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For the wonders thing, why should it add to your culture if it was another civilisation that made it/them? I find this perfectly logical.
As for the improvements, any culture producing improvement(besides great wonders) is destroyed when you capture another civ's city - its the same vice versa.

And Pad, i'm certain :p
 
Originally posted by Padma
And Turner: the official snow depth is 26 inches - a new record for Omaha. :eek:

Wow! I heard 20 on the news here.

We got from 7 to 13, depending on where we were. Most snow we've had since Feb, 1993. We had more snow in this last storm than all of last winter, and more snow this winter than the past two.

And now back to your regularly scheduled thread. . . .
 
Originally posted by TopLaw
Maybe this is a bug, but I was wondering why I do not get culture points for existing Wonders in a city I just conquered? I never really noticed this until I took a city with the Sistine Chapel in it. When I viewed the city it showed no culture per turn. A similar question to this would be in regards to other improvements (ie. temples, etc.), do they also not produce culture points after an armed take over?
It may be your government. Certain govs (fascism for example) do not produce culture in a captured city until a majority of citizens are from you Civ. This in C3C.
 
Originally posted by TopLaw
Maybe this is a bug, but I was wondering why I do not get culture points for existing Wonders in a city I just conquered? I never really noticed this until I took a city with the Sistine Chapel in it. When I viewed the city it showed no culture per turn. A similar question to this would be in regards to other improvements (ie. temples, etc.), do they also not produce culture points after an armed take over?

Actually, you don't get culture from captured wonders. Unless you capture back a wonder you originally built.

Also, when you take a city, all culture producing buildings (save wonders) are destroyed. So you'll need to rebuild them.
 
Why does no-one * ever read my posts? :lol:


Originally posted by Gainy bo
For the wonders thing, why should it add to your culture if it was another civilisation that made it/them? I find this perfectly logical.
As for the improvements, any culture producing improvement(besides great wonders) is destroyed when you capture another civ's city - its the same vice versa.

Edit: * Besides E Man :D
 
........so at least ONE person is paying attention! :)

Originally posted by Padma
Don't bother to read through the entire thread, just ask!
Lots of people are willing to help.
Of course, with regard to your post, this is taking Padma's advice to the extreme! :lol:

ONE thing you can be sure of: The SAME Questions & Answers are and will continue to be repeated throughout the CFC site! :)

YOUR help with the answers is MUCH appreciated. :goodjob:
 
@skyline5k - That might be a better question to ask in TET's thread in C&C.

Edit- GB - Don't worry about it. I can't tell you how many times I've answered a question, just to have someone post after me with the same answer.
 
Originally posted by Rocinante
How do suicide galleys work?

Suicide galleys are boats you deliberately send into waters they may sink in. It's a gamble as to whether or not they'll discover and/or see/reach shallow water or land before they get randomly sunk, but you can expand your map, communications and possibly settlers across deeper waters before you're "supposed to". Suicide galleys work best in masse.

IIRC, the chances of a galley drowning on a given turn were partially reduced in C3C.
 
Originally posted by superslug
IIRC, the chances of a galley drowning on a given turn were partially reduced in C3C.
IIRC, that is only true for Seafaring civs.
 
The thing I hate about suicide galleys is that you're basically throwing away gold, shields and pop on a gamble. (But that's why they call it gambling. :)) Resources that could be used to expand eslewhere.

Of course, if you're stuck and can't expand. . .
 
I have often seen Screenshots with Civ names in brackets behind the city name, e.g.

Constantinople (Byzantine).

How can I switch this on, and would in a freshly captured city of another nation with only Carthaginians e.g.

Carthage (Carthaginians)

be displayed?
 
<i>Suicide galleys are boats you deliberately send into waters they may sink in.</i><p>Okay, but how do you do that? I tell the galley to go into deep water but it just won't go. I put the cursor on deep water and the movement circle shows up but without a number in it--if I click there the galley just ignores the order.
 
Move it with the arrow keys :p

Btw Turner, it's just that around that time, it was happening ALOT more frequently than before. S'all good now though :)
 
Hello all...

I'm a new memeber, but not a new Civ3 fan.

I have one primary question for you all: How can I find Lord of the Rings maps/scenarios??

You all might remember the old civ2 LotR scenario, which I thought was excellently done! I'm sure there's been equivalents made for civ3. If you all would point me in the direction of these, I would appreciate it!

I have designed a middle earth (Huge) map, which I find to be really accurate. However, it needs units, tech tree, sound effects, etc...to really be a Lord of the Rings scenario. Nonetheless, if anyone is interested, lemme know.

-Adam
 
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