Quick answers

Anyone confirm/deny

That embassies are

1. Not advertised to other team when built?
2. Every team has option to build one, even on teams who already have one established on you?
 
1. One can infer if they see that you have a deal with them that requires an embassy e.g. You have an ROP with Team Blizzard, thus you must have an embassy with them. Otherwise I don't think they can know.

2. No. Once the embassy is built by one, the option goes bye-bye.
 
I can answer for single-player:

They are advertised if an AI builds one in your capital.
You do not have the option to build one if the AI does so first.

I don't know for sure with multiplayer, but I think it would have to be "advertised" because you should see RoP and Military Alliance as options in the diplomacy screen even if that is the only way to tell.

EDIT - RegentMan beat me to it.
 
Well that doesn't work ...

KISS have informed me they have established embassies with all teams ...

We were not informed and have the option to build one in KISS ...

Was just checking to see if this was some wierd glitch or the way AI handles multiplayer embassies.

1 sec ... will check a game where oponent built embassy ...

Wierd in other game the embassy icon is shown on the list of players ... confused
 
If KISS and we are trading luxuries via a sea route, and a barbarian galley breaks the trade route during the IBT, will our cities be in disorder when we receive the save, or do we get a turn grace?

If they are in disorder, are we allowed to use the scroll forward buttons to hire specialists and make it so only 1 city is in disorder? I know we are not allowed to scroll ahead to change builds or share tiles, but is this different?
 
fe3333au said:
Well that doesn't work ...

KISS have informed me they have established embassies with all teams ...

We were not informed and have the option to build one in KISS ...

Was just checking to see if this was some wierd glitch or the way AI handles multiplayer embassies.

1 sec ... will check a game where oponent built embassy ...

Wierd in other game the embassy icon is shown on the list of players ... confused

perhaps they meant the had established contacts and they refer to their embasies like we refer to ambassadorships
 
I have another embassy question ... this time establishment costs.

I have been for the last 3ish turns monitoring the cost to build an embassy in the foreign capitals.

I'm confused as to why the price is twitching up and down in price ... anyone know?
 
Chatted with Tubby about it

fe3333au: Hi Tubby ... happy thanksgiving
KC Venters: thanks...

fe3333au: anyway ... you're a bit of a guru when it comes to the ins and outs of the game engine
KC Venters: yes ... sort of ... just really regurgitate the stuff I read

Price Fluctuations for Embassies
fe3333au: how come the price to establish an embassy in TNT and Nuts twitches around with dropping and upping price? ... 49 ... 51gp sort of thing
KC Venters: it's the size of the empires I believe

fe3333au: so related to population ... hmmm ... if that is the case maybe the best time to establish would be when settler created ... or other team loses population through other means
KC Venters: well I think that the tiles owned have something to do with it

Price Data
fe3333au: It doesn't make sence cos ecah of last 3 turns the price has jumped around for both teams

<added post chat ... pop drop intel ... and price before turn 62>

56 - TNT=62 - Nuts=49 - KISS=55
57 - TNT=62 - Nuts=49 - KISS=56
58 - TNT=62 - Nuts=50 - KISS=56
59 - TNT=62 - Nuts=49 - KISS=55 ... Nut-1, KISS-1
60 - TNT=62 - Nuts=49 - KISS=55
61 - TNT=61 - Nuts=49 - KISS=56 ... TNT-1

62 - TNT is 61 - Nuts is 49 ... TNT-1
63 - TNT is 60 - Nuts is 49
64 - TNT is 60 - Nuts is 50
65 - TNT is 60 - Nuts is 50
66 - TNT is 61 - Nuts is 48 ... Nuts-2

KC Venters: is that pop?
fe3333au: no gold
KC Venters: oh

fe3333au: confuses me
KC Venters: I think that it is a formula with the # of tiles owned and the total population of both teams ... I don't think that anyone has sat down and came up with the formula since it's a one time event
fe3333au: K ... so pop drop makes it cheaper
KC Venters: I just know that as soon as you can afford a embassy then you need to buy it because it usually goes up
fe3333au: anyway was just curious ... cheers
 
fe3333au said:
I have another embassy question ... this time establishment costs.

I have been for the last 3ish turns monitoring the cost to build an embassy in the foreign capitals.

I'm confused as to why the price is twitching up and down in price ... anyone know?
It has to do with distance and size of the city. The larger and farther away a city is, the more expensive it is to establish and embassy.
 
I've searched the forums, and I can't find the nugget that I'm after: Will the military pop head always mention if there is a barb camp?

I'm leery of trusting our safety to that guy - I would hate to wind up in a situation where we think we're in the clear for the Age Change, and then *surprise!* there's a stack of Horsemen threatening us!
 
I think the answer is yes if our town is the closest one to the camp, but I'm not positive. I can't think of any way of testing this to find out for sure.

It is definitely possible that there is a barb camp closer to a KISS town but more threatening to us because of the NW/SE bias, but then KISS should know about it and hopefully will tell us or just clear it themselves.
 
quick dumb and completely stupid useless question :p

what is Battle Island, what happened there!! ahhhh AHHHHH I MUST KNOW!!! I HAVE A KNIFE I SWEAR ILL USE IT IF YOU DONT TELL ME!!... well a plastic knife ;)
 
battle island refers to the other island. It is so named becaus TNT and Dnuts are at war. hence there are battles. And put down the knife.
 
Errr//

Battle Isle is a place where rationality and reason get thrown out the window.
Battle Isle is where your worst nigtmares about MicroManagement come true.
Battle Isle is not worth evaluating, except to learn from their mistakes.

Battle Isle is a place where everything has gone wrong.
 
Battle Island may have to be renamed Dud Island cos the fight and bluster has left TNT :( ... and that usually means the brain starts working :mad:

BUT, hopefully we can still spark some paranoia among the residents with false troop movement reports :evil:
 
Question about uprisings ... Does anyone know how many barbarians are spawned per camp?

EDIT ... have found a reference to 24 per camp in Raging ... continuing the search, this id frustrating task but we may benefit if we get a real-ish value to add to the battle calculator and see how many Gallics can be killed.

EDIT 2

Roaming ... 8
Restless ... 16
Raging ... 24
*Article Sept 2002

Point of Information ... this game is set at Roaming
 
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