r16
not deity
- Joined
- Nov 10, 2008
- Messages
- 12,137
ı have had 4 science leaders simultaneously for a couple of times . Possible that ı had 5 in one game , can't remember that well enough . Until yesterday ı had no problems in having
military leader first
science leader later
using the military leader for an army or a building and replacing it with combat
in "good times" 10 to 14 combats in a run will produce a military leader , with a stack of elite 6/1/1 longbows with the enemy stack redlined to one bars all around with heavy artillery use . Three military leaders in one turn is cool , two is normal , one is enough
yesterday ı would have upto 50 or 60 combats in that single turn . Spent the science leader and the general was ready in 5
this is yet another mutation of the game which ı don't like or approve . One of such had increased the size of the autosave files . In one when ı would fortify a ship its observation range would remain at 2 tiles ; apparently everybody else have always had 3 . Fortify your galley for one turn in the epic game and see if you can safely cross . Never had a need for that myself as ı save and reload all the time . One ı considered particularly galling is that when ı used to produce a worker from conquered towns , the worker would cost me money . POWs have Geneva Convention to get them to work ; ı would not resort to slavery and stuff . Discussed it here and it mutated to my hate . And so what ? In my XP desktop ı was having actual science ages , before Antal or Flintlock patches ...
military leader first
science leader later
using the military leader for an army or a building and replacing it with combat
in "good times" 10 to 14 combats in a run will produce a military leader , with a stack of elite 6/1/1 longbows with the enemy stack redlined to one bars all around with heavy artillery use . Three military leaders in one turn is cool , two is normal , one is enough
yesterday ı would have upto 50 or 60 combats in that single turn . Spent the science leader and the general was ready in 5
this is yet another mutation of the game which ı don't like or approve . One of such had increased the size of the autosave files . In one when ı would fortify a ship its observation range would remain at 2 tiles ; apparently everybody else have always had 3 . Fortify your galley for one turn in the epic game and see if you can safely cross . Never had a need for that myself as ı save and reload all the time . One ı considered particularly galling is that when ı used to produce a worker from conquered towns , the worker would cost me money . POWs have Geneva Convention to get them to work ; ı would not resort to slavery and stuff . Discussed it here and it mutated to my hate . And so what ? In my XP desktop ı was having actual science ages , before Antal or Flintlock patches ...