Yes, Perfect!...........Thank you for the Fast Response, WeirdoJoker.
AI also has excess Gems & Silks, but I don't need them at this point.) I have excess Incense they all want for practically nothing
I assume you mean set research to zero after MilTrad? I'm working on Metallurgy now, so I'm reasonably close, though I'm nowhere near 4-turn techs yet.Set research to zero and pay unreasonable amounts of gold per turn in exchange for horses. You may need to increase your income first, obviously.
I don't have to use either Specialists or the Lux slider yet, so trading for Luxes is not a high priority. Which is good, because they won't do a straight Lux-for-Lux trade, anyway.Are you sure to have no use for Gems & Silks? The obvious choice could be to trade your luxuries for theirs.
That's the problem ... I cannot get what is, in my opinion, a fair price. I don't have major mood problems with the AI Civs ... they just are not biting on most trades anymore. I may have to initiate a war with someone just to improve my standing (hence my desire for the Horses in the first place) before I can get decent trades.Importing strategic resources is far more expensive than importing luxuries. Also you donnot want to give away your valuable luxuries at less than a fair price.
I don't have to use either Specialists or the Lux slider yet, so trading for Luxes is not a high priority.
I assume you mean set research to zero after MilTrad?
I have 3 Luxes, and they seem to be working just fine, at least for now. I'll almost certainly need others later, but for right now Horses are a higher priority. And I can, as you say, try to trade for them right before getting MilTrad.Between the lines i am reading that you are doing something quite wrong. Or do you have 5 different luxuries already? A screenshot may help to understand the situation.
Do you mean that you can see Horses in the list of their available Resources on the trade-screen? If so, they won't sell them to you because you're not offering enough.America & Egypt have excess Horses but won't trade them, and I want (it'll still be a few turns) to be able to make Knights now & Cavs later.
I have 3 Luxes, and they seem to be working just fine, at least for now.
That is almost certainly the case, but only because I do not have much to offer. I think I figured out what the problem might be, though ... I've been running at Monarchy, out of the hope of going to war early & not having to deal with war weariness, rather switching to Republic (for less corruption/waste once I realized an early war would not happen).Do you mean that you can see Horses in the list of their available Resources on the trade-screen? If so, they won't sell them to you because you're not offering enough.
That's my latest goal, getting the Cavs. Hopefully I won't be beat to it by a nearby Civ so I'm not fighting against them as well.Then use your newly built Knights (or better, Cavs) to go and secure a source of Horses of your own.
Probably. I have some open desert that's empty except for Saltpeter (roaded), and a bunch of jungle I'm still clearing away.How is that possible? Are your cities too small?
I think I figured out what the problem might be, though ... I've been running at Monarchy, out of the hope of going to war early & not having to deal with war weariness, rather switching to Republic (for less corruption/waste once I realized an early war would not happen).
That's my latest goal, getting the Cavs. Hopefully I won't be beat to it by a nearby Civ so I'm not fighting against them as well.
Probably. I have some open desert that's empty except for Saltpeter (roaded), and a bunch of jungle I'm still clearing away.
Well, at least I figured out what the problem is. Hm ... I can switch to Republic and pick up the pace, at least. Still might be hope.The difference in corruption is very small.
It is the commerce bonus that matters. It very much explains your backwardness. Not choosing republic is a huge handycap that you put on yourself, much larger than changing difficulty from regent to monarch.
I would be surprised if you would not be beaten to it. As a monarchy you are doomed to be beaten in research. And the cost of another anarchy are huge. Still they are warrented.
It's not all bad. I have some river squares (no flood plain) that become useful as I clear the jungle away. But yeah, it looks like Monarchy zapped me pretty good.So bad terrain comes on top of that? I am not saying that you cannot win this game, but you have stacked the cards very much against your favour.
I'll have to think about that. I might be able to go back a ways to an earlier Save and switch to Republic instead of Monarchy, and play forward that way. Or just hope for better terrain.My suggestion would be to quit and start a new game. Optimize what you do before you research your first medieval tech, with the possibly exception of feudalism with its powerful new units.
Well, at least I figured out what the problem is. Hm ... I can switch to Republic and pick up the pace, at least. Still might be hope.
I'll have to think about that. I might be able to go back a ways to an earlier Save and switch to Republic instead of Monarchy, and play forward that way. Or just hope for better terrain.
Or Longbowmen! That would add some nice defensive bombardment.
We are talking about different things.Trebuchets and cannons are better for that.
We are talking about different things.
I think the routine probably does apply, but non-lethal bombardiers cannot continue to actively bombard a stack of units once all the targets in that stack are at 1HP. So since the Treb does not have lethal land bombard, then even if a hit was registered, the defensive free-shot would not kill the incoming unit.One thing i wonder about is what happens if a unit with just one hitpoint left attacks. Does defensive bombardement still apply? Can trebuchets kill off such an attacker?