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You guys were a lot more helpful before I left.

I am looking to branch out from the few civs I know how to use. Do you have to know or do anything special to make the most of Commerical civs, or do the benefits just happen?
 
fastrook said:
Thanks to the people who have helped me so far in my attempt to master this game :)

At the moment I am playing on a map, a continent with 4 nations, and there is only one iron source on the whole continent. Why? I think I saw somewhere that there was a patch that countered this shortage. Please advise.


If the iron is in your territory, stop asking questions because you own the continent. If it's close, grab it with however many horsemen it takes. If it's not, you're in trouble.
 
Commercial benefits just happen. Less corruption and increased commerce in city tiles. Cities and metropolii get the biggest benefit (similar to increased shields for industrial).
 
a4phantom said:
Padma, it's I who have been gone.

Klopovskiovich, the easiest solution to Civ-based challenges to your masculinity is to go out and conquer everyone, have giant monuments built to yourself, etc.

Ok so what else is still broken after 1.22?

First of all, was that an attempt to immitate a Russian middle name? If so very poor one.
My masculinity was not chalenged, I wanted to know wheter or not there is a way to change that setting for a slightly more enjoyable play.
You did not answer my question, but thanks for input anyway.
Big thanks to wattorey for help!
 
I have all the files and have done all the pediaicons stuff to add a new civ. I go into the mod editor and I can't figure out how to replace the barbarians with my new civ. Some help and advice please.
 
I checked the [C3C] editor and you can delete the barbarians civ (but not change anything other than the names of tribes or the name of the barbarians), and if you do, then it'll cause and error...I had to Control+Alt+Delete, so don't try it.

Just delete another civ instead.
 
klopolov said:
First of all, was that an attempt to immitate a Russian middle name? If so very poor one.
My masculinity was not chalenged, I wanted to know wheter or not there is a way to change that setting for a slightly more enjoyable play.
You did not answer my question, but thanks for input anyway.
Big thanks to wattorey for help!

A joke, which I realize is almost always a bad idea.
 
Submarine bug?

The submarine bug is when war is silently declared when you move a ship to a seemingly unoccupied square, correct?

Can someone give me quick details? Or, point to a description somewhere?
 
It's actually an invisible unit bug. The AI automatically declares war if it bumps into an invisible unit. It was fixed in an early vanilla patch and then broke again in C3C.
 
No. The war declaration is silent. This was in a GOTM. When the bad guys started marching up after me, I checked and was at war. I rewound the game and replayed the steps and found that moving a new battleship out of a city into an empty sea square caused a silent declaration of war. There was no popup. I didn't have subs.

I've seen the error when moving a ship to a blank square you get a message saying "Are you sure.. This will cause war.." I can live with that.

This was completely silent.

This is Civ3 1.29f with the GOTM mods installed to play GOTM38.
 
The GOTM games are scenarios, thus the need for the mods files. In the stock game, you always get the popup asking if you are sure. The editor might break it and is why a silent declaration is happening.
 
Just for clarification:

Mods are only required if you play GOTM in Civ3 vanilla 1.29. The Classic games play in PtW and the C3C games play in Conquests with no mods.

Back on topic, a silent declaration can happen if a peace deal is linked to a resources trade deal, and the trade route fails. The peace deal is then automatically terminated, and you are at war without any declaration. I suspect this applies to a standard game as well as to a 'scenario'.
 
Although vanilla C3 may be the only one requiring a mod installed, the GOTM games are still created via the editor and therefor are scenarios, *not* standard epic games. There is no way of knowing if using the editor for minor rule changes breaks something. For that matter, there is no way of knowing if a hacked editor is being used or not.

I've never seen a silent declaration of war in the OEM epic games related to the invisible unit bug as Markus5 describes.
 
Can you abandon a size two city by building a settler or do you always just have to use the abandon city option to get rid of a city?
 
A size 2 city will wait until it is size 3 or prompt you when the settler is complete. You must abandon the city. Or, starve it.
 
Or, starve it.
You can't starve a city to oblivion, can you? A city center always produces 2fpt, enough to support a single citizen even if she's a specialist.
 
watorrey said:
Although vanilla C3 may be the only one requiring a mod installed, the GOTM games are still created via the editor and therefor are scenarios, *not* standard epic games. There is no way of knowing if using the editor for minor rule changes breaks something. For that matter, there is no way of knowing if a hacked editor is being used or not.

I've never seen a silent declaration of war in the OEM epic games related to the invisible unit bug as Markus5 describes.
I carefully didn't challenge your statement that the gotms are scenarios.

You said gotms need mod files without qualification. My FYI was simply to ensure that potential gotm/cotm players here aren't put off by the thought of mod downloads.

I still need to be convinced that the invisible unit was what caused the declaration in Markus5's game.
 
Tman65 said:
Can you abandon a size two city by building a settler?
YES!

I don't know if the above answers were clear or not!
(Just make sure your city is producing NO excess food when the Settler is built!) :)
 
^^^
And for an agri civ (at least if out of despotism), the settler option is obviously the only way to get rid of the town other than abandoning it.

silent war declaration:
If that was caused by a battleship running into an invisible sub, one would see a fight, no?
(which then is kinda "semi-silent" if w/o pop-up)

I'd bet my bucks on a MA-peace deal combo.
I know for a fact that such a deal set up *will* cause a silent war (vs your ally) in case the victim of the MA gets wiped out.
Just imagine: You are actually at war with civ A and civ B.
You then sign a peace deal with Civ A which is combined with a MA vs civ B.
Now some civ (no matter which civ) wipes out civ B. Your peace deal with civ A is now history (=war with civ A). No advisor will tell you, the war started silently.

Similar to what AlanH described. Although, AFAIK resource deals combined with a peace treaty would not work (at least after there had actually been a war), because the trade routes are still officially blocked while setting up the peace deal.
Dunno, maybe resource trading works within re-negotiated peace deals?
 
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