Is there a world record for science output from a single city? I got to 300 or so in the Korean capital just recently but, as usual, I bet this turns out to be about a third of what's possible.
300 seems pretty good! The "theoretical maximum" can be calculated somewhat like this:
A city can work 21 tiles. Lets assume all these tiles are jungle with a gem resource (gems can appear on mountain and jungle tiles!) next to a river. You chop all the jungles to get grassland with gem on it for a base commerce of 4 (gem) + 1 (river) + 1 (road) + 1(being Republic/Democracy) + 1(being in Golden Age) = 8. (Unfortunately we can't build the Colossus as we are not on the coast. But if we want a Research Lab and SETI, the Colossus would be expired by that time anyway...)
If we are Commercial, the city center gets an additional 6 commerce. So we have as base commerce: 21 x 8 + 6 = 174.
Then we can build a number of Wonders that act as "Tourist Attraction". These are: Pyramids, Oracle, Hanging Gardens, Great Wall, Statue of Zeus, Artemis, Mausoleum, Great Library, Sistine Chapel, Leonardo, Copernicus, Shakespeare, Newton, Bach's Cathedral, Hoover Dam and United Nations. (And also Colossus and Great Lighthouse, but we can't build those.) Assume that we get enough SGLs so that we can rush all these wonders early enough so that they are now 2501 years or older. (Ok, I guess for Hoover and UN this is impossible, so let's disregard these two...) Then each wonder gives an additional 14 commerce from "tourist income" for a total of 14 x 14 = 196.
Total commerce now is 174 + 196 = 370
Now we add the multipliers:
- Library: 50%
- University: 50%
- Research Lab: 50%
- Copernicus: 100%
- Newton: 100%
- SETI: 100%
So we add 450% to get 370 x 5.5 = 2035 beakers
If all grasslands are irrigated and railed, this metropolis would produce 2 + 20 x 4 = 82 food. This would support 41 citizens, 20 of which are working in the fields and 21 can work as scientists, producing another 63 beakers.
So the "world record" would be 2035 + 63 =
2098 beakers!
(Now go home and run your map generator until you get a map with a BFC of 21 gems...!
And try to build all these tourist atractions before 500 BC...)
Ok, I guess it is "highly unlikely" to get all these gem tiles and all these tourist attractions in a "real" game. Let's assume we are lucky to get like 5 commerce resources (gems, gold, silk, whatever) and 3 tourist attractions, and lets say half our tiles are on the river, then the maximum would be 21 x 3.5 + 5 x 4 + 6 = 99.5 for commerce from tiles, 3 x 14 = 42 for tourist income and 63 from scientists for a total of
(99 + 42) x 5.5 + 63 =
838 beakers
I find communism a good government for warring a lot. The AI seems to like Fascism which I have never tried (nor Feudalism neither).
Question(s): what are the pros and cons of these two government types - Feudalism and Fascism?
Feudalism is good for fast 100K victories, where you just ICS the map until shortly before domination limit and then poprush temples & libraries like crazy in all those towns. (That way converting food, which is not subject to corruption, into culture.)
Fascism I have never tried, but it seems like crap to me: losing two citizens in every city (on top of possibly 9 turns anarchy and extra starving during that time!) looks like it hurts your empire so much that no possible advantage this government type might provide can ever compensate it.
There is nothing better than Republic. Full-Stop. In very rare circumstances Communism may actually be worth a second anarchy period. (But I have never ever encountered these circumstances yet in my games...
Military games are usually won before the Industrial Age, in 100K games you use Feudalism, In a 20K game you can't afford the lost culture during anarchy and in science games (Space Race and UN) you will
never make up the lost research turns during anarchy, not to mention the lost research turns needed for "optional" techs like Communism and perhaps even Nationalism.)