I have a newbie question. We know the AI cheats by knowing which of your habitations is well defended and which not. I have a very specific question which only someone dementedly knowledgable can possibly hope to answer: does the AI distinguish between regular, veteran and elite defenders when deciding whether it fancies having a pop at a given town/city/metro?
Will it equally avoid a regular hoplite as much as an elite one in other words. If you actually know the answer, consider yourself a very sad person indeed but, at the same time, accept my profound respect
OK, I'll bite, and condemn myself from my own mouth (although Justanick probably can -- and will -- explain at great length and in excruciating detail exactly how this works).
The broad answer is yes -- all other factors begin equal and
provided that the defending unit is at full strength -- unit-rank will be taken into account when the AI is deciding where to attack. So a town defended by a 5/5 Hoplite would be considered a 'tougher' target than one garrisoned with a 3/3 Hoplite. BUT what the AI
actually considers is HP remaining, rather than unit-status per se -- so e.g. a 1/5 Hoplite would be considered a 'weaker' target than a 3/3 Hoplite.
Of course, all other factors are not usually equal. Fortification and terrain-bonuses are also factored in, and these are likely to have a much greater effect on the AI's final 'decision' about where to attack. A fortified 3/3 Hoplite in a Hill-Metro therefore might well be considered 'tougher' than an unfortified 5/5 Hoplite in an unWalled flatland town.
The consideration of HP remaining (possibly as a percentage) also helps to account for how the game decides which of its (or your) defenders to put at the top of a stack (I've noticed that e.g. a 3/3 Inf would usually be put up before a 3/4 Inf, which would in turn be preferred over a 3/5 Inf), and why individual AI-units are so reluctant to attack fully-loaded, full-strength C3C Armies, but if you leave an injured Army with ≤5 HP remaining out in the open, the AI will quite readily hunt it down and kill it -- because as far as it is concerned, that weakened Army is 'just' an elite-whatever.
(In Vanilla+PTW, the AI wouldn't generally use individual units to attack Human Armies either, but it
would build its own multi-unit Armies, and be quite willing to use them to attack yours.)
[Btw. isn't it time to get rid of the Santa Claus hats from the emoticons?]
Agree. It's long past Jan 6th -- all Xmas decorations should be removed!