Quick Answers

Status
Not open for further replies.
Hmm, but then you would always put the entertainment slider to 100% just before making a revolution... (have never tried that).

Anyways, I think Jesse posted somewhere that he thinks about biassing the RNG-part towards 'something' (also empire size?) in some C3C patch.
Well, then the random number would not be equally distributed, of course.

edit:
about the resources:
already started, resource-dependent build items are completed if you lose resource access meanwhile (items in build queue are not regarded)
 
Quick question: I have an airbase on an island with a few fighters and three infantry units. It is not inside my cultural border, but it is very close to a German city. What if their culture suddenly overlaps my airbase? I know for the units, they will have to be recalled, but do the Germans automatically gain control of my fighters? For some worker actions, enemy cultural encroachment destroys the improvements... like towers and outposts. Does this hold true for airbases, as well?
 
<< Hmm, but then you would always put the entertainment slider to 100% just before making a revolution... (have never tried that). >>

Me neither, but maybe this works indeed :-).

Thanks Grille!


(In any case I guess I should have mentioned that I play PTW. I don't have C3C, so I cannot say anything about it)
 
In C3C some have reported the anarchy length to be up to three turns with Religious tribes. I had a revolution last two turns last time I played as the religious Celts.
 
If I have a peace treaty that expires, why is it when the AI initiates the renegotiation, I only have a choice of "Yes": Peace Treaty for Peace Treaty or "No": immediately declare war? This always seems to happen when I really want to make a counter-offer like AI gives me 100 gpt. Is there a setting that will let me do this, or must I always declare war?
 
If you turn off "Always renegotiate deals" in the preferences, the AI won't initiate the deal, and you can instead do it with your conditions.
 
Originally posted by sincewednesday
If I have a peace treaty that expires, why is it when the AI initiates the renegotiation, I only have a choice of "Yes": Peace Treaty for Peace Treaty or "No": immediately declare war? This always seems to happen when I really want to make a counter-offer like AI gives me 100 gpt. Is there a setting that will let me do this, or must I always declare war?
I think Hurricane's answer is incorrect for this special case.

What happens, is the following: When stopping a war, you make a peace treaty (PT) that lasts for 20 turns. This PT may include gold, gpt, techs, maps or cities. If you break this deal, there will be a rep hit.

When those 20 turns are done, this PT expires, and is not replaced by another normal 20-turn deal. Instead it is replaced by the normal peace condition, just as if you had never been at war. This is a PT which never expires, which cannot include any other trade items, and that can be renegotiated anytime, and which doesn't incur any rep-hit for breaking.
So, the AI doesn't ask for a trade deal, but rather for going back to normal peace. This can only be answered yes or no.

But immediately after, on your next turn, you may freely (re-)negotiate this never-expiring peace (just as you can with a civ that you have never been at war against), and now you may ask for GPT, cities or whatever.
 
TNO, I think your explanation is only true for peace deals that don't include gpt payments from AI.

If you set up the PT like
AI/Player
peace(20)/peace(20)
10gpt
you will not get a "regular" peace deal after 20 turns (without numbers in brackets), but another (plain) peace deal that lasts for 20 turns. That deal cannot be renegotiated (is 'active' with turns shown until expiration) and going to war (you declare war) will cause a rep hit.

So if you sign PT plus gpt, you have to expect a 40 turn phase of peace (or say 'no' after 20 turns or take a rep hit or that AI civ is dumb enough to break the deal).

But I do not think that Hurricane's suggestion is true either. AFAIK it doesn't matter if auto-renegotiation is checked or not (but I almost always check that option, so I might be wrong). AI will knock on your door anyways. Saying 'no' here after 20 turns goes w/o rep hit, if no other deals have been made meanwhile; of course, it's war again.


Question is if you could undertake negotiations on your own just in time (I think that was Hurricane's idea as well), so 20 turns after signing that deal before the AI shows up (during your turn). In that case, the deal should look like above w/o turns in brackets and you could try to negotiate peace again. Don't know if that's possible, but that would be the solution sincewednesday is looking for.
 
Does this count as attacking over a river?
 

Attachments

  • river.jpg
    river.jpg
    38.3 KB · Views: 151
Thats what the thread is for :)

Thanks!
 
This probably IS a stupid question but...

Is the Forbidden Palace a "build once and for all" thing?

In other words, once I decide that my empire has expanded so much that I'd like to shift the FP even more far from where is now, can I "disband" or "sell" it (or whatever) in order to be able to build it somewhere else?
 
Thanks/Danke/Grazie, Grille
 
Dunno if this is "quick asnwers" eligible:

How can you know how the AI's feels about each other in a game.

I.e., I read a post where one said something like "all the AI's hated each other but loved me".

Well, in the diplo screen you can see the AI's attitudes toward yourself but what about them?

This is very important if you're trying to exploit love/hate relations to set up alliances, etc.
 
Thanks Hurricane, TheNiceOne, and Grille. But "Always renegotiate deals" is good to keep on, because otherwise I could lose resources/luxuries inter-turn, right? I'll have to try renegotiating pre-AI turn, because if I wait for the AI to renegotiate, and then declare war, the AI gets a "free" turn to attack.
 
Originally posted by sincewednesday
Thanks Hurricane, TheNiceOne, and Grille. But "Always renegotiate deals" is good to keep on, because otherwise I could lose resources/luxuries inter-turn, right? I'll have to try renegotiating pre-AI turn, because if I wait for the AI to renegotiate, and then declare war, the AI gets a "free" turn to attack.

Yes, you are totally right. I also always have "Always renegotiate deals" kept on, since I also see that the benefits outweigh the drawbacks. I'm not much of a micromanager. :)
 
Originally posted by Alcamar
Question:

Is it possible to use an army to pillage?
Yes. I did this just last night. I've got a Musket army running around knocking out the enemies resources. Not sure about [c3c], but in [civ3] and [ptw] the AI doesn't seem to bother attacking defender armies!
 
Short Answer: Yes.

Long Answer: The great thing about Armies is that the AI usually doesn't attack it, so you can tag along any kind of troops. Very useful are Explorers since they have a lot of movement. You can go: move Explorer from under the Army, pillage and move back, very very useful. :D
 
Status
Not open for further replies.
Back
Top Bottom