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Quick Answers / 'Newbie' Questions

Does bombarding your airbase tile work?
Yes, that worked, thank you:
airbase.jpg

I first pillaged the improvements with a Modern Armor, then bombed the base with a Stealth Bomber, which immediately destroyed the base.
So, problem solved, but...weird.
 
And if you bombard a Barricade while still having multible moving points left, then you will lose all moving points. That seems to be some kind of glitch.
 
I seem to remember that pillaging fortresses and barricades, as opposed to bombarding them, works as well, so it seems odd that pillaging apparently doesn't work with airbases.
I could be wrong, because I rarely build fortresses, barricades or airbases, so I don't have much experience with them, despite playing this game for near a quarter century.
 
Pillaging definitely works on Fortresses (not sure about Barricades?), though irritatingly the Fortress itself is always the last thing to go -- so if you want to be able to restore all the other tile-improvements immediately afterwards (rather than over the next several turns), you need a stack of Workers already on the tile before you pillage away the road.
 
Pillaging definitely works on Fortresses (not sure about Barricades?), though irritatingly the Fortress itself is always the last thing to go -- so if you want to be able to restore all the other tile-improvements immediately afterwards (rather than over the next several turns), you need a stack of Workers already on the tile before you pillage away the road.

I think you have good advice here, because you suggest planning out worker moves before pillaging. Knowing how many turns it will take a worker or group of workers to road a tile can also help.
 
Does rank corruption work if I have less cities than OCN?
Why would it not? Rank corruption will dominate corruption in the long run even if your amount of cities is small.

 
LOL, sorry, but what is rank corruption and OCN?
 
LOL, sorry, but what is rank corruption and OCN?

Rank corruption is the corruption experienced by a city, because of it's rank in the database (and some other factors).

From the link that justanick provided:

The rank corruption component depends on the rank (R) and optimal city number (Nopt) of each city.

In a non-communal type of government all cities of an empire are ranked in order of distance to the capital, starting at zero for the capital itself. If several cities have the same distance to the capital, they are ranked in order of founding, and if they also have the same date of founding, they are ranked by their order in the database.

alexman said:
The rank corruption for a city is then given by:


Code:

Cr = R / (2 * Nopt), if R < Nopt
(2 * R - Nopt) / (2 * Nopt) otherwise

with Cr as the rank corruption.

OCN is the optimal number of cities for the map size, as found in the editor
 
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Does rank corruption work if I have less cities than OCN?

I'm not entirely clear what you mean by 'work'. I think that the code to calculate rank corruption works in all cases that we know.

Justanick asks:
Why would it not? Rank corruption will dominate corruption in the long run even if your amount of cities is small.

Well if the empire has only one city, then it's rank R is 0, as Alexman's comment indicates. If R < Nopt, then we have "0 / (2 * Nopt)". But, that equals 0 in all cases. So, rank corruption for all those cases.

"Nopt = max(OCN * (L/100 * (1 + c + Gr + Gp*Nwe) + 0.25*Ni), 1)" implies that Nopt is at least 1. So, is R = Nopt or R > Nopt? Clearly we would have an abusrdity if either held true, since then 0 would have to be equal to 1 or greater than 1. So, neither "R = Nopt", nor "R > Nopt". In other worse, if a city's rank equals 0, then "otherwise" does not obtain in any case.

Consequently, Cr = 0 when an empire has one city. The rank corruption of the city is 0.

But, in such a case the rank corruption is exactly equal to the distance corruption. So, rank corruption wouldn't dominate corruption, because rank corruption ends up equal to corruption. Or to put things another way, all corruption is equal, when there is no corruption.

I don't know if Sakharov will ever do so, but playing with just one city is possible. Rank corruption won't dominate in the long run if you only have one city in your empire over the entire course of a game. And having one city is the quickest way to play a game until a decisive victory or loss.

I think it's fair to say that rank corruption does not work, in the sense of producing corruption, if one has less cities than the Opitmal City Number and only 1 city. However, the calculation for Cr likely always works. So, rank corruption works in the sense of 'Cr' as always getting calculated.


 
Why would it not? Rank corruption will dominate corruption in the long run even if your amount of cities is small.

Even for an empire that has 200 cities, the rank corruption in a (non-communistic) capital will equal 0. The distance corruption will not be less than 0. So for every game without a communistic government getting used, there exists at least one city where it's rank corruption does not dominate corruption.

Perhaps you wanted to refer to how rank corruption over successive cities tends to increase more quickly than distance corruption? And thus, the total rank corruption of all cities tends to exceed the total distance corruption of a medium or bigger empire?
 
Perhaps you wanted to refer to how rank corruption over successive cities tends to increase more quickly than distance corruption?
Not quite. But that is part of the essense of the more relevant cases. The other part is how corruption can be reduced in the long run: Courthouse and police station.
And thus, the total rank corruption of all cities tends to exceed the total distance corruption of a medium or bigger empire?
That is more like it. But i did want to include small empires as well. Instead of "even if your amount of cities is small" i should have written "even if your empire is small" as it would include the relevant cases while exluding the trivial case of OCC. Since (except in anarchy) the capital has no corruption, arguing about it is a moot point. There still is another exception in form of a small communist empire where rank corruption is smaller than 6.25%. But that case is almost as irrelevant as the OCC.

Once your city secondclosest to the capital and thus with the rank two is properly developed with courthouse and police station its rank corruption is likely greater than its distance corruption. Say it has a distance of 4 on a tiny map, then distance corruption in a republic will be 3.333%. Rank corruption on difficulty setting emperor for a noncommercial tribe with the forbidden palace elsewhere will be 4.252%. Of course building courthouse and police station there is a bit questionable, but it is essential for my argument as those 2 buildings each cut distance corruption in half. Reducing rank corruption cannot keep up with that.

So in the long run only in the capital and in the city closest to it corruption will not be dominated by rank corruption. Also there is the case of secondary capitals, but there distance corruption is zero while rank corruption is greater zero. That just does not matters as maximum corruption will be zero, so there is another moot point. If you build up a small empire large enough to build the forbidden palace, then loose a few cities till you only have 4 of them and number four happens to have zero corruption due to forbidden palace + courthouse + police station, then average corruption will not be dominated by rank corruption as only 2 cities have corruption and only about 40% is from rank corruption.

In cases where average corruption is very low my point may not hold true. In cases where corruption matters it does hold true. If in the long run average corruption exceeds slightly less than 12.5%, then corruption is dominated by rank corruption. In most five city empires corruption will be dominated by rank corruption even if average corruption falls below 10%.
 
Once your city secondclosest to the capital and thus with the rank two is properly developed with courthouse and police station its rank corruption is likely greater than its distance corruption

Do you build a courthouse and police station in your 2nd city usually? Alright, I remember you saying something like that you like to build hospitals to have an empire feeling. Play as you want.

But still, a courthouse and a police station together cost 240 shields! For maybe 1 or 2 more shields per turn more in the 2nd city?! How would your 2nd city ever make those shields back?

Or do you play with accelerated production and thus a courthouse costs 40 shields and a police station costs 80 shields?

I'm assuming a non-communistic government for the above.
 
Do you build a courthouse and police station in your 2nd city usually? Alright, I remember you saying something like that you like to build hospitals to have an empire feeling. Play as you want.

But still, a courthouse and a police station together cost 240 shields! For maybe 1 or 2 more shields per turn more in the 2nd city?! How would your 2nd city ever make those shields back?
On a tiny map it is actually possible. But that was not my point, as i stated before:
Of course building courthouse and police station there is a bit questionable
Having them both is just what in the long run means in practice, albeit not necessarily in those extreme cases of very low corruption.
 
Does my reputation get affected when I destroy a civ? Many times I have seen a picture when everyone began to treat me worse after I destroyed. What's the reason?
 
And also maybe a stupid question. Recently I seen a post on this forum, where author that he seen some documentary about some WW2 soldiers who stayed in jungle for a week (it was discussion about jungles). Maybe you'll seen that post. What documentary he was talking about?
 
Does my reputation get affected when I destroy a civ? Many times I have seen a picture when everyone began to treat me worse after I destroyed. What's the reason?
Reputation is complicated, but it can. One way is that if you have a military alliance then is counts as breaking a deal to kill the civ.

My question: What determines the price of an embassy?
 
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