LordofDread
Warlord
- Joined
- Dec 26, 2022
- Messages
- 109
Anarchy length: 3 - 9 turns for Conquests. That depends on the size of your empire and also a random number added. It's like 2 + RandomNumber(0-4) + EmpireSize (1-3). Check Empire Management questions in https://forums.civfanatics.com/thre...estions-civ3-play-the-world-conquests.170282/
For Religious Civ's its always 2 turns.
Tiles moved: To my experience, a unit is beeing placed to the nearest point that is not inside (any) foreign territory. It could be, that if you have a ROP with another civ (from which you are not being kicked out), those also do count as valid spots, but of that special case I am not certain. Obviously, it must be generally a valid spot, i.e. a Curragh cannot land in ocean and Catapults do not land on mountains. That can lead a Galley to jump to the other continent instead (happened to me once prior Astronomy).
However, if there are more than one "nearest" free spots, I do not know.
For Religious Civ's its always 2 turns.
Tiles moved: To my experience, a unit is beeing placed to the nearest point that is not inside (any) foreign territory. It could be, that if you have a ROP with another civ (from which you are not being kicked out), those also do count as valid spots, but of that special case I am not certain. Obviously, it must be generally a valid spot, i.e. a Curragh cannot land in ocean and Catapults do not land on mountains. That can lead a Galley to jump to the other continent instead (happened to me once prior Astronomy).
However, if there are more than one "nearest" free spots, I do not know.
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