like before Steam Power where workers have run out of things to do but will be wanted in the future, in this case to build railroads. I micromanage my workers, but I don't engage in directed mass forestry operations, and I usually don't want a forest except for tundra tiles. (You can chop and plant forests as often as you'd like, but you only get the 10s bonus once per tile.)

Be sure to check out the in-game civilopedia, the Info Center, War Academy, Conquests Additions ... and maybe the user manual, but I recall it being wrong about several things.

Here is a rundown of difficulty level specifics in the info center, and check the Conquests Additions for two new difficulty levels and their effects.
 
Where can i find the folder where save files are stored ? I don't see it anywhere
X:\xxxx\Civilization III Complete\Conquests\Saves

Where xx means wherever you've installed the game; for me it's C:\games .

or do a windows search; save games are called "Brennus of the Celts, 324 AD.SAV"
 
mhm, apparently the map is hidden with me, the only way i can acces .sav files is through the editor. It's a bit of a hassle but it works i guess.
 
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