del62
Deity
Did the Incan's and Mayan's definetely noeach other at the time?
Did the Incan's and Mayan's definetely noeach other at the time?
Did the Incan's and Mayan's definetely noeach other at the time?
I think he meant the civ game, not real life. But good job with the historic facts.
but I do know that the unhappiness wears off at 20 turns per citizen and that it wears of consecutively; if you rush something for two citizens there'll be unhappiness for 40 turns [20 turns at two unhappy and 20 at one unhappy].
The food->shield rate is pretty nice, but that 20 turn unhappiness is painful.....It's 20 shields per pop.
I was hoping for an ingame mod to just simplify how the info is displayed, things like adding a numerical shield display in the building box, actually being able to see how much techs cost especially when trading and a partial rewrite of the civilopedia would go a long way. Guess I will have to get used to desktopping for civassist, thanks anyway.3) Civassist II is probably the most comprehensive utility for compiling in-game data, but you can also try CRpMapstat (you can find it through the thread in the utilites subforum). Mapstat is a smaller program but it's still good for keeping track of unhappiness and that sort of stuff.
Not sure about cheap harbor for Sea, but I do know Mil gets cheap harbors.