Quick Answers / 'Newbie' Questions

well, justanick, if we indeed are talking about the same thing, then you are definitely giving the wrong impression here. making the AS mad with demands and then demanding the LoD is DEFINITELY nowhere near rumours in its effect that the AS will most likely declare war. it works like 90+% of the cases, only if the AS is totally and helplessly behind you, they *might* comply. this was perceived and described by so many experienced players here already, that I in absolute contrast would call it "beyond proven"... there cannot be a serious doubt that it is the #1 impact on how the AS reacts to a LoD order.
t_x
 
I recently got into Civ3 again after a few years and I have a couple of questions.

Is there any way to see why the AI feels the way they do about me like in the newer games? I've had civs go from loving me to hating me in a few turns and I have no idea why.

Secondly, do citizens in your cities ever assimilate? I sent some foreign workers I got in a peace deal to live in a newly settled city at least 1000 years ago and they still have their original culture.
 
I recently got into Civ3 again after a few years and I have a couple of questions.

Is there any way to see why the AI feels the way they do about me like in the newer games? I've had civs go from loving me to hating me in a few turns and I have no idea why.

Try this for the AI's attitude towards you:
http://www.civfanatics.com/civ3/strategy/ai_attitude.php

Secondly, do citizens in your cities ever assimilate? I sent some foreign workers I got in a peace deal to live in a newly settled city at least 1000 years ago and they still have their original culture.
From the Civilopedia:
"When a foreign national has been a part of a minority population longer than not,
he or she assimilates and becomes a member of the majority nationality."


There is also an assimilation chance:
Anarchy and Despotism: 1%
Monarchy, Republic, Fascism: 2%
Feudalism: 3%
Democracy and Communism: 4%

I think this means that if a pop has been the majority for 1000 years and is then planted in a new city as a minority, it will take 1001 years for him to assimilate (take the home nationality). And this has a chance of x% per turn.
This means it goes REALLY slowly.
 
Is there any way to see why the AI feels the way they do about me like in the newer games? I've had civs go from loving me to hating me in a few turns and I have no idea why.

It is possible to predict how AI will change its stance toward you:

http://forums.civfanatics.com/showthread.php?t=44999

cities ever assimilate? I sent some foreign workers I got in a peace deal to live in a newly settled city at least 1000 years ago and they still have their original culture.

Each turn each foreign citizen has a chance of 2% to be assimilated while you are a monarchy, republic or a fascist dictatorship. During anarchy and despotism it is just 1%. During feudalism it is 3%. Communism and democracy peak with 4%. So solely depending on your government one would expect to convert 50% after 17 turns, 23 turns, 35 turns or 69 turns. In terms of assimilation feudalism is a hidden treasure. Please be aware that there is no guarantee there will be assimilation, just like combat it is up to chance. But the more foreign citizens you have slimmer are the chance are that none will convert in a turn. :)

From the Civilopedia:
"When a foreign national has been a part of a minority population longer than not,
he or she assimilates and becomes a member of the majority nationality."

That can be ignored because it is wrong.
 
Is there any way to see why the AI feels the way they do about me like in the newer games? I've had civs go from loving me to hating me in a few turns and I have no idea why.
Razing AI cities is a good way to make yourself unpopular with everyone. Other than that, even if you haven't razed a single city, and played honorably throughout the entire game, if you have nonetheless managed to become the biggest baddest strongest civ on the map, this will also tend to make the AICivs hate you.
Secondly, do citizens in your cities ever assimilate? I sent some foreign workers I got in a peace deal to live in a newly settled city at least 1000 years ago and they still have their original culture.
In addition to what's already been posted, from what I've seen in my games (where I tend to go for Scientific rather than Cultural victories), if the original Civ is now dead, any remaining citizens of that nationality, including any Slaves which have been joined to your cities, will rarely (if ever) assimilate. On the bright side, they will also no longer feel any compulsion to flip your city to their parent civ...
 
if the original Civ is now dead, any remaining citizens of that nationality, including any Slaves which have been joined to your cities, will rarely (if ever) assimilate.
This explains a lot. I loaded up the game again and the only ones left who haven't assimilated are the ones without an independent Civ.

Thanks again for the links and replies, everyone!
 
Also, if you acquire a city diplomatically (usually as reparations after some judicious use of warfare) then all the citizens will be automatically assimilated into your culture. I think the same happens when a city is converted culturally.
 
I believe Bamspeedy wrote up a pretty in-depth and accurate article on reputation. Some things, like razing, give you a permanent negative drop, some things do not.

I believe the base for increasing rep is a gift with a value of 100 gold. And is only a temporary boost.

Generally, don't raze, don't declare on someone the same turn you are inside their territory, and don't declare on someone you have a trade/treaty with. I think those are the things that give you permanent negative rep points.

But I could be wrong. Haven't read that article in a long time.
 
Is there a unit with the blitz ability earlier than cossacks? Also , does this ability even exist in ptw?
 
Hi I'm new to the forum. Just downloaded civ 3 as I used to love playing it.
I have downloaded the civ 3 complete. Is there any newer updates/patches that will make this any better or does it already come fully loaded? If I remember when I used to play in sure I could automate my soldiers to move around the map without me having to move them all the time is this right? Any help much appreciated many thanks Callum
 
Hi I'm new to the forum. Just downloaded civ 3 as I used to love playing it.
Welcome to CFC!
[party][party][party]:rockon::band::rockon:[party][party][party]
I have downloaded the civ 3 complete. Is there any newer updates/patches that will make this any better or does it already come fully loaded?
If you have Complete (e.g. from Steam), then you shouldn't (need to) patch anything, unless you want to play Vanilla Civ3, on a machine running any Win-version including and after Vista. In that case, you may need a (legal) no-CD patch, but ONLY for Vanilla 1.29 -- see the various threads regarding SafeDisk and Win10 on the Civ3 general discussions forum (set to 'show threads from the last 2 months' if you can't yet see these listed). For Conquests 1.22, you shouldn't need to do anything to get the game to run.

My only other advice would be to install the game outside the C:/ProgramFiles directory to avoid VirtualStore problems, and, having run Conquests once, to add a couple of lines to the conquests.ini file which the game should create in the installation location .../Civilization3/Conquests/conquests.ini. You can edit the .ini file using any basic text editor: the lines to add are 'AIPatrol=0' (which will get the Barbs to move around a bit more) and maybe 'KeepRes=1' (to use your native monitor resolution to avoid distortion of the gamescreen).

As for making the game 'better', well then we can start talking about modding. A lot of folks on CFC have spent a lot of time constructing in many cases very elaborate new unit-graphics, maps or even full versions of Civ3, and additional historical or fantastical Scenarios (beyond the 'Conquests' created by Firaxis which should already be included in your download) for your delectation. But that conversation can wait for another day...
If I remember when I used to play in sure I could automate my soldiers to move around the map without me having to move them all the time is this right? Any help much appreciated many thanks Callum
You can certainly automate units to 'GoTo' a specific destination (hotkey: G), including stack-movement (hotkey: J or X to move the whole stack, Ctrl-J or Ctrl-X to move only one type of unit from the stack), or get newly built units to assemble at Rally-points (if you really want to do that -- don't recommend it), but you'll still have to give specific orders to get them to fight battles. You can also automate your Workers to 'improve' your terrain, but most experienced players here (and me) advise strongly against doing that too, since the AI isn't very efficient at it. Better to do it yourself, especially at higher difficulties, and especially in the early part of the game, when every move counts.

That said, if you do decide to automate, bear in mind that any multi-turn moves will be cancelled by the presence of adjacent AI-units, unless you uncheck 'Cancel orders for friendly/ enemy combat units', both of which are checked by default in the game Preferences screen (Ctrl-P).
 
I have downloaded the civ 3 complete. Is there any newer updates/patches that will make this any better or does it already come fully loaded? If I remember when I used to play in sure I could automate my soldiers to move around the map without me having to move them all the time is this right?

If your conquest is of version 1.22, than you have the newest Patch. Imo only Conquest is really relevant as it includes the features of earlier versions like Play the World, but you will find people here that still play PtW.

There are some means of automation, but most of them are best avoided. The only sensible automation are "go to" commands that are completed within the same turn.
 
If your conquest is of version 1.22, than you have the newest Patch. Imo only Conquest is really relevant as it includes the features of earlier versions like Play the World, but you will find people here that still play PtW.

There are some means of automation, but most of them are best avoided. The only sensible automation are "go to" commands that are completed within the same turn.
I love the (rail)road-to button. CTR-R and Shift-CTR-R.
 
Yes, but those are dangerous. The AI sometimes decides on its own where the roads and railroads should go through.
 
Yes, but those are dangerous. The AI sometimes decides on its own where the roads and railroads should go through.
To be precise: when you automate your Workers, it always decides where the roads and railroads should go! And it usually picks the shortest/ quickest path from A to B, and rarely assigns more than 2 Workers per tile -- which can be particularly unhelpful if your city's already at Pop12 (which all core/semi-core cities should be, by the time you've got Steam!), and you need your mined Hills/ Mountains railed quickly, rather than your irrigated Grass/ Plains/ Floods...

I don't generally go for mass Worker/Slave-automation until the late game, if (1) I need to clear pollution on a regular basis, (2) my home Continent has a complete road net and at least a thin rail net (i.e. all cities connected), and (3) I'm not getting bombed at the time -- because craters also count as 'damage', and a massive stack of automated Workers arriving on a bombed tile can waste literally dozens of Worker-moves.
 
I have a newbie question. We know the AI cheats by knowing which of your habitations is well defended and which not. I have a very specific question which only someone dementedly knowledgable can possibly hope to answer: does the AI distinguish between regular, veteran and elite defenders when deciding whether it fancies having a pop at a given town/city/metro?

Will it equally avoid a regular hoplite as much as an elite one in other words. If you actually know the answer, consider yourself a very sad person indeed but, at the same time, accept my profound respect :D

[Btw. isn't it time to get rid of the Santa Claus hats from the emoticons?]
 
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