Quick Answers / 'Newbie' Questions

It would be the city that benefits, AFAIK, the only corruption reducers for the whole empire is the forbiddden palace and the Secret Police HQ.
 
Space Race Victory problem. When I complete the Space Race, and the launch screen comes up, when I press the launch button, the game crashes, and I get one of those Microsoft send error report screens. This is a frequent problem. I suspect it is my computer, but just in case anyone else has had this problem, and has a solution, I would appreciate any comment. I have the most up to date patches downloaded from CIVFANATICS. I am playing with brand new Civilization Complete box set. (I wore out my old original CIV3 CD). I turn off all other applications running on my machine. I play a great game for 16 hours, and can't get a final score. Very frustrating.
 
Look in the bug section and you will see this is a known issue. There is a work around that sometimes works, but not for me.
 
Look in the bug section and you will see this is a known issue. There is a work around that sometimes works, but not for me.
Thank for your prompt reply. Having trouble navigating to the "Bug Section". Can you direct me to this area. I'm not so sure of my self in navigating through the forums.
 
What I am missing here? I started a game with England and created city first. Then I started to create a settler to have more cities, but it takes about 30 turns to make a single settler??! I adjust the production so that it creates it little quicker but still it takes over 20 turns to do it?? Do I just have to do nothing but just click "next turn" and wait?? It really gets boring like that. I can see that my neighbour countries have even workers and already built another city when I can only wait...

I know there is an accelerated product, but it seems to mess up other things in single player game.

AND question 2... is there any way to get new version of Civ3 Multi tool anywhere? All links are dead.

Thanks!
 
Welcome to CFC, Kames!

There are two things that have to happen to make a settler: A settler requires 30 shields and 2 population to create. In the city view, the shield bin below the settler that you're building has to fill up. When the settler is created, the city's population drops by 2. If your city has less than 2 pop, that bin will simply fill and stay filled until you get a second person in your city. As your city grows, though, the number of expected turns will be adjusted to account for more shields per turn.

Workers require only 10 shields and 1 pop.
 
Welcome to CFC, Kames!

There are two things that have to happen to make a settler: A settler requires 30 shields and 2 population to create. In the city view, the shield bin below the settler that you're building has to fill up. When the settler is created, the city's population drops by 2. If your city has less than 2 pop, that bin will simply fill and stay filled until you get a second person in your city. As your city grows, though, the number of expected turns will be adjusted to account for more shields per turn.

Workers require only 10 shields and 1 pop.

Ok... I kinda get it.

But it still takes about couple of hundred years to create a settler :confused: Or about 30-40 turns. I start a game --> build a city --> start creating a settler --> wait about 40 turns and do nothing meanwhile??
 
Well, you should be improving tiles with your worker. I wouldn't suggest building a settler as your first build, though. Build a warrior first. This will take no more than 10 turns, and usually much less. Then you can send your warrior out exploring. You may want several exploring units or MPs. It usually makes sense to delay building a settler until you have several citizens in your town and perhaps already a granary. You can build the settler rapidly then, and you'll have other units to play around with in the meantime.
 
My typical build queue has a settler about 4th to 6th, depending on the tribe, level, location, VC, etc. Taking 30 turns for a settler should never happen except in 90% corrupt areas. Kames, you need to do some reading in the War Academy...
 
Well, you should be improving tiles with your worker. I wouldn't suggest building a settler as your first build, though. Build a warrior first. This will take no more than 10 turns, and usually much less. Then you can send your warrior out exploring. You may want several exploring units or MPs. It usually makes sense to delay building a settler until you have several citizens in your town and perhaps already a granary. You can build the settler rapidly then, and you'll have other units to play around with in the meantime.

This is the advice you need, Kames. I typically build 3-4 exploring units and don't start on a settler until I'm nearing pop 4 or so. In Despotism it's hard to get a city to grow really fast so building a lot of early settlers will actually slow down your overall settler production. After you switch into a worthwhile government (I do Republic, some like Monarchy) then you can set up a settler pump. But even the settler pump has to grow to a decent size to work well.

The very early game is about exploration. This enables you to start tech trading. I amost never research any of the far left AA techs. I go out to find my neighbors and trade for them. If I don't, they just trade among themselves and get ahead of me quickly.
 
In addition to what these guys are saying, there is another way to expand your empire quickly..............Get a better starting position!!

A random starting position will probably get you grassland and fresh water as a given.....But, if you use Moonsinger's MapFinder utility program, you can, for example, accept only starting positions with at least 1 grassland cow, which when irrigated will generate 2 extra food per turn (and an extra shield to boot!). If you also play an agricultural civ like the Mayans, you'll get 3 extra food per turn in the city on the fresh water.......Now, you're well on your way to a Settler Factory.........Viz. A city that churns out a settler every 4 turns!! :)
 
All of these concepts can be pretty hard to juggle - and they are all excellent points. One thing you can do is start a new game. Play 50-60 turns. Create a new thread and post the save and ask other players to take a look at it and tell you what is good/bad about what you are doing. They'll tear the game apart, give you tips and clues as to how to improve.

Also, take a look at the training day games. They give a pretty clear picture of many of these concepts, sometimes step-by-step. This is one of my favorites: http://forums.civfanatics.com/showthread.php?t=81351

Read Cracker's Opening Steps - that will help you understand growth and worker management. http://www.civfanatics.com/civ3/strategy/opening_plays.php
 
Kames

It's important to do a lot of exploring early in the game. The more exploring units you have wandering around, the more "goody huts" you will find. You can get techs and settlers from "goody huts", also warriors, gold and barbarians. So the more of these "goody huts" you find, the better your chances of getting the good stuff. You can always save the game right before you trigger the "goody hut" and reload if you don't like the results. I usually build 2-3 military units before a settler. They provide the needed exploring units and 1 of them will be the escort for the settler to protect it from getting wiped out by wandering barbarians. I also usually build a granary before the settler, if I have the tech, "pottery". Sometimes, my 1st city's starting position is good enough that it increases in population much faster than normal. In that case, I'll build a settler before the granary. The granary basically doubles your population growth for the city it is built in which is something that will speed up settler production as you will need at least 3 population before the city will produce a settler (2 for the settler and 1 for the city). If your population growth is on the slow side, you may fill the shield box before you build up enough population to build the settler. You can see how the granary will help there.

If the 1st city has slow populations growth, but a site near has better food production and would provide higher population growth (this is another reason to explore early, you find the best sites for your next cities, and you can plan ahead how to arrange your empire), I'll build only 1 settler in my 1st city to build a new city at that better site, and then use that 2nd city as my main settler producer, and use my 1st city to produce the needed military units.
 
Thanks for the answers guys! I´m playing Conquest with Rhyes real world mod.

Guess I´ll have to study the basics more... :)
 
Hello, I am curious if they are any mods available for ANY of the mac versions of the civ games. I am pretty bored with the same old game and would quite enjoy a good ww2 scenario right about now. Thanks in advance.
 
Hello, I am curious if they are any mods available for ANY of the mac versions of the civ games. I am pretty bored with the same old game and would quite enjoy a good ww2 scenario right about now. Thanks in advance.

With mods you shouldn't have a problem on a Mac. It gets more tricky if you want to create mods, or if you want to use helper utilities.

All AFAIK.
 
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