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I am new to Civ III and i am sure this has been asked before but is there any way to split/unload an army.

Dirion

I nicked this but it is so...

Excuse Me but did my Karma just run over your Dogma.
 
A technical question.

I'm upgrading my computer and I'd like to know what is more important to run CIV 3 fast (I mean the turns of the game, especially in huge maps with 16 civs): cpu, memory, video card, all of them or none?
 
Originally posted by Wardog
A technical question.

I'm upgrading my computer and I'd like to know what is more important to run CIV 3 fast (I mean the turns of the game, especially in huge maps with 16 civs): cpu, memory, video card, all of them or none?

IMO:
memory (provided that you have a rather fast cpu), CPU and then video card.

But it really depends on what you already have. I mean, if you have like 2Ghz and 128Mb, go for memory, but if you have a whole lot slower processor with again 128 Mb, go for the cpu...
 
Do any fo you knows if the computer gets pised when u call them many times? Because when i try to negociate with them after some turns i notice they are anoyed with me. What should i do when negociating with them? presing enter or escape, or selecting the option "thats it good bye".
 
Originally posted by AxWolF
Do any fo you knows if the computer gets pised when u call them many times? Because when i try to negociate with them after some turns i notice they are anoyed with me. What should i do when negociating with them? presing enter or escape, or selecting the option "thats it good bye".
I don't think it matters. I just hit escape, and get back to them as often as I want, sometimes many times in a turn when I'm in difficult negotiations.

There's an excellent article on AI attitudes in the Strategy Articles forum. That should help you understand why they are upset.
 
Originally posted by AxWolF
Do any fo you knows if the computer gets pised when u call them many times? Because when i try to negociate with them after some turns i notice they are anoyed with me. What should i do when negociating with them? presing enter or escape, or selecting the option "thats it good bye".

You may want to have a look at the war acadamy where you will find articles concerning AI's attitude towards you
 
How do the percentages with goodie huts work? i.e., how often are you likely to get a map, a settler, a warrior, a tech, or "disturb an angry ____"? Also, how are the percentages changed when you enter more than one goodie hut on the same turn? I've been attempting to experiment with this, by placing very large numbers of goodie huts on the map. However, I have been observing disproportionally large numbers of angry villagers -- something like 7 or 8 out of 10. Is this normal?
 
Depends on the level you play and then there are some rules.
The higher the level, the hut luck gets worse. (I think no-one ever hut-popped a settler on Sid...).
You never get a settler while having one running around, under production or above avarage number of cities (e.g. that means: if you open a hut and get a settler, don't use it up, pop another hut in same turn -> chances of getting another settler drop to 0%).
You never get barbs if you have no military or are expansionist.
You can only pop ancient techs and would only pop 25g until ~1300bc or so (50g after that, date may not be that accurate).

There have been some very informative threads about huts, but I cannot dig them up...:(
 
High all,
Quickie here for you gurus. I switched to a Democracy in my game PTW 1.27f yesterday around 1400-1500 AD....I was attacked shortly thereafter and pretty much rolled over, because of the war weariness....Is democracy a government thats better suited for the industrial age???...I mean, did I switch from Monarchy too soon???

Whats even sadder, is that I was only playing on warlord :(
 
Originally posted by A_Mere_Icon
High all,
Quickie here for you gurus. I switched to a Democracy in my game PTW 1.27f yesterday around 1400-1500 AD....I was attacked shortly thereafter and pretty much rolled over, because of the war weariness....Is democracy a government thats better suited for the industrial age???...I mean, did I switch from Monarchy too soon???

Whats even sadder, is that I was only playing on warlord :(

It really depends on how your game is going. Maybe you switched to democracy way too late. Switching early allows you to get a ton of extra trade which translates to the tech lead, and a better army. I usually switch to republic ASAP, and democracy when convenient. Democracy is suited for whenever you won't be at war. The reason the AI attacked was probably because he had a much stronger army. A suggestion would be to build up a strong military as soon as possible, then switch to republic/democracy. The AI probably won't dare to attack you.

Hope that answers at least part of your question.
 
A_Mere_Icon: Hi

From the sound of it, I think you did. However, I do not think war weariness was your main problem. :D I think it was a weak military, if by rolled over you mean they come in and took all your cities. :eek:
IIRC war weariness in Democracy can be reduced by fighting a defensive war. Especially if they declared war; but if you can't hold the cities they attack war weariness becomes worse. :(
so, I think it comes back to a strong military. A weak military is probably the reason they declared war on you. The AI saw an opertunity and took it.

BTW I play at Warlord, also. :lol:
 
Thanx Sparrow3 and Ibhhh......

I think I'll try republic ASAP next time......I was trying to be "nice" last game...(honor treaties and all that crap)...because as from what I've read here.....you really can't be a warmongering a-hole at higher levels of difficulty....which is a shame, cause I really love being a jerk.....

I will avenge ....er....myself......:rolleyes:
 
I think you can be a Warmonger at ANY level..........the key factor is TIMING! ;)

The higher the levels, the more patient one is before warmongering........the AI will attack you on the higher levels because they know your military is weaker in the early turns.....the good news is that the AI is not very coordinated or concentrated, so you should have enough time to develop defensive units OR counterattack.

When the AI sues for Peace they're usually pretty weak.....AND, remember, if they'll agree to Peace this turn, they'll agree to it 1, 5, 10 etc. turns from now......so don't agree Peace unless it's in you best interests! ;)

P.s. I think Monarchy or Republic are good-enough governments if you want to Warmonger. :)
 
Thanx All for your input.....

Any suggestions on favorite civs for Warlord level?

So far I Like the Japanese....cause of the Samurai and all.......

Any suggestions???

PTW 1.27f
 
I like the Egyptians because you can quickly produce War Chariots AND they're cheap..............in fact it's possible to win the game without going "higher" than War Chariots plus a few Horsemen to scramble over the Hills, Mountains and Jungle! ;)
 
The Romans are another popular choice, those legions are so versatile you can build them and nothing else for a long time. I like Carthage a lot and the Vikings can really dominate the early middle ages with their Berserks. The important is to play a civ that you're comfortable with and your playing style to fits their strengths.
 
Originally posted by Grille
Ok, I know the usual rules when there's a chance to hut-pop a settler.
But: if I pop a hut by culture when founding a city, is that respective settler regarded as used up, i.e. is there a chance to get a settler out of the hut then?

On the one hand, the new town is already there, OTOH it shows pop status=0 [:crazyeye:] and the settler used for founding the town still 'knees' there. So...?

I reviewed the Mike B post detailing the "bars" to certain outcomes, and there is nothing about having a city within 1-tile raidus for settlers -- the whole issue would seem to rest on whether the settler founding the city is considered "active" at the time the hut is popped.

I'm not sure of the correct answer. Like you, I've never seen it and have relied on the graphic showing the settler still "active" as it kneels down and the city of pop size 0. To my mind, that implies that the settler is indeed "active" meaning popping a settler from the hut is impossible. Just my opinion and could be wrong of course!
 
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