Quick Answers / 'Newbie' Questions

I've never been able to get healing on ships to work. Do you need to reinforce or something? Keep the ship from moving?
On a related note, do ships heal motionless at sea?
 
Ships don't heal except in port.

I'm not sure on the mechanics of healing units onboard ships but I'm fairly sure I've loaded wounded units onto a ship and found that they were healed when they arrived at their destination a couple of turns later.
 
I've watched many stories and in the pictures I can see the "rename unit" button (or what ever it is)
but somehow I can't find it when I'm playing same scenario?:(
 
There's a preference setting "show extra unit actions" or something like that, probably it's one of them.
It's always there for me, anyway.
 
I have noticed what seems to be a huge bug in the industrious trait.

When i use an industrious civ, i notice that all of the AI cis get the same production bonus that i get, een though they are not industrious.
For example, all size 7-12 AI cities built on plains or desert have 2 shields in the center city square, just like mine.

Any explanations, or is my game bugged?
 
I have noticed what seems to be a huge bug in the industrious trait.

When i use an industrious civ, i notice that all of the AI cis get the same production bonus that i get, een though they are not industrious.
For example, all size 7-12 AI cities built on plains or desert have 2 shields in the center city square, just like mine.

Any explanations, or is my game bugged?

I too have noticed this before, but I think this is just a graphics bug. IOW, they don't get the center-tile bonus, it only looks as if they did when you investigate an AI city .
 
I could swear that military civs seem to get a defensive bonus just for being military.

In a fight with the Japanese in two different cities that were on plain ground, they were able to defend beyond reason against my V-mounted warriors. In one case i was on a mountain and the other I was on forest. I know those grounds work for the AI against me:cry: :lol:

I know the RNG gods hate me and I do have that thingy with reg spears but this was just too much. I have noticed this against other military civs as well

Has anyone else noticed this in a game?:scan:
 
It seems that way to me too. Maybe that has to do with the better odds of promotion.
 
Mil civs get cheap barracks and cheap walls (amongst other goodies). So, chances are higher that the AI fields vets and not just regulars, and gets a substantial defense bonus from walls in towns.
 
Mil civs get cheap barracks and cheap walls (amongst other goodies). So, chances are higher that the AI fields vets and not just regulars, and gets a substantial defense bonus from walls in towns.

No... they were reg spears and there were no walls on the cities. (too early in the game for The great wall too)
 
I could swear that military civs seem to get a defensive bonus just for being military.

In a fight with the Japanese in two different cities that were on plain ground, they were able to defend beyond reason against my V-mounted warriors. In one case i was on a mountain and the other I was on forest...

Emphasis mine. The terrain you attack from makes no difference; defensive bonus is defensive.

But I get the same sneaking suspicion from time to time. You should have seen the mess that three impi made of my gallic sword SOD not so long ago. :cry:
 
Does a Recycling Center eliminate pollution caused by a Commercial Dock? (Viz. One yellow triangle of pollution.) :)
 
I don't think so. The switch in the editor is to limit it to one triangle. So once you get to a certain point you will always have a small chance of pollution.
 
Thanks Turner......I thought it might work the same way as Mass Transit Center (with "Population-caused Pollution"). :)
 
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