If remembering well, the abandoned unit when a civ is broke, is the unit with widest distance to its civ. But in a quick run I have not found a source for it and I cannot say, if the widest distance is measured from the borders of a civ or from its capital as I always play to avoid that situation.If anybody ai is running negative gpt and disbanding units every turn, what is the logic or considerations for which units get poofed?
My observation is that they disband units away from their home territory more often, and also that they probably have some sort of rating for unit value that plays in, but idk how that all ties together
I think the formula is attack strength * 3 + defense strength * 2. It takes no account of HPs, so a consript counts the same as an elite.8. How is civilization-wide military strength calculated? I always assumed it was something like generating a combat score for each unit (maybe (Atk+Def)*MaxHP) and then adding up the scores for all of the units. Is that about accurate? Does the scoring metric prioritize attack over defense? That would explain why people try to push me around when I have hordes of musketmen.
As I understand it, the displayed AA strength of a unit is misleading, in that it's 10x the actual AA attack-value. AFAIK, this adjusted AA attack value is rolled against the bombing aircraft's D-value, and if the AA unit "hits", the plane is shot down immediately. Yes, a maximum 4 AA-units may be activated against any individual bombing-run -- but the same 4 AA-units can defend against multiple runs within a single turn. However, until @Flintlock figures out some new magic, they only defend their own tile.7. How does AA work? How is it rolled? I read somewhere that up to 4 AA stack. How about SAMs? What is the defensive value of one? Do either protect more squares than just the one they're on?
That was the point I had not considered, and which probably is the issue in my case. I have 3 luxes: 2 spices on my starting landmass, 1 wines in a captured town (from Ottomans), and 1 furs in another captured town (from the now-defunct Byzantines) - both of the latter on separate landmasses. Even conquering Germany would not yield any more luxes, and I'd still have nothing to sell. It's starting to look like I should have played Continents instead of Archipelago...Last point: as luxuries do not spawn on land masses with no starting Civ, it may be harder to acquire luxuries peacefully (or aggressively) on Archipelago maps. That is, if there 10 land masses and your one is luxury scarce, it will take a horrible amphibious war to increase your control of luxuries. Whereas a land war on continent or pangea may be easier in order to acheive the goal.
7. How does AA work? How is it rolled? I read somewhere that up to 4 AA stack. How about SAMs? What is the defensive value of one? Do either protect more squares than just the one they're on?
Yes, they can in theory defend against an infinite amount of bombing runs in a single turn. That does mitigate that only 1/10th of the AA value is used.Yes, a maximum 4 AA-units may be activated against any individual bombing-run -- but the same 4 AA-units can defend against multiple runs within a single turn.
It does take HP into account, so damaged units count less. Also defensive boni are considered, so while on the surface offensive units seem favoured, for units fortified in cities(size 7 to 12) defences counts more. The bombardement value B is also considered, but it has little impact.I think the formula is attack strength * 3 + defense strength * 2. It takes no account of HPs, so a conscript counts the same as an elite.
Those are some weak defence values. Weak defence values make it easy to defend against them. Those two units, if intended to be strong, should not be weaker than ancient cavalry with 3/2/2/+1 and war elefants with 4/3/2/+1. As my post above implies those extra HP matter. Also of course the mere amount of units matters a lot. An UU with 5/3/3/+1 and blitz would probably make an impact if AI can build and maintain them at scale.(even a 3/1/3 master horseman at mathematics, UU boosted to 5/2/3 and available at polytheism seemingly does nothing)
They're very good at Cav-rushes, but I think that's mainly because of the M=3, which frequently allows them to cross borders and capture a town(s), all within a single turn.Q1: do you think the AI is particularly bad at offensive campaigns when using units with a movement speed >1?
Not great. Stats-wise it's basically an Ancient Cav but it costs nearly twice as much (70 vs. 40 shields), and doesn't have the bonus HP. Conqs also need Horses (IIRC? Or maybe that was just in my mod...) and must be built from scratch, since Spain is REL+SEA so can't build Scouts (in unmodded C3C) and — again IIRC — Bella can't build Explorers, either.Playing as Spain (random draw), UU is the Conquistador. Short question: what good is it, when it becomes available with Astronomy?
Unfortunately, neither was my starting position, which had a cow and wheat, but was in plains & no grassland to be seen, which is playing hell with my ability to grow a town (other than the capital) fast enough to get some real settlers out. Thinking of starting over w/ the same civs but a different map.Not great.
No freshwater anywhere nearby that you could chain-irrigate back to your 1st-ring? If not, that might actually be an argument for using your capital to splatter low-pop ICS'd towns all over your starting area, and go Feudal instead of Republic (despite the extra time in Despotism) until you get Electricity. At least Spain is REL for quick gov-changes...Unfortunately, neither was my starting position, which had a cow and wheat, but was in plains & no grassland to be seen, which is playing hell with my ability to grow a town (other than the capital) fast enough to get some real settlers out.
Another way to view the Conq is an Explorer that can defend itself. Since I never build explorers (don't know many who do), that makes the Conq a lot less interesting. It's at least possible to get a victory with a Conq on a redlined unit to start your golden age. It won't be a Despotism GA, unless you've stayed in Despotism abnormally long.Playing as Spain (random draw), UU is the Conquistador. Short question: what good is it, when it becomes available with Astronomy?