Thanks! That did the trick.
Clarification, please?
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[Post 1448]
Author : Turner
Date : 01-10-2010 05:43
...With trading, you have to just keep tweaking the deal until you get the best possible one.
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I've generally done this, however a few games back in late game, I felt generous and started just accepting their offers, and attitude improved markedly. I don't recall exactly what the offer was but once Greece went from annoyed to gracious IIRC. Or it might have been over a couple turns, I don't really know when it happened, but when I checked to see when a lux import needed to be renewed, I noticed he wasn't frowning.
But is that really worth anything other than UN win?
Second, I've been trying to understand deal breaking. A couple games back, Russia offered furs for a couple techs and GPT. I haggled to a single tech and like 2 GPT. One turn later, the deal ended. I'm guessing a ROP ended with one of the other civs or something, since Russia was so far away. Did the loss of road make me a deal-breaker, too?
Last, I'm curious when y'all start letting towns grow into cities. I know it depends and all but do you usually have one or more before, say, republic?
So you just take the hit for the greater quantity of food per worker?Last, I'm curious when y'all start letting towns grow into cities. I know it depends and all but do you usually have one or more before, say, republic?As soon as possible. In despotism, a city supports two extra units, so the aqueduct more than pays for itself.
Oh, one last, then I'll shut up for a bit.
Corruption.
Last game I noticed that I was in a 3-way tie for number of cities. My furthest city was 17 tiles away, due southeast of Berlin. I noticed that France had one 16 tiles NE and one tile E of Paris, and Egypt had one 17 due SE of Thebes. We were all Republic. Cool, a chance to compare almost perfectly directly. Time to use the embassies to investigate cities.
None of us had courthouses or FPs or anything. I was getting 4/12 shields, Joan was getting 4/8. I'm guessing that's the commercial trait. But Cleo was getting 4/10. Is that how the game represents the production bonus for the AI at Emperor? Or the effect of preferred governments? Or what?
And, yes, I'm pretty sure I have a savegame from then.
Thanks!
So you just take the hit for the greater quantity of food per worker?
This just hit me. Are you sure you aren't thinking monarchy? I thought Despotism was 4 all the way around, plus no maintenance costs.In despotism, a city supports two extra units, so the aqueduct more than pays for itself.
Despotism is 4 units all around. I don't know about maintenance costs though...
I thought he was talking about buildings.It's 1gpt per extra unit it that's what you mean.
ı replaced my long serving CRT with yet another CRT bought secondhand , it surely is much cheaper . Though ı guess game plays havoc with settings each time it covers the whole screen at the start up . ı have heard that the game can be played in a window . How ? Will it slow my seriously out of date 392MB RAM machine in any way ?
Play Civ3 in true windowed mode (for those with Windows)
In short, you use virtualization. I am doing something similar, with OpenSuSE and WindowsXP. But ... this costs a lot of RAM, as you have to 'pay' for the host OS (SuSE), a virtualization program (VirtualBox), the guest OS (WinXP) and the programs you run on the guest OS (Civ III).
If you have a machine that has only 392 MB Ram and are still using a CRT display, I guess that all should be too much.
But maybe your problems can be solved by just tweaking the Civ .ini files. I remember, there were lines you could add, that made Civ run either at a specified resolution, or at the resolution you set in Win.
keepres=1 makes the game use the desktop resolution, while video mode=1024 will make the game run at 1024 x 768 (other video modes are possible, I think they're listed in the readme). Anyway, if your desktop is bigger than the video mode resolution there will be leftover desktop visible. The game occupied the upper left area of the screen.