Yes, that worked, thank you:Does bombarding your airbase tile work?
Pillaging definitely works on Fortresses (not sure about Barricades?), though irritatingly the Fortress itself is always the last thing to go -- so if you want to be able to restore all the other tile-improvements immediately afterwards (rather than over the next several turns), you need a stack of Workers already on the tile before you pillage away the road.
Why would it not? Rank corruption will dominate corruption in the long run even if your amount of cities is small.Does rank corruption work if I have less cities than OCN?
LOL, sorry, but what is rank corruption and OCN?
The rank corruption component depends on the rank (R) and optimal city number (Nopt) of each city.
In a non-communal type of government all cities of an empire are ranked in order of distance to the capital, starting at zero for the capital itself. If several cities have the same distance to the capital, they are ranked in order of founding, and if they also have the same date of founding, they are ranked by their order in the database.
alexman said:The rank corruption for a city is then given by:
Code:
Cr = R / (2 * Nopt), if R < Nopt
(2 * R - Nopt) / (2 * Nopt) otherwise
OCN is the optimal number of cities for the map size, as found in the editor
Does rank corruption work if I have less cities than OCN?
Why would it not? Rank corruption will dominate corruption in the long run even if your amount of cities is small.
Why would it not? Rank corruption will dominate corruption in the long run even if your amount of cities is small.
Not quite. But that is part of the essense of the more relevant cases. The other part is how corruption can be reduced in the long run: Courthouse and police station.Perhaps you wanted to refer to how rank corruption over successive cities tends to increase more quickly than distance corruption?
That is more like it. But i did want to include small empires as well. Instead of "even if your amount of cities is small" i should have written "even if your empire is small" as it would include the relevant cases while exluding the trivial case of OCC. Since (except in anarchy) the capital has no corruption, arguing about it is a moot point. There still is another exception in form of a small communist empire where rank corruption is smaller than 6.25%. But that case is almost as irrelevant as the OCC.And thus, the total rank corruption of all cities tends to exceed the total distance corruption of a medium or bigger empire?
Once your city secondclosest to the capital and thus with the rank two is properly developed with courthouse and police station its rank corruption is likely greater than its distance corruption
On a tiny map it is actually possible. But that was not my point, as i stated before:Do you build a courthouse and police station in your 2nd city usually? Alright, I remember you saying something like that you like to build hospitals to have an empire feeling. Play as you want.
But still, a courthouse and a police station together cost 240 shields! For maybe 1 or 2 more shields per turn more in the 2nd city?! How would your 2nd city ever make those shields back?
Having them both is just what in the long run means in practice, albeit not necessarily in those extreme cases of very low corruption.Of course building courthouse and police station there is a bit questionable
Reputation is complicated, but it can. One way is that if you have a military alliance then is counts as breaking a deal to kill the civ.Does my reputation get affected when I destroy a civ? Many times I have seen a picture when everyone began to treat me worse after I destroyed. What's the reason?