Quick Answers / 'Newbie' Questions

Nope. That brings up Civilpedia. I've tried all keystrokes (I think) except for the combos, like Ctrl-x.

It does make the game a lot more challenging when you have absolutely no idea who has MAAs with each other. Will declaring war on the Zulus mean my per-turn trades with the Babylonians will end? Who knows...
 
You have to hold down a bunch of modifier keys while clicking (or even right-clicking) on one of the leader heads. But I can never remember what key combo it is exactly. Something like Ctrl+Shift+Click, or so.

It does work however.

ETA: Shift+Right-click
Works even in Conquests.
 
Thanks! That did the trick.

Clarification, please?

>>>>>

[Post 1448]
Author : Turner
Date : 01-10-2010 05:43

...With trading, you have to just keep tweaking the deal until you get the best possible one.

>>>>>>>>>>

I've generally done this, however a few games back in late game, I felt generous and started just accepting their offers, and attitude improved markedly. I don't recall exactly what the offer was but once Greece went from annoyed to gracious IIRC. Or it might have been over a couple turns, I don't really know when it happened, but when I checked to see when a lux import needed to be renewed, I noticed he wasn't frowning.

But is that really worth anything other than UN win?

Second, I've been trying to understand deal breaking. A couple games back, Russia offered furs for a couple techs and GPT. I haggled to a single tech and like 2 GPT. One turn later, the deal ended. I'm guessing a ROP ended with one of the other civs or something, since Russia was so far away. Did the loss of road make me a deal-breaker, too?

Third, vmxi (IIRC) mentioned that he does his core city upgrades once then won't get workers back there until rails. OK, but being capped at pop 12 means just leaving food generation sitting idle. Is there a reason not to pop out another worker when you get close to filling the food box? Or when you're already using specialists anyway? Granted, I'd rather use a pop 6 town to do that, but why let food go to waste?

Last, I'm curious when y'all start letting towns grow into cities. I know it depends and all but do you usually have one or more before, say, republic?
 
Thanks! That did the trick.

Clarification, please?

>>>>>

[Post 1448]
Author : Turner
Date : 01-10-2010 05:43

...With trading, you have to just keep tweaking the deal until you get the best possible one.

>>>>>>>>>>

I've generally done this, however a few games back in late game, I felt generous and started just accepting their offers, and attitude improved markedly. I don't recall exactly what the offer was but once Greece went from annoyed to gracious IIRC. Or it might have been over a couple turns, I don't really know when it happened, but when I checked to see when a lux import needed to be renewed, I noticed he wasn't frowning.

Most likely coincidence.

But is that really worth anything other than UN win?

Reputation isn't worth an enormous amount in Civ3. Leaders who think more of you do generally give you better deals though.

Second, I've been trying to understand deal breaking. A couple games back, Russia offered furs for a couple techs and GPT. I haggled to a single tech and like 2 GPT. One turn later, the deal ended. I'm guessing a ROP ended with one of the other civs or something, since Russia was so far away. Did the loss of road make me a deal-breaker, too?

I doubt it, but I'm not sure.

Last, I'm curious when y'all start letting towns grow into cities. I know it depends and all but do you usually have one or more before, say, republic?

As soon as possible. In despotism, a city supports two extra units, so the aqueduct more than pays for itself.
 
Oh, one last, then I'll shut up for a bit.

Corruption.

Last game I noticed that I was in a 3-way tie for number of cities. My furthest city was 17 tiles away, due southeast of Berlin. I noticed that France had one 16 tiles NE and one tile E of Paris, and Egypt had one 17 due SE of Thebes. We were all Republic. Cool, a chance to compare almost perfectly directly. Time to use the embassies to investigate cities.

None of us had courthouses or FPs or anything. I was getting 4/12 shields, Joan was getting 4/8. I'm guessing that's the commercial trait. But Cleo was getting 4/10. Is that how the game represents the production bonus for the AI at Emperor? Or the effect of preferred governments? Or what?

And, yes, I'm pretty sure I have a savegame from then.

Thanks!
 
Wow. That was fast! Thanks, spryllino.

Last, I'm curious when y'all start letting towns grow into cities. I know it depends and all but do you usually have one or more before, say, republic?
As soon as possible. In despotism, a city supports two extra units, so the aqueduct more than pays for itself.
So you just take the hit for the greater quantity of food per worker?
 
Oh, one last, then I'll shut up for a bit.

Corruption.

Last game I noticed that I was in a 3-way tie for number of cities. My furthest city was 17 tiles away, due southeast of Berlin. I noticed that France had one 16 tiles NE and one tile E of Paris, and Egypt had one 17 due SE of Thebes. We were all Republic. Cool, a chance to compare almost perfectly directly. Time to use the embassies to investigate cities.

None of us had courthouses or FPs or anything. I was getting 4/12 shields, Joan was getting 4/8. I'm guessing that's the commercial trait. But Cleo was getting 4/10. Is that how the game represents the production bonus for the AI at Emperor? Or the effect of preferred governments? Or what?

And, yes, I'm pretty sure I have a savegame from then.

Thanks!

Probably it's caused somewhat by the difficulty level and somewhat by the government. Each civ's favourite government (is that what you're talking about?) shouldn't matter on this issue. Did you each have a different government? It might also have to do with roads and railways. The other likely factor is that, the more cities you have, the more corruption there is in the ones that are further away. Thus it is possible that your greater corruption was largely caused by the fact that you had more cities than Cleopatra that were nearer to your capital than the cities in question in your respective empires.

Viz. corruption increases not only as the distance from the capital increases, but also as the total number of cities at increases.

So you just take the hit for the greater quantity of food per worker?

I build workers in smaller cities before they hit size 6, or I build them in cities where the growth has stopped anyway because the city has hit its happiness limit.
 
In despotism, a city supports two extra units, so the aqueduct more than pays for itself.
This just hit me. Are you sure you aren't thinking monarchy? I thought Despotism was 4 all the way around, plus no maintenance costs.
 
Oh actually you're right about despotism being 4 free units all round, but I always become a monarchy and so I always want to have as many sizeable cities as possible. The problem rarely arises really; normally speaking, few cities become that big before one becomes a monarchy.

But I see your point; there's certainly something to be said for not maintaining aqueducts when you're likely to stay a despotism for some while yet, there aren't really many productive tiles left unworked in the city radius, and you're short of workers.
 
You pay Maintenance costs in all governments except Anarchy,
 
Yeah, my bad. I usually don't have more than a couple of barracks, maybe a granary or two while despotism. That and so many horses that I need to kill most of them off against at least a couple civs before I can afford to switch to Republic.
 
ı replaced my long serving CRT with yet another CRT bought secondhand , it surely is much cheaper . Though ı guess game plays havoc with settings each time it covers the whole screen at the start up . ı have heard that the game can be played in a window . How ? Will it slow my seriously out of date 392MB RAM machine in any way ?
 
ı replaced my long serving CRT with yet another CRT bought secondhand , it surely is much cheaper . Though ı guess game plays havoc with settings each time it covers the whole screen at the start up . ı have heard that the game can be played in a window . How ? Will it slow my seriously out of date 392MB RAM machine in any way ?

Play Civ3 in true windowed mode (for those with Windows)
In short, you use virtualization. I am doing something similar, with OpenSuSE and WindowsXP. But ... this costs a lot of RAM, as you have to 'pay' for the host OS (SuSE), a virtualization program (VirtualBox), the guest OS (WinXP) and the programs you run on the guest OS (Civ III).

If you have a machine that has only 392 MB Ram and are still using a CRT display, I guess that all should be too much.


But maybe your problems can be solved by just tweaking the Civ .ini files. I remember, there were lines you could add, that made Civ run either at a specified resolution, or at the resolution you set in Win.
 
keepres=1 makes the game use the desktop resolution, while video mode=1024 will make the game run at 1024 x 768 (other video modes are possible, I think they're listed in the readme). Anyway, if your desktop is bigger than the video mode resolution there will be leftover desktop visible. The game occupied the upper left area of the screen.
 
Play Civ3 in true windowed mode (for those with Windows)
In short, you use virtualization. I am doing something similar, with OpenSuSE and WindowsXP. But ... this costs a lot of RAM, as you have to 'pay' for the host OS (SuSE), a virtualization program (VirtualBox), the guest OS (WinXP) and the programs you run on the guest OS (Civ III).

If you have a machine that has only 392 MB Ram and are still using a CRT display, I guess that all should be too much.


But maybe your problems can be solved by just tweaking the Civ .ini files. I remember, there were lines you could add, that made Civ run either at a specified resolution, or at the resolution you set in Win.

thanks for the info . Probably ı will have to ask for extra guidance but it is a start , ı will look at them to see if ı can handle it .
 
keepres=1 makes the game use the desktop resolution, while video mode=1024 will make the game run at 1024 x 768 (other video modes are possible, I think they're listed in the readme). Anyway, if your desktop is bigger than the video mode resolution there will be leftover desktop visible. The game occupied the upper left area of the screen.

and of course this is the exact thing ı would need to do . Thanks as well .

ı don't have a Civ.Ini file as it seems ı have never played the Vanilla from the time reinstalled the game . Would anyone have an idea where to add the line into the file ?
 
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