walletta
King
Thanks. Gee, that's complicated. Is there a rule of thumb version for these? What I tend to do nowadays is conquer, then abandon cities and build my own, but there are disadvantages to this. I hate adverse flips though!
Both MapStat and CivAssistII will do that and show how many units you need in that city to prevent the flip.Couple of questions:
1 is there a way of knowing how long before a city is going to do a culture flip, yours or theirs?
No, not just the presence of Settlers. You have to move them into the city and then join them to its population.
Walletta - Sorry, I thought you were wanting the technical details behind flips and espionage. I don't know about a rule of thumb, but CivAssist is a utility program that runs alongside the game that provides information to help with empire management - like flip calculations. I personally, don't use it anymore, but it can be helpful.
Alternatively, you could create a new scenario in the editor where you keep everything the same, but under scenario properties you could deselect default game rules and remove the "Allow Cultural Conversions" option.
I just wanted to know how much time I've got before a city flips because, tactically, I might want to use it as a stepping stone for further advances before, say, abandoning it and planting my own settler.
Yes, but workers are better employed elsewhere. Remember, never use captured workers for that, or, at least, not workers from the same nationality as the recently captured locals. Also remember that workers and settlers get the same 'nationality' as the people from their city have, so captured cities might give you 'foreign' workers and settlers.Oh, I see, to dilute the population with your own citizens. I guess workers would also work then.
For the same turn. You can attempt a thousand times if you can afford to spend the gold, and you'll get the same result.There's a mechanic in the game that if ou fail to plant a spy, reepated attempts will also fail for some period of time. I apologize I can't remeber the details. That might explain your repeated failures to place a spy.
Each government has their own level of spy capabilities.splunge the 2nd said:Democracies are immune to the espionage operation propaganda, otherwise I believe there's nothing civ specific that impacts success of missions.
All growth in your cities will be loyal to you. The problem is, your citizens don't want to work at first.splunge the 2nd said:regarding flipping- driving down the local population helps prevent it, I believe. I routinely set the whole captured city as entertainers to both avoid unrest and also to cut food production and let them starve. Once the population drops, new growth will be loyal.