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on the TETurkhan Scenario, there's a ton of "(No Reply)" on the diplomacy file. Has this been filled in, or is it okay to delete them? I'm kinda tired of reading "No Reply" in the middle of something. Half the time, I have to check the corner to see if something actually happened or not.

I also used the TETurkhan files to create my own mod (all proper credit given), but as I'm kinda new to this, I don't want someone playing it and having the game shut down after hours of playing it if I change or delete the wrong "No Reply" phrase.
 
Originally posted by bernard18
I know I am missing something here..I can move a stack of units if they are all active, or if I awaken them from fortify, but during a normal turn do I have to click on each unit to move as a group? It seems so. PTW 1.27

Not sure what you mean by 'during normal turn'.
But note that PTW (and C3C) has two sorts of group-go-to orders:
1) move all active w/ mp left
2) move all active of a kind (may you tried this stack-go-to command for a mixed unit stack)
 
Originally posted by Grille


Not sure what you mean by 'during normal turn'.
But note that PTW (and C3C) has two sorts of group-go-to orders:
1) move all active w/ mp left
2) move all active of a kind (may you tried this stack-go-to command for a mixed unit stack)


A more specific example...Seven cannon and seven musket in a stack. I want to move seven canno to a new location. If I select a cannon, than select move as a kind, I would expext all cannon to move with the first. Instead I have to activate each cannon first, then select move as a kind. It seems tedious and unnecessary. If the stack is fortified, I can select "awaken all", select the cannon , move as a kind, and it works flawlessly. Is there a way to "awaken all" units in a stack that are not fortified? thnx Grille
 
Try Ctrl-J or Ctrl-X after activating the cannon. This should (at least, in C3C/PTW) move all like units that have MP available. Ctrl-X may be a C3C only command. I didn't notice it until C3C. . .
 
Quick Question...

I have heard that you can set a rally point for your city to automatically send newly produced units... any one know how to do this? Thx in advance.
 
In PTW/C3C, right click on a city and select 'Set Rally Point'. You will see a cursor like the Road-To and RailRoad-To cursors, and whatever tile you select will send all units created from that city to the selected tile unit you clear it, (right click, Clear Rally Point) or produce anything other than a unit.

It C3C, you can select Continental Rally points, and all cities producing units will send them to the selected tile until Clear Continental Rally Points is selected, or that city stops producing units.
 
When an AI civ's cultural borders expand, catching one of your units within it, and they demand that you leave, does it hurt their attitude toward you, even if you leave immediately?
 
It shouldn't. Of course, it also depends on what other relations you have going on with them. I.E., trading partner, just off a war, that kind of thing.
 
Originally posted by Silmaril-Seeker
When an AI civ's cultural borders expand, catching one of your units within it, and they demand that you leave, does it hurt their attitude toward you, even if you leave immediately?
It hurts their attitude towards you temporarily, i.e. as long as you remain inside their border. As soon as you leave, their attitude is back to what it was before.
 
Can Apollo Program be built during mobilization?

I guess I should have looked in the war academy topic about mobilization before posting here, because it says there that you can't build it.
 
Not in the epic game. Maybe in one of the Conquests. It could be (as any unit) made that way in the editor, tho.
 
Originally posted by Amask[/i]
Can Apollo Program be built during mobilization?
If you start building Apollo before you switch to mobilization, then that city will go ahead and finish it, but if you switch to mobilization first, and then want to build it - no, you can't.
 
Originally posted by supaguruzebidy
How do you get all those cool pictures under your name!Not the smilies!:borg:
You can select a generic icon on your Profile pages (click Profile in the upper right corner of your screen, then click Edit Options, then the Change Avatar button).
If you want to display a custom avatar, you need to have 300 posts on these boards first.
 
Is the proximity of strategic resources to your starting location related to your tribe? I read somewhere that the English always have plenty of coal. When I play the Persians, I never have horses even moderately close. Now I've done several games with the Germans and iron has always been at the other end of the continent. Just coincidence?
 
It's pure coincidence (unless everyones been hiding this from me for just under a year ;))

Anyhoo, Welcome to CfC :)
 
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