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Does occupying an enemy tile prevent the use of a resource/luxury located there or is it necessary to pillage the tile?
 
Does occupying an enemy tile prevent the use of a resource/luxury located there or is it necessary to pillage the tile?
I am pretty sure it necessary to pillage the tile.
 
Contradicting answers.
Yes, war-time.
Vuldacon, you do not confuse that with opponent being unable to use the tile with its citizens? It may be different with the resources.
 
Contradicting answers.
Yes, war-time.
Vuldacon, you do not confuse that with opponent being unable to use the tile with its citizens? It may be different with the resources.
I would believe Vuldacon if I was you, but a test would be interesting.
 
In my games, when at War, If I have a Unit fortified on an Enemy Resource, they do not get it.
I use to Pillage, only to have to build the roads again after capture.
I am still in the "I use to Pillage" stage then :)
 
Samson is right. Simply occupying the tile will prevent it from being worked by any nearby enemy city, but will not disconnect any Strat/Lux resource from the trade-net. Only pillaging out the rails/road will do that.

EDIT:
Maybe a caveat to the above is needed. What I've described is definitely how it works when an AI unit occupies one of my Strat/Lux resource-tiles. I don't lose the resource until they pillage it.
 
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Actually, the Enemy still has the Resource if you place a Unit on the Resource but in my games they tend to change production from what the Resource allows.
The AI seems to be trying to be "smart" because the Resource could be Pillaged :dunno:
 
That sort of reminds me of something I likely had noted myself.
But as a player, it is also certain that you can keep producing a unit you started producing when you still had the resource :)
 
Is there any thread/wiki/something where it is exactly explained what are the differences between the various barbarian settings? (restless etc)
 
Not as far as I know.

But I don't think it's all that complicated. I'm pretty sure (I've read somewhere) that if you set it to "None", then no Goody-Huts (or barb-camps?) will be spawned anywhere, and (I'm assuming that) if you set it to "Sedentary", then GHs and barb-camps will spawn, but all the barb-units will stay on their spawn-point/ at home.

The "Roaming-Restless-Raging" spectrum seems to be mainly a predictor of the approximate number of barb-units that a non-EXP tribe could spawn from an unlucky Goody-Hut, the frequency with which each uncleared barb-camp spawns a new barb-unit, and how many Horrible Hairy Horsemen will spew out of each uncleared barb-camp upon era-change.

And "Random" just means the game will pick any one of the 5 previous settings.
 
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Roaming, Restless, and Raging all affect how many units spawn at age changes. Roaming is the least (well sedentary and no barbarians don't have any barbarians spawn at age changes), then restless, then roaming.

I think they also affect camp spawn frequency? I'm not sure on that later point.
 
I think they also affect camp spawn frequency? I'm not sure on that later point.
I am not sure either, but indirectly it may be the case.

Barbarian camps spawn whenever the conditions are met. If the amount of civilized settlements is above a certain threshold (this ought to avoid barbarians to become too strong), there are still free tiles suitable for barbarian camps and the amount of barbarian camps is below a certain threshold, then barbarian camp spawn till the later threshold is reached. If the threshold were to be 2, 4 and 6 respectively depending on the setting, then this means that up to 6 camps can spaw in one turn, netting 150 gold per turn if you have the troops ready to clear them and still leaving enough tiles for barbarian camps to spawn on. With the spanish UU achieving this optimum may even be achievable, but the tricky part about it is of course for AIs to not lower the tiles suitable for barbarian camps too far. Usually by the end of the ancient age all territory is taken and barbarian camps spawn only new near civilized settlements and on the same landmass as them.
 
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