Abegweit
Anarchist trader
They're such simple bugs too. There's no doubt that Firaxis was very anxious to stop development on Civ 3 and simply left the project in the middle.
I have a dozen Conquests and two PtW games under my belt so far, but was wondering about one PtW strategy I've seen mentioned:
Why build a Forbidden Palace close to your core, and then move your regular palace elsewhere?
There must be a thread about that somewhere, but my searches only found discussions about free palace jumps and not the above mentioned...
@ justanick - ummm, no. even in PtW you can only have ONE palace. this is no change that only came with conquests.
Rush palace in bayanhongor. This is technically using the 'palace-city rank' exploit. But who knows how many games people played and used this by accident. I could try arguing that I am doing this to ensure that this city never flips. My 'excuse' is that I had nothing else to rush anyways. I don't want to build the Pentagon. The pentagon lets you put 4 troops in each army. But then, you wouldn't be able to transport those armies until combustion (transports). And I don't want to have the possibility of accidently loading up an army with too many units.
You can build many palaces, albeit only one per turn and the old palaces will cease to exist. So there will only be one palace at a time. The cores generated by a palace however will not cease to exist, will they?
from where i can download CIv 3 ?
Original version, or any other version
without using torrents, as i have company laptop and i can't install utorrent or similar...
AFAIK it's because the Guerrilla is a bombard unit like the Archer/Longbowman, whereas the Infantry is the Spearman equivalent. I think the game is set to auto-build the strongest offensive unit available and Infantry aren't an offensive unit. They both have attack of 6, but the Geurrilla also has the bombard. The defence rating is likely ignored by this system.