Yes, defensive war weariness, as long as it doesn't drag out too long. If you take it off the Printing Press, edit your Civilopedia to reflect so
. You can also move it to something harmless like a 21st century tech.

You should probably have tried to meet everyone by the time you get Printing press anyway... I'm not sure how it is cheesy. It happened in real life all the time. The European explorers knew there was a China and even sent envoys by land before they discovered it by sea. The Chinese also knew of the Europeans.
That said, if you go into the editor and Edit rules, you can find the "civilization advances" tab, scroll down to Printing Press, and then uncheck the box. Save As whatever name you like and play the scenario. Presto.
The difference is those Europeans sent people to China, and it took many years. Once there, these Marco Polos didn't demand China give "x", and if refused, declare war. And the Chinese, victims of these impetuous (and historically nonexistent) declarations, didn't suffer the downsides of being at war with some platform shoe-shod jerks half a world away who couldn't possibly be a threat.The game mechanism is fubar. It takes rumors of a civ's existence to be a basis for direct communications. They didn't have telegraph in 2000BC, you had to go there.
I prefer my cheese on pizza...
Thanks, but I know how to do it (I stupidly gave communications trading to one of the AA advances in the mod), I just wondered if it did more than the obvious in the game. The way this game is programed, it's not unusual to change something and have other things changed that were unexpected.
Yes, defensive war weariness, as long as it doesn't drag out too long. If you take it off the Printing Press, edit your Civilopedia to reflect so. You can also move it to something harmless like a 21st century tech.
Well, if they are too far to attack you, they can kill your traders and envoys. That happened many times in history. The Japanese were quite isolationist for a long time.
War happiness actually makes it beneficial for them to declare on you as I noted in my last post... You people feel snubbed by the pretentious barbarians and a sense of nationalistic pride is fostered.
That is how the game plays it and is what I want to change. OK?
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If you set the only victory condition as histographic , will the game still end when you kill off all the AI's or can you play it out solo until 2050?
Not a "newbie" question, but a quick question:
If you fortify your borders totally with units while you have a RoP with the bordering nation, do they become more likely to declare war on you, or is it just my luck?
And the AI just declaring war on you and their troops eventually appearing.![]()
So now I'm curious. If I block land access, but leave sea access open, what happens? I'll look into it and see if it makes a difference.But I don't know what happens if you completely block access to any of your cities. Maybe you could try to leave an opening somewhere, but so that none of your cities can be reached in one turn.
So now I'm curious. If I block land access, but leave sea access open, what happens? I'll look into it and see if it makes a difference.
Probably. But I usually see their boats and dropoffs anyways; although they usually contain something quite pathetic like a couple of pikes or cavalry.You might see boats and dropoffs.