Arjav Jain
The CIVVER
Does abandoning a city induce the same reputation penalty as razing one?
Thnx
Thnx
#c3ctotallynotbrokenResearch is calculated first, and only then comes the "build phase", where the wonder gets completed. So you will indeed get 3 techs in one interturn.
Does abandoning a city induce the same reputation penalty as razing one?
Thnx
I've been away for a while, but last I heard, the Scientific Golden Age was broken. If you try to use it, the game will tell you that something's happening, but it doesn't actually affect research times. If you get an SGL, build a Wonder instead.
A nuclear meltdown will result in a lot of pollution on tiles around the city and a few other penalties.
how does the AI use it?
If they use it for a Science Golden Age, then I might as well uncheck that option in the editor to make things fair.
Could you please explain what other penalties ? Are they actually big enough to prevent me from building the nuclear plant ? Also do you know anything about the probability of this happening ?
As I understand it, you only get an attitude-hit for abandonment if the city still contains a majority of foreign citizens. So if you're planning to remove a city, and don't care about AI-attitude, you might as well raze it immediately -- you'll get gold depending on the value of improvements in that city (and/or the AI's current treasury, not sure which is more important), and Slaves according to the city-size (not including however many Workers were hiding in there). If you wait 1T so as to sell all the improvements and then abandon it, you might get more gold in total, but you'll get no Slaves from the city-population.Does abandoning a city induce the same reputation penalty as razing one? Thnx
Meltdowns can only happen if a city goes into disorder, and I have a vague idea that the city has to be in disorder for at least 2T for the Nuke Plant to explode. So if you can keep your Nuke-planted city(s) happy, you'll never get a meltdown.I noticed recently (in a game where I couldn't get the Hoover Dam) that in the description of the Nuclear Plant, the civilopedia States that a meltdown can cause all hell to break loose. What does this mean exactly. Do we get polluted tiles everywhere in the city or are citizens killed or is it something even worse ? Also what is the probability of something like this happening. (a 100 percent production increase is definitely tempting) . Thanks.
Meltdowns can only happen if a city goes into disorder, and I have a vague idea that the city has to be in disorder for at least 2T for the Nuke Plant to explode. So if you can keep your Nuke-planted city(s) happy, you'll never get a meltdown.
IIRC, the consequences of a meltdown are similar to a nuclear-missile strike -- pollution all round the city, and a Pop-decrease (half the original population, rounded down?). However, unlike a missile-strike, garrisoned units aren't destroyed, nor are other city-improvements or infrastructure (roads, irrigation, mines) -- so if you have a decent Worker-crew at that point (and you should!), you can clean up the damage fairly quickly. I don't think the polluted terrain gets down-graded either, but I'm really not sure about that.
To be honest, at Monarch level I usually get Hoovers anyway, and that plus Factories has usually been sufficient for building my Spaceship, so I've never felt a serious need to build Nuke-plants. Now I've moved up to Emp (with an eye on DG), I may need to start considering them (if a game lasts that long!).
It's a pain that Civ3 only lets you build them next to freshwater though -- if that were true IRL, Sellafield wouldn't be where it is, and the Fukushima disaster wouldn't have happened...
As I understand it, you only get an attitude-hit for abandonment if the city still contains a majority of foreign citizens.
So if you're planning to remove a city, and don't care about AI-attitude, you might as well raze it immediately -- you'll get gold depending on the value of improvements in that city (and/or the AI's current treasury, not sure which is more important), and Slaves according to the city-size (not including however many Workers were hiding in there). If you wait 1T so as to sell all the improvements and then abandon it, you might get more gold in total, but you'll get no Slaves from the city-population.
Under any goverment[...] disbanding at least 40s worth of obsolete unit(s) (e.g. 2 Spears/Archers, or 1 Mace/LBM) will get you 10s, allowing you to finish a Slave in 1T. (NB disbanding e.g. a Warrior+Sword will get you only 9s, because although the total shield-cost is 10+30=40s, each set of disbandment-shields will be rounded down, giving 2+7s; a JagWarrior+Sword disbandment would work though, for 15+30s --> 3+7s).
Are you sure about this? My memory is a bit foggy about this, but I believe to remember to have read somewhereConversely, abandoning one of your own cities (i.e. one which has ≥50% your citizens) incurs no attitude-hit.
There are two main methods to shrink the city: you can either starve it, or you can rush-build Slaves.
Bamspeedy said:If you starve citizens of their nationality (from joining slaves into cities, or starving a captured city), there is a penalty-don't know if this is permanent or not.
... that as long as there is one foreign citizen left, you will get an attitude-hit?! ...
Are you sure about this? If so, wouldn't that make the Settler-abandonment tactic useless? It would however also explain why Gandhi suddenly got mad at us, late in our SG, when I/we was/were Settler-abandoning English towns...Are you sure about this? My memory is a bit foggy about this, but I believe to remember to have read somewherecrazyeye
that as long as there is one foreign citizen left, you will get an attitude-hit?! In that case you would have to wait for cultural assimilation of the last citzen, which can take quite a while...