............Or send a Worker to the resource tile and build a Colony!This is important at all stages, but especially so when you find just that one resource which nobody else on the continent has and you have to send a settler and then link to it to make good use of it.
Industrious civs get an extra shield from every tile that already produces shields.
Sometimes!....For a city of size 1-6, 1 shield is produced in the city center tile; when the city reaches 7, an extra shield is produced only if the original tile contained a shield. (I.e. a Plains tile or a Bonus Grassland tile)..........Assuming you're out of Despotism government into something more useful like Republic.Industrious civs get one extra shield in the center city tile once the city reaches size 7
*agricultural civs get extra food, derp. Now I'm not sure about the industrious civs…Surely not. Industrious civs get one extra shield in the center city tile once the city reaches size 7. I think they get another once it reaches size 13, but I'm not sure.
(InB4 @justanick): If I've now finally understood that corruption article correctly, COMM-Civs get their Nopt (i.e. OCN for that map size, adjusted downwards per increase in difficulty-level) raised by 25%. Rank-corruption increases sharply in all towns with CityRank > Nopt, so COMM-Civs get 25% more towns with the lower rate of rank-corruption than non-COMM Civs, i.e. they basically get 25% more 'core' towns, where building a Courthouse might be a lower priority (as opposed to the very first building that has to be built, just to make the town usefully productive).I think commercial civs get extra commerce in the center city tile in the same manner. The corruption reduction is complicated, but the corruption article in the War Academy explains it in detail. It is noticeable but not huge, in my opinion.
They are the bloody devil, especially with all the free workers you can get.Exactly!..............So, if you're playing to get a High Score Victory (Viz. Histographic), the Mayans are a great choice, being both Agricultural & Industrious!
Surely not. Industrious civs get one extra shield in the center city tile once the city reaches size 7. I think they get another once it reaches size 13, but I'm not sure.
I think commercial civs get extra commerce in the center city tile in the same manner.
Every nation gets +1 shield in the city center, once the city reaches size 7 (provided the tile originally had a shield, e.g plains, BG, hill, tundra, desert, as EMan already noted).
I think you implied this, but just to be clear, industrious city center tiles only produce 4 shields at size 13 if the tile originally had a shield, else they produce 3.Every nation gets +1 shield in the city center, once the city reaches size 7 (provided the tile originally had a shield, e.g plains, BG, hill, tundra, desert, as EMan already noted). The bonus for being an industrious civ kicks in only at size 13: here ordinary civs get 2 extra shields in the city center (for a total of 3), whereas industrious civs get 3 extra shields (for a total of 4).
What level of difficulty are you playing at?This is interesting. Im currently playing the greeks. I tried republic and am making 1200 gpt before reaching modern times. Never had this much gold and easily researching in 4 turns.
What are your favorite traits?
I do miss the leaders from always taking a military civ, only have 1 leader so far.
I think you implied this, but just to be clear, industrious city center tiles only produce 4 shields at size 13 if the tile originally had a shield, else they produce 3.