Quick Answers

Status
Not open for further replies.
superslug said:
Shift+A does have it's problems, there's no denying that, but for the game situations Moonsinger's thinking about (milking) what's left of the AI is usually two tundra towns surrounded by several dozen armies.

Actually, using Shift+A would introduce some other problem as follows:

#1. Those automated workers will attempt to mine all the mountains and hills and plant forests all over the tundra. Therefore, they will cause more pollution.

#2. If there is vocano damage with your border, most of the automated workers will try to go there!:mad: Since there are no road to the top of the volcano (volcano damage would naturally destroy road too), this would cost each worker to spend three turns at the volcano (turn #1, move in; turn #2, clean; turn #3, move out). Meanwhile there are plenty of pollutions else where that they don't bother to clean up.:sad:

Since Shift+P has worked so well in Vanilla and PTW, why did they remove it in C3C?
 
GSU_Gamefiend said:
I recently played a game where I switched to communist and built the Secret Police headquarters. I was amazed to find that my GPT actually went down when I finished building it! Why is that?

Also, in the Pedia it says that the headquarters functions as a second capital but I thought that the primary economic benefit of communism is that all corruption is equal therefore your capital is really not necessary. So then why would you want to have three capitals? (Capital, FP and SPH)
What patch are you running on? I think in version 1.00 or something of conquest FP and SPHQ had the reverse effect and increased corruption instead of lowering it.

FP and SPHQ in communism will lower the average corruption in all cities (plus the cities with them in them will have max 20% corruption - 0% with court and police station)
 
Gyathaar said:
What patch are you running on? I think in version 1.00 or something of conquest FP and SPHQ had the reverse effect and increased corruption instead of lowering it.
:eek: Ouch! I didn't know that!

I'm using Civilization III Complete Edition with no patches so far... will I have this bug too? :confused:
 
Moonsinger said:
Actually, using Shift+A would introduce some other problem as follows:

#1. Those automated workers will attempt to mine all the mountains and hills and plant forests all over the tundra. Therefore, they will cause more pollution.

Shift-A workers do not plant forests. Pollution is not tied to shield production but is a result of the city improvements and population only.

C3C full auto workers are broken and works as if shift-a, so if playing C3C, it really doesn't matter which you use.

@ Lord Parkin: Just check the version on the main menu screen.
 
Lord Parkin said:
:eek: Ouch! I didn't know that!

I'm using Civilization III Complete Edition with no patches so far... will I have this bug too? :confused:

Civ3 Complete comes fully patched, no need to worry! :goodjob:
 
Awesome, that's great to hear. Was a little worried there for a moment!!! :D
 
Moonsinger said:
New question:

In vanilla Civ3 and PTW, Shift+P (or may be it was Alt+Shift+P) would automate worker to clean up pollution. If there is no more pollution to clean up, they will just go to sleep in a near by city, then automatically wake up to do their jobs whenever pollution pop up. That's a very cool feature and I had been using it a lot when I was playing PTW!:cool: However, I can't seem to find that feature any where in C3C. Shift+D will clean up pollution in C3C instead...and if there is no more pollution to clean up, they will no longer be in automatic mode (basically, they won't automatically go to sleep as in PTW and Vanilla).:sad:

My question is: what happen to that Shift+P key in PTW and vanilla Civ3? Did they change that hot key to something else in C3C? What is the best way to automate worker for only cleaning up pollution? Their only job is to clean up pollution and that will be it! I do not want them to do anything else, except to automatically go to sleep and automatically wake up to clean pollution as in PTW and vanilla Civ3.

using the general automate functions will do this but I don't recomend it if you go to war... They will then improve and clen and sleep in between.... other than that I know of no way to have them just clean and sleep... :(
 
GSU_Gamefiend said:
I recently played a game where I switched to communist and built the Secret Police headquarters. I was amazed to find that my GPT actually went down when I finished building it! Why is that?

Also, in the Pedia it says that the headquarters functions as a second capital but I thought that the primary economic benefit of communism is that all corruption is equal therefore your capital is really not necessary. So then why would you want to have three capitals? (Capital, FP and SPH)

well... good news and bad my friend.... you can fix this bug with the patch.... that's the good news.... the bad news is you will not be able to finish your game when you install the patch....

I had this same problem and almost had the entire world under my control.... I never got to finish that game :( :cry:
 
Lord Parkin said:
:eek: Ouch! I didn't know that!

I'm using Civilization III Complete Edition with no patches so far... will I have this bug too? :confused:

you might have this bug too(I'm not sure about Civ Complete... I bought Civ Gold not more than 6-8 months ago and I had it... I DLed the patch and fixed it and then couldn't finish taking over the world... :cry:

how many Civ 3s are there out there? Vanilla/PTW/Conquests/Gold/Complete? Is this all of them? :confused:
 
I know I already asked this but I can't find the post. When I choose to clear forest. By either clicking the clear forest button or by right clicking the worker and choosing clear forest, it goes into automation mode where it will continue to clear forest after it finishes with the one its on. Very annoying let me tell you. What can I do?

BTW, is there a way to do a search in a specific thread?
 
But as for the individual packs you can buy... that makes five. ;)

@TruePurple... yes, use Ctrl-F. (I'm not sure though, that might only get stuff on the page you're on...) I remember your post, I think it was actually earlier in this thread...
 
TruePurple said:
I know I already asked this but I can't find the post. When I choose to clear forest. By either clicking the clear forest button or by right clicking the worker and choosing clear forest, it goes into automation mode where it will continue to clear forest after it finishes with the one its on. Very annoying let me tell you. What can I do?
Never had that problem.....IIRC, Shift-C will work the tile until the forest is cleared and then wait for further instructions. ;)
 
I usually play with the terrain settings on either random or normal (temperate, medium moisture, 4 billion years). I'm clear on what the age of the map affects, but not so clear on moisture/heat. Dry and hot I'm sure leads to deserts and plains, wet and hot to jungle and grassland. What is the difference between cold/dry and cold/wet, since there is essentially only one kind of cold terrain (tundra).

Also, in your experience, what settings is the AI worst at, and which ones enable the most/least points?
 
commodified said:
Also, in your experience, what settings is the AI worst at, and which ones enable the most/least points?
What 'settings' are you talking about here? Traits? Victory conditions? World type? :confused:
 
I've never been able to notice much difference in terrain by using various settings...maybe because I use Moonsinger's MapFinder to get a good start, and reject the bad ones.

Just from personal observation, the AI has a terrible time with jungles, marshes and desert...usually where the smallest and poorest civs are located when I go looking for what's wrong with them. I haven't observed them having problems with tundra, but I never play on the "cold" setting.
 
Does close proximity to flood plains/jungle cause the occasional plague or do you need to be actually working those tiles? If its proximity, how close? City limits? If its actually working the tiles, what if the town is also placed on flood plains?

My cap started out near a floodplain with a wheat bonus. With irrigation thats 5 food a turn! (and on dictator government) But recently nearly the whole city got wiped out reducing a pop of 4 to 1, and I had a settler on the way. If its just working the tiles that causes plague, Perhaps sometimes I could not work the super food tile to give chance for the settler to pop out and then use it to bulk up again you think? Of course most of the other tiles only produce 1 food.
 
TruePurple said:
I know I already asked this but I can't find the post. When I choose to clear forest. By either clicking the clear forest button or by right clicking the worker and choosing clear forest, it goes into automation mode where it will continue to clear forest after it finishes with the one its on. Very annoying let me tell you. What can I do?

BTW, is there a way to do a search in a specific thread?

just hit ctrl-c... it clears the tile you are on then stops...
 
TruePurple said:
Does close proximity to flood plains/jungle cause the occasional plague or do you need to be actually working those tiles? If its proximity, how close? City limits? If its actually working the tiles, what if the town is also placed on flood plains?

My cap started out near a floodplain with a wheat bonus. With irrigation thats 5 food a turn! (and on dictator government) But recently nearly the whole city got wiped out reducing a pop of 4 to 1, and I had a settler on the way. If its just working the tiles that causes plague, Perhaps sometimes I could not work the super food tile to give chance for the settler to pop out and then use it to bulk up again you think? Of course most of the other tiles only produce 1 food.

This is s questions I am not sure about anymore... I thought you had to be working a tile to have pop get disease but in my current game I had a lot of cities in the jungle and while I made sure the cities were only working tiles that were cleared some of them had pop that died of disease so I would have to say proximity is the key... once I got to hospitals I stopped having this problem... I used to think that it was only if a citizen was working on the diseased tile but after this latest game I am not so sure.... hopefully someone else will have a better answer for you...
 
Status
Not open for further replies.
Back
Top Bottom