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SesnOfWthr said:
That's the spirit!

Remember though, you may want to divert a few towns to building bombers too. A bombed enemy is a softer enemy.


I agree, a large force of bombers is incredibly deadly in Conquests. With lethal land and sea bombard they're not even really artillery anymore but real combat units that are often immune to counterattack (if the enemy has no AA or air superiority fighters covering that square). In my last game I conquered a few cities without a single ground combat by bombing the defending infantry literally to death. Of course there aren't many citizens or improvements left at that point, but since the AI does not seem to invest nearly enough in interceptors or AA almost every one of those bombers was ready to strike a new target the next turn. I wish someone could explain to me exactly how AA numbers work, but clearly an AA rating of 1 (flack cannons) doesn't take down many bombers.
 
Gelion said:
Yeah! I remeber one about Byzantine empire :). I wish I knew how to do this...
In that GOTM it was done by adding custom resources with those names written on the resource image. You can see that by looking at the custom resource.pcx file for those games. This is what it looked like for GOTM 20:
resources.png
 
A4Phantom: My favorite Modern Age Tactic pre-Modern Armor is to us a settler to get me within 2 of an AI city, using rails move a 40+ artillery stack w/Mech coverage within range redline the defenders with the artillery, kill the defenders with bombers, take and garrison the undefended city with a 4-unit Mech Army. Once the resistance is done, cash rush an airport and move my bombers closer. The only thing to fear is cultural flips, but artillery quite often reduces the population to size 1, so the chance is lessened and the resistance period is short.
 
I wish someone could explain to me exactly how AA numbers work, but clearly an AA rating of 1 (flack cannons) doesn't take down many bombers.

Well, I know there was a thread on this, or someone researched it in a thread, but I can't find it now.

IIRC, the gist of it was that the max effective number of flaks was 4, and even then they only succeeded about 25% of the time. If you had more flaks, whether five or a hundred, it was equally effective as 4.

I'm pretty confident about the four, not so much about the 25%. Since I can't find the thread, it would be pretty tough to verify without extensive tests.

I think mods can still use the search function pretty effectively though...:mischief:
 
Thank you Dianthus! I guess they should make it avaliable in Civ 4 as a must.
 
When I choose to produce "wealth" in a city how much wealth is produced? If its always 1 would I not be better of producing something of value then selling it?

thanks
 
BobV said:
When I choose to produce "wealth" in a city how much wealth is produced? If its always 1 would I not be better of producing something of value then selling it?

thanks

In vanilla Civ III and in PTW, you get 1 gold per 8 shields before you learn economics, 1 per 4 shields after that.
In Conquests, they dobled the output, so you get 1 gold per 2-4 shields.
 
Hello, I new to forums.
I need some answers to a few questions about civ3.
In the editor, when trying to change player\scenario sometimes it comes up a long page. How do you get the page to a smaller version in order to make the changes?
The other is, how to get patches to work?
 
Hi and welcome!
Conserning the patches simply download them into your Civ 3 Folder (If you have expansions to the Civ3/expansion folder), unzip them and run them :).
Haven't yet used the editor...
 
In my attempt to get rubber and oil I captured the English cities contruling those resouces (as well as several other cities). Even though all English cities are conneted to each other as well as to mine, I can only benefit from the resources in the cities in which it occurs. What's up? What am I missing? I'm still at war. Is that the problem?
 
rainmaker said:
In my attempt to get rubber and oil I captured the English cities contruling those resouces (as well as several other cities). Even though all English cities are conneted to each other as well as to mine, I can only benefit from the resources in the cities in which it occurs. What's up? What am I missing? I'm still at war. Is that the problem?

If the cities are surrounded by English territory then they will be "cut off" from your trade network until peace breaks out or until you capture/raze more English cities. Or build airports. Or seaports if they're coastal.
 
@rainmaker - I frequently bring a worker along with me when I capture a vital resource city so I can build an airport on it instantly to get the benefits of the resource. Or of course you can build an airport in the city - but if there is resistance you won't be able to rush it.
 
Turner_727 said:

Thanks Denyd and Turner.


I'm about to start my first "free governments" game, until now I've always done the Monarchy-Communism warmongering path. I sincerely doubt I can truly rise above my aggressive nature, so can someone give me a summary of what causes WW and how to avoid it in quick, sharp wars? I know we've discussed WW itself but are there any theories on combining a peaceful govt with aggression? Obviously prior to Universal Suffrage.
 
Just a few quick Q's:

1.) Aside from unit hit points, does having a veteran, elite unit affect anything else?

2.) From some article I read somewhere here awhile back, combat is determined by the attacking unit's attack value and the defending unit's defence value, does that mean that the attack value of defending units have nothing to do with combat whatsoever?

Thanks in advance.
 
ShowMeTheMoney said:
1.) Aside from unit hit points, does having a veteran, elite unit affect anything else?
I believe it affects the retreat ability of fast units, so Elite horsemen are much likely to retreat rather than dieing.

[Edit: Oh, and you need Elite units to have a chance of getting a Military Great Leader]



ShowMeTheMoney said:
2.) From some article I read somewhere here awhile back, combat is determined by the attacking unit's attack value and the defending unit's defence value, does that mean that the attack value of defending units have nothing to do with combat whatsoever?
Correct, the defender's attack strength has no affect on it's ability to defend. I.e. always attack longbowmen, never let them attack you :).
 
Is there a shortcut key combo for opening the Civilapedia?

Also is there a quick guide to all the units in C3C?
 
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