Lord Parkin
aka emperor
But why? Even in the Hall of Fame, if somebody somehow manages to get both cultural victories on the same turn with a very high score, wouldn't you just put them down in BOTH categories (20k and 100k)? 


All culture generating buildings are destroyed, save Great Wonders. And you do not gain any culture from those Great Wonders.TruePurple said:Does taking a enemy city destroy all its improvements? Every enemy city I take always is empty of improvements.
What do you mean by this?watorrey said:overall civ cultures
Turner_727 said:All culture generating buildings are destroyed, save Great Wonders. And you do not gain any culture from those Great Wonders.
I believe it is a 50% chance for any remaining building to be destroyed.
EMan said:Incorrect! Once per GAME for the shield bonus!!![]()
... That explains why my foresty opperations were not giving me the bonus.... I thought it was only once per turn(or turns) per tile... that clears up a lot for me thanks... It kind of makes forestry a little useless.... It would help early in the game b4 the FP but I usually have a lot more importand things to do with my workers then.... I like to play on large/huge maps and I usually have a civ that is rather large.... Oh well... I'll think about forestry if I need it...
Lord Parkin said:But why? Even in the Hall of Fame, if somebody somehow manages to get both cultural victories on the same turn with a very high score, wouldn't you just put them down in BOTH categories (20k and 100k)?![]()
That's the way the game's designed. When culture points are earned, they're kept, regardless of source.GorfTheWanderer said:If all culture buildings are destroyed why does a civ keep its culture score when I take all but one city from it?
However, I can't seem to find that feature any where in C3C. Shift+D will clean up pollution in C3C instead...and if there is no more pollution to clean up, they will no longer be in automatic mode (basically, they won't automatically go to sleep as in PTW and Vanilla).
Turner_727 said:It's Shift-D now, and it clears damage (craters from bombs), Pollution, and volcano damage.

superslug said:I've encountered the same problem, Moonsinger. I usually just wind up making sure all my tiles are improved and then doing shift+A. Then pollution cleaning is the only thing they will do.


Shift+A does have it's problems, there's no denying that, but for the game situations Moonsinger's thinking about (milking) what's left of the AI is usually two tundra towns surrounded by several dozen armies.Turner_727 said:Sucks, but I think that's better than having them run all over. The problem I have with Shift-A is if you're at war with a civ, and they have territory between two of your cities, the workers will not hesitate to go through that land to get to the unimproved tiles... then I have to retask defenders to 'escort' them.![]()
