tjs282
Stone \ Cold / Fish
No, it's admittedly only observational; I very rarely see any assimilation taking place in my cities -- but that might well be because of the way I habitually play.I donnot dare to disagree but that is quite a surprise to me. Is the evidence for that thesis solid?
Spoiler :
Building the Spaceship (playing at Monarch/Emp) is my preferred VC, but I never deliberately optimise the map set-up to this purpose, and always play from the first starting position I roll, until the game is won (or lost). Since Republic is such a good all-round government, I'll aim to get there ASAP, and usually stay there for the rest of the game (unless I'm playing a REL-Civ). As a result, during the early-to-mid-game, happiness is often problematic, because I'm frequently both Lux-poor, and lacking MP-capability.
Wars therefore usually need to be restricted to quick resource-town grabs (if I DoW'd them), and/or defensive/punitive actions (if they DoW'd me). Assuming I can survive long enough, I'll usually try to have a healthy economy set up, a lot of happiness from overseas trade, and be rated 'AVERAGE' vs. my nearest neighbour(s), before I'll go on the final crusade to knock them off my continent for good and all. In the meantime, to minimise flip-risk (my Culture is also usually comparatively low), and/or WW-unhappiness after inevitable further DoWs (mine or theirs), I generally won't add Slaves to my cities until their parent-Civ is finally dead (or at least evicted to an overseas holdout).
Wars therefore usually need to be restricted to quick resource-town grabs (if I DoW'd them), and/or defensive/punitive actions (if they DoW'd me). Assuming I can survive long enough, I'll usually try to have a healthy economy set up, a lot of happiness from overseas trade, and be rated 'AVERAGE' vs. my nearest neighbour(s), before I'll go on the final crusade to knock them off my continent for good and all. In the meantime, to minimise flip-risk (my Culture is also usually comparatively low), and/or WW-unhappiness after inevitable further DoWs (mine or theirs), I generally won't add Slaves to my cities until their parent-Civ is finally dead (or at least evicted to an overseas holdout).
Buuut... when I complained about (apparent) non-assimilation of dead-Civs' nationals in another thread (we were originally talking about what factor(s) governs whether Settlers/Workers built out of mixed cities will have your nationality or foreign), the general response was 'Meh, they count as yours after the parent-Civ is dead, so they don't increase the flip-risk, so who cares?' rather than 'You're wrong, and here are the savegames to prove it'.
ADDENDUM
Walletta's post would seem to be more (and better) evidence that foreigners who do not have a parent-Civ, will never assimilate. Surely his mighty Mayan government would be considerably more persuasive than anything a puny Barbarian-tribe could muster...