Discussion in 'Civ3 - General Discussions' started by Turner, Apr 23, 2009.
AI plays the same, just it has more or less resources to play with.
They don't get more resources, they just settle/road faster and trade better so they can have more resources via more territory and trading. They have a discounted production and growth rate at harder levels.
I was an old civ junkie (I and II) and Ive never played III and IV till some months ago (I bought the Chronicles). So you can say that Im a newbie and Id like to ask you to help me with something. I really liked IV but I got addicted in III! So after playing most of the scenarios and random games I started experimenting with the editor. Ive read here that you can make your own civs, resources, units, techs, wonders etc. but Im really bad at this. SO
Is there anywhere I can download files (graphs, animation, sounds etc.) of new features (as named above) or improved as much, like irrigations, created by fans without crushing the game? and
Can I use the resources (stone quarry, olive oil, wool, tar, exotic birds, cacao plant, maize, silver, jade etc.), or the techs or the wonders of the existing scenarios and ADD them to the already existing ones in the standard editor??
If one or both of these questions are already answered please note the link. Thanks.
Welcome to Civ III club!
Here, entire sub forum for you to play with , if under crushing you mean crashing, then yes. For graphics you have to replace old graphics with new one (overwrite).
If you want to bring new features into game, I don't think it is possible.
I do not know about more Only modified borders and terrain
I think you can, however there is limited number of resources that you can add (after hitting the limit, game will have some bugs).
Browsing those forums or using the search function will be useful
Thank you Northen Wolf!
I am an older gamer. I still love playing CIV111. I struggle a bit with CIV-1V. I rebuild my computer. Complete re-install of Windows XP, plus all new downloads. Installed my favourite CIV111. Downloaded the latest patch from the CIV-111 downloads. Installed. Game starts, then freezes after one or two turns. Won't recover. Thought it was my graphics card. So I installed a new NVIDIA GeForce 9400 GT. Still does the same thing. Sometimes, after about a minute, it un-freezes and passes to the next unit for instruction. I've turned off all animations in Preferences. It takes for every to turn over. Running an AMD Quad Core Phenom 9500. 1 Gb of RAM. New motherboard....
If I can't get CIV-111 running again, I will have to sit and talk to the missus. Save me. Any suggestions. Prefer email response.
I've been playing for a week or so, and I've been reading the manual and trying new strategies, but I still have questions about mechanics and also strategy.
1) I have some squares that have double lines around them. I can't seem to place laborers there. What does the double line mean? How can I fix it?
2) How do I make an unhappy laborer happy?
3) Sometimes when I plan ahead, I make several moves for 2 - 5 moves ahead. But when they start moving, everything moves so fast that I sometimes miss messages and see enemies moving, but I'm not sure where they are. Is there a way to slow down or stop the fast movement?
4) Strategy wise, what is the best way to make cities grow faster. I'm tired of getting and advisor telling me that my city is growing too slowly.
5) My galley sunk out in the ocean. Any way to prevent that?
I guess that's all for now. Thanks.
"1) I have some squares that have double lines around them. I can't seem to place laborers there. What does the double line mean? How can I fix it?"
Sounds like borders of two nations. You should be able to move into the tile regardless. If this is Civ4 and it is a mountain tile, then you cannot move onto that tile.
"2) How do I make an unhappy laborer happy?"
Many options for that. In Civ3 you can:
a) raise the lux slider
b) use a specialist
c) build a happy structure such as a temple
These are the most common ones.
"3) Sometimes when I plan ahead, I make several moves for 2 - 5 moves ahead. But when they start moving, everything moves so fast that I sometimes miss messages and see enemies moving, but I'm not sure where they are. Is there a way to slow down or stop the fast movement?"
Sort of, use animate moves preference. This will still not really prevent all that, but will give you a better look at the units moving.
"4) Strategy wise, what is the best way to make cities grow faster. I'm tired of getting and advisor telling me that my city is growing too slowly."
Increase the amount of food available to the town. Irrigate food tiles, use harbors for coastal tiles. Build a rail on an irrigated tile. Build a granary. This assume it actually makes sense to grow faster in a given town.
Keep pop worker and on the best food tiles.
"5) My galley sunk out in the ocean. Any way to prevent that?"
You need Navigation or Mag to safely traverse ocean tiles. The Great lighthouse and being Seafaring helps.
My first suggestion would be that you check out the Technical Support Forum. Good luck.
@Aabraxan & Silver_xxx Here's the link for Technical Support Forum
Want to improve, learn more things? - The Civ III War Academy. (lots of useful info, tips, strategies etc.)
Means another city is using that tile. Click on other city and remove/re-place worker that works on tile you need. Only one citizen can work on one tile.
Connect Luxuries and cities via roads (resources with happiness bonus)
Rise luxuries tax (F1 and Lux (bottom slider)
Build Entartinment (Temples etc)
Let citizens Work on tiles with more commerce
Make some citizens into specialists.
Try turning on "animate friendly moves" and similar options from Preferences (shift+P).
Do not press TAB.
Always check your map for enemy
Nothing else :/
Advisor is dumb. Getting 2 food-per-turn is enough, in my humble opinon.
There is a tech (can't recall what) that allows galleys to cross oceans.
You can move onto ocean/sea tiles with galleys, but you will always risk losing that one. Galleys are not designed for crossing ocean Moving on "shore" tiles (water-tiles that border land tiles) is safe, as is crossing sea in 1 turn (not staying on sea for entire turn).
In addition to what has already been said, the SHIFT key will disable animations and speed up movement to the max, while it is being pressed. When the SHIFT-LOCK (or CAPS-LOCK) key is on, that is the same as pressing and holding the SHIFT key. Make sure it is not on while playing the game.
Ah, thank you, Padma. That explains why the game goes into hyperactivity after one of my cats walks across my keyboard. One of the paws has hit the CAPS-LOCK key.
I seem to be getting more and more squares with double lines around them, and I can't place laborers in them.
As for placing laborers, how do I ensure that they are producing the most they can?
How can I change where they are working? I've tried to move a worker, and it seems to be moving some other worker. I'm so confused.
You probably have cities that share tiles, and this means another city is using that tile.
In the City Screen, click on the tile you want to quit working, then click on the tile you want to work.
I seem to have a lot of civil unrest in my cities. I'm having a hard time balancing warriors and such to hold down the rebellion and my fighting forces that are in a war. I get my cities happy, then send everyone off to war, and I'm successful at war, and then 3 cities rebel. Any suggestions?
1) Use the lux slider. Hit F1 and you'll go to the domestic advisor screen. Two sliders are in the upper right corner. One is the science slider and turns gold into beakers. The other is the luxury slider and turns gold into content or happy faces.
2) Hook up more luxuries. You can only benefit from 1 of each type of lux, so you get just as many happy faces from 1 set of silks as you do from 3. Having 1 of each type of lux, though, makes lots of people happy.
3) Build marketplaces. These increase the effectiveness of luxuries, beginning with the 3rd lux.
Try to not get too many units killed, just like real nations, they do not like to lose troops. If you are going to be at war a lot, consider Monarchy.
4) What he said ^^
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