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In the cultural flipping formula, do non-combat units/boats count as being garrisoned units?

Thanks in advance :)
 
No they don't.
 
Guys, does anyone know what a bridge does and how to get one, in all the games of civIII i've played yet i have never once seen a bridge?
 
Is there any way to get AI civs to declare war on you when you want them to? So I dont have to make the first move.
 
Guys, does anyone know what a bridge does and how to get one, in all the games of civIII i've played yet i have never once seen a bridge?

Bridges were done away with in Civ III, you can't get them.
The purpose of the bridge in Civ II was so that you could cross rivers with ease, it is the same in Civ III, except you don't have to build them. The discovery of engineering automatically builds them for you... You can't build bridges over expanses of water - meaning coast, sea, or ocean.
Then again, you can't build bridges, so that is meaning-less :rolleyes:

Is there any way to get AI civs to declare war on you when you want them to? So I dont have to make the first move.

There is no clear cut way of getting them to declare war on you, ie there is no button.
There are a few ways you can get them to though...

Keep demanding ridiculous sums of money (gpt), or just anything from them until they are furious. If they have any units in your territory, then ask them to leave of declare war. You can keep asking this in the same turn, even if they have already left. If it doesn't work after a while, then it's not going to. Try cancelling any trades you have going with them, then they might be more eager. (repeat the other process)

For the only other way I can think of at the moment, you need the small wonder - "Intelligence Agency". You can build this once you get espionage. You should also repeat the above mentioned process to make the AI furious.
Plant a spy in thier capitol, then in the list of things you can do with your spy, you should "Attempt to expose enemy mole". This is a sure fire way of getting them to declare war on you, that is, unless they do actually have a spy in your capitol - only happened once to me.

Hope that all helps :)
 
Can someone tell me how the worker trading works? I always end up with slave workers, but it is extremely rare that I even get the choice of trading them (ie they are not on the diplomacy screen). I've tried putting them in cities, and in their native territory, but I still can't give them back. This also seems to apply both to workers I captured from another civ through warfare as well as third-party workers I 'liberated' from the civ I'm at war with. How does it work?
 
Put them in your capital city. Then they will appear as items for trade.

Also, you can only buy workers from the Ai if the Ai happens to have them in their capital.
 
Originally posted by Hornhelm
Can someone tell me how the worker trading works? I always end up with slave workers, but it is extremely rare that I even get the choice of trading them (ie they are not on the diplomacy screen). I've tried putting them in cities, and in their native territory, but I still can't give them back. This also seems to apply both to workers I captured from another civ through warfare as well as third-party workers I 'liberated' from the civ I'm at war with. How does it work?
Did you try putting them in your capitol city? I understand this is how it is supposed to work. Then they show up on the trading screen.

edit: am too slow today.
 
Is there a way to clear the HOF I want to start from stratch.
 
There is a file named "HighScores.cv3" in the main folder. (Civ3, PTW, Conquests) depending on which one you play. try renaming it "OldHighScores.cv3"; this should clear the HOF.
 
If you put a worker on auto then he'll stop what he's doing when a computer player steps next to him, correct? Just so I know not to try that any more...
 
Is there anyway to use the saltpeter on the 2-tile mountain island in the center of this map? Do I need to plop a colony on it, and if so, how would I connect it? I'm losing the arms race big time here...
 

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Nope. That resource is unusable. :(
 
My only suggestion is to build an airfield on the mountain, but when u can build airfields u dont need salpeter anymore :( And i dont know if it is possible / would help anyway.

Can anybody tell me the optimal number of cities for each governement type on a standard map (if u have too many cities the corruption gets worse i think). And will this increased corruption / waste only affect the crappy cities, or does it also increase corruption in my core?
 
Originally posted by Sharif
Do I have to build roads over irrigated squares to use them?
No, but roading tiles getting worked by citizens is a good idea anyway.
 
Originally posted by Salte
My only suggestion is to build an airfield on the mountain, but when u can build airfields u dont need salpeter anymore :( And i dont know if it is possible / would help anyway.
It wouldn't help anyway, the resource wouldn't count as 'connected' to your trade network.
 
Couldn't you terraform the terrain with loads of nukes? I'm sure i've seen a thread by Moonsinger to do with that... (then again you wouldn't need saltpeter by then)

edit:... and then build a city on the newly created terrain (from the coast)
 
Originally posted by Gainy bo
Couldn't you terraform the terrain with loads of nukes? I'm sure i've seen a thread by Moonsinger to do with that... (then again you wouldn't need saltpeter by then)

edit:... and then build a city on the newly created terrain (from the coast)
You can increase tile count (i.e. land) with nukes in Vanilla 1.29, but you can't in PTW. Since I see Arabia in the screenshot, the answer in this case is no.
 
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