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Curious: what is the highest level that you can play at without micromanaging your cities and maybe even <gasp> automate your workers and still win a reasonable amount of the time? i.e., a person with moderate skill level and no desire to beat deity/sid. I play most of my games on warlord, because I don't wish to absolutely micromanage everything. Would games up to monarch (after a suitable interval at regent, etc.) be doable?
 
I play mostly on Monarch and I almost always leave my cities on governor and shift-a my workers. I take over cities when something special is needed and run workers manually in the beginning. Have been setting 1 worker each to non-destroy, automate, this-city-only lately until each city is built up.
 
Originally posted by Echion
I actually have lost the manual, so thanks for the link. Also, I appreciate your explanation Ibhhh.

Edit: Seems like no manuals is up at replacementdocs at the moment.

Explore your CD. There should be a PDF manual on it. For instance, my C3C PDF manual is in d:\manual\CivilizationIIIConquests.pdf. I don't recall where Civ3's is, but it should be in the same location.
 
Originally posted by KienjaKenobi4
Thank you to all who help me out in advance.
Question:
When playing a game where you can win by becomming the Secretary General (or something like that) of the United Nations, what are you judged on when it comes time for the other empires to vote for who they think it should be? Are you judged by your reputation and relationship with the other empires, by your power, by your culture, what exactly?

The best way to get the other civs to vote for you is to get them gracious towards you. So the turn before the election shower them with riches and tech. Most importantly, the best way to win the election is to get everyone on the same side against your rival. First, you must determine who is going to be the other civ or civs running against you in the election(assuming you have built the U.N). The criteria are population and territory. Then 1 turn before the election, sign mutual protection pacts with everyone. Then declare war on your rival in the election at the end of your turn. In the interturn, he will strike at you, pulling everyone into the war agaisnt him. Then the vote comes up and pretty nuch everyone votes for you. As you can see it actually quite easy to win an election in this manner and a diplo win is considered by some the easiest way to win. I go for the diplo win only when there is no chance in hell of winning in any other way. Hope that answers your question;)
 
It seems to me that a very crucial aspect of the early game is to expand across land-bridges so that your opponent cannot cross them. This way you can seal off territory for later settlement and disallow the opponent from settling in the area. (Of course, you have to eventually fill in the area after the other civs have discovered mapmaking.)

However, I'm having a problem in my current game. I have placed a line of cities across a land bridge so that my opponent cannot settle on the other side without crossing my territory. My goal is to force him to withdraw or declare war (hoping he withdraws). Before, I was under the impression that when an opponent invades your territory, the first time you ask him to leave, he is not forced to declare war, and the second time you ask him to leave (assuming he has remained in your terrirory for the turns inbetween), then he is forced to declare war or withdraw to the closest spot that is outside of your territory. In this game, I asked him to leave three times on consecutive turns during which he remained in my territory, and only on the fourth time was he forced to withdraw or declare war. At this point, he was booted out to the side I was trying to keep him away from!

How many turns of invasion and asking to leave must occur before the opponent is forced to withdraw or declare war?
Does it change under circumstances?

Thanks for the help.
 
If there are any cheats for the AI, this would be the one that I feel was closest to being an actual cheat. People say, and I agree, that this same thing the AI does you can get away with too. However, I never seem to get that kind of response. Perhaps the RNG has something to do with it. For the record, I don't believe the AI cheats.

What you need to do is make sure you have a line of units from coast to coast that are blocking the AI. This can be very expensive in the early game. But when done properly, then that early expense leads to a better situtation later on. Or, if you're lucky enough, the couple that slip through with either Culture flip over to you, or are easy pickings when war starts.

Keep in mind, too, that as successfull as this tactic can be, it's absolutely useless when the AI sends a galley with a settler into your land. If you have enough culture along the coast, then you can probably keep them out. You might be able to set some galleys out like you do the land units to 'close' the area. But as the AI progesses in tech, and gets Astronomy (or the Great Lighthouse) and Navigation/Magentism, then they can move around these units easier. Of course, by that time you should be pretty well settled in the area.

Note too, that if you have that land bridge 'closed' with units, the AI won't even try to go that way. Useful in a war, when one AI on one side of you is figiting another AI on the other side of you. This keeps them from fighting in your territory.

You could try to piss them off before making them leave. This works best when your military is bigger than theirs. Otherwise, you've probably just started a war with the AI.

I'm sure I've lest stuff out, so please jump on in here if I have.
 
Originally posted by KienjaKenobi4
Thank you very much lbhhh. It seems it is too easy to win with diplomacy.

You're welcome. Its only easy to win if you have control of the UN. I have never seen an AI call an election when they controlled the UN, so if you want to go the diplomatic way, start a prebuild on the U.B in the late industrial age.


@ schismist.

The position and quantity of the AI's troops in your territory also plays a key role in determing if the offending troops will be asked to leave politely, or forced to leave or declare war. Obviously, more troops = a higher chance they will be forced to declare war or leave. In addition, if the ennemy troops are adjacent ot one of your cities, they will(in almost every case) be forced to leave or declare.
 
The position and quantity of the AI's troops in your territory also plays a key role in determing if the offending troops will be asked to leave politely, or forced to leave or declare war. Obviously, more troops = a higher chance they will be forced to declare war or leave. In addition, if the ennemy troops are adjacent ot one of your cities, they will(in almost every case) be forced to leave or declare.

An addition: How powerful/threatening a unit is also affects the time. Ie, you could quite happily move a scout around in the AI's territory - they wouldn't be able to ask you to move, but if you did they same with Modern Armour, they wouldn't be too pleased :)
 
Quick question....I just loaded Civ on a new PC with XP and now when I play the units moving don't 'flash' to the next location...they actually slide to the next spot....anyone know a fix for this? Is it a setting on the desktop?
 
Turn of 'Animate Friendly Moves', or something like this. Don't recall the exact preference, but it's in the Ctrl-P screen.
 
Originally posted by Gainy bo


An addition: How powerful/threatening a unit is also affects the time. Ie, you could quite happily move a scout around in the AI's territory - they wouldn't be able to ask you to move, but if you did they same with Modern Armour, they wouldn't be too pleased :)

Actually, the AI *WILL* ask you to leave their territory, even if your unit is just a single scout, explorer, worker or what else. OTOH, as long as that unit doen't have attack capabilities, I never experienced the AI to say:"leave or war", they just ask you to move your unit out of their territory.
 
How do we change our title under our name? for example mine says cheiftan I want to change it to something else. Please excuse me if this is not the correct thread.

Cheers!
 
You need 30 posts before you can change your title, sorry!

When you get there click the "user cp" link at the top of the page, this will allow you to change it.
 
Actually, the AI *WILL* ask you to leave their territory, even if your unit is just a single scout, explorer, worker or what else. OTOH, as long as that unit doen't have attack capabilities, I never experienced the AI to say:"leave or war", they just ask you to move your unit out of their territory.

When I said "they wouldn't be able to ask you to move", I was inferring that they wouldn't be able to get you to move. My wording admittedly wasn't too great.

Ruchelli, if ye want a custom title, just go spam in the Colluseum :D
 
Should you trade your unique Iron, would you be able to build Knight (providing you have Horses and Chivalry) ?
 
Nope, Iron is a requirement of Knights, so no iron=no knights.
 
Thanks ANARRES, I have another one ;)
Foreign workers who have joined a city are sometimes assimilated (I mean will change nationality and become one of your citizen).
I have read that more culture you have, faster foreigners will be assimilated.
Is there a known formula telling you how long it takes to assimilite foreign workers function of civilization Culture?
Foreign Workers could be from existing or dead civilizations.
 
Originally posted by anarres
You need 30 posts before you can change your title, sorry!

When you get there click the "user cp" link at the top of the page, this will allow you to change it.


Anarres,

Thanks for your help. :thanx:
 
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