Quick Answers / 'Newbie' Questions

So even if that iron were within Alexandria's radius, it would not be usable by Alexandria itself?
Not without modding a "Worker-boat" into your game, and allowing roads ("shipping lanes"?) to be built on Coast tiles -- which would allow you to connect Alexandria to the island. And you'd still have to build a road (or Colony) on the Iron as well.
 
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Okay, here's another situation I just came across in my current game that I'm not sure about:
ironisland-jpg.660909
Build a city on it. It's a great naval base, your city tile will get an extra shield anyway, and it has some whales within reach. A one-tile island there will, in any case, grow a lot with a harbour-granary aqueduct, give you a lot of money for scientific research, and, if nothing else, give you at least one worker every ten turns like clockwork.
 
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such stuff are real cool . Say , you are going to build the Iron Works but the iron deposits run out before you can ...
 
You would be able to use it and get the tile yield, or build the Ironworks if you also have coal. You could not use the resource to build units.
Ah, that's the info I'm looking for - thanks.

Thakisis - Thanks for the details, but I'm not much of a bean counter when it comes to these kinds of things. I kind of play by feel, at the Monarch level. Whether I get a worker every 10 turns, or every 8 or 12 turns, is not something I keep track of. If I get it by the time I need it, I'm happy. If not, I produce something else.
Also, this particular civ is not mine in my current game. I just came across it while exploring and was wondering about the situation.

Thanks for all the quick answers.
 
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This is actually still an open question... See Build Projects with Prerequisites
If anyone has an idea, how the depletion of an iron resource (or other strategic resource) can be "triggered" or "simulated" somehow, it would be most welcome!
I know nothing about the mechanics or even Civ3MultiTool, but could one use that to edit out the iron from the save game after the build has been started?
 
That'd be like savescumming but in a morally wrong way.
 
It's a single player game. Every single thing you do is morally good so long as it contributes to your own happiness.
 
ı wouldn't have an idea but ı save and reload a lot , a game might last 3 months , with like 20 hours a week at a minimum and will easily return from turn 400th to 150th . When ı spot an Iron Works site , ı will not road the resource tiles and will regularly check city screen to prevent the tile being worked . Might park an unit on them to prevent AI roading them for me .
 
This is actually still an open question... See Build Projects with Prerequisites
If anyone has an idea, how the depletion of an iron resource (or other strategic resource) can be "triggered" or "simulated" somehow, it would be most welcome!
Create a scenario starting in the modern times, build a city on a starting location (or wherever), edit the map so you have iron and coal in the radius of said city, edit resources so iron and coal disappear at a high probability (I think lower, non-zero values mean higher chance of disappearance), ????, profit! The iron and coal will have a high chance to disappear before the iron works completes.

Tried this and you can still build the iron works after the iron and coal are gone. :)
 
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It's a single player game. Every single thing you do is morally good so long as it contributes to your own happiness.
You're making my eyes twitch in a way that hasn't happened since a certain poster here said I couldn't win an OCC.
 
You're making my eyes twitch in a way that hasn't happened since a certain poster here said I couldn't win an OCC.
I am not sure what exactly you mean, but I hope that is positive. :P
Did you end up winning an OCC? :)
 
I would so maybe want to play a map once again. I have tried downloading both Civassist 2 and Cia3, but failed both times. Can I send my save to someone that could find out the seed number?
 
I don't have CivAssist here so I cannot help. You could upload the savegame file to the thread and see whether anybody downloads it…

Also, welcome to CFC!
I am not sure what exactly you mean, but I hope that is positive. :p
Did you end up winning an OCC? :)
Of course I did, you, you…
 
(IIRC) the seed from your most recently generated map is also stored in your conquests.ini file. So if you open that file in any text-editor, you can read/ copy the map-seed directly from there.

Note that when starting a new game based on a seed from a previously played map, if you want the new map to be identical to the previous one, all the map's geographical settings (size, landform, % water, temperature, etc.) must also be identical, and the same AI opponents selected in (ideally) the same play-order.
 
(IIRC) the seed from your most recently generated map is also stored in your conquests.ini file. So if you open that file in any text-editor, you can read/ copy the map-seed directly from there.
Oh yes! The ‘Quick Start’ option! I'd forgotten about it!
 
I would so maybe want to play a map once again. I have tried downloading both Civassist 2 and Cia3, but failed both times. Can I send my save to someone that could find out the seed number?
Welcome to the forums!
 
Oh yes! The ‘Quick Start’ option! I'd forgotten about it!
You mean the "Play Last World" option (not the quick start option). Here indeed you can see the seed of the last world of an epic game you have started - but in my experiences only as long as you haven´t started a different epic game or a scenario.

Play Last World.jpg


World Seed.jpg

(IIRC) the seed from your most recently generated map is also stored in your conquests.ini file. So if you open that file in any text-editor, you can read/ copy the map-seed directly from there.

Note that when starting a new game based on a seed from a previously played map, if you want the new map to be identical to the previous one, all the map's geographical settings (size, landform, % water, temperature, etc.) must also be identical, and the same AI opponents selected in (ideally) the same play-order.

In the config.ini file with a text-editor the seed indeed can be seen, too - but with the same limitations as with the "Play last World" option. Both methods are not working for reading the seed of a scenario. If remembering well here Quintillus some time ago hinted to a tool created by Puppeteer, but I
haven´t tested this yet. It would be cool to have one starting size occupied by the worldmap for my mod.

config file.jpg


Sometimes when changing opponents with the "Play last World" option, you can be lucky and it is working, but if you change a civ with the seafaring trait, according to my observations, the civ of the human player will start on a different starting location on that map.
 
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