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SesnOfWthr said:
Be careful of this, especially with a continental sweep, as you say. While you can always get another SGL when you discover a tech first, you will not be able to get an MGL while the SGL is still around. Might want to find something to use him on before you go warmongering.

Odd little rule, but one that is good to be aware of. :)

I did know that, which is why I bit the bullet and used the SGL for a scientific age. However, it seems that I will have to hold off on my attack for a little while longer, which is not too bad a thing because due to repeated treachery by Rome and an unusual number of barbarian uprisings in my territory my cities are still a little underdeveloped and only a few are in shape to start mass producing Sipahi. Since Rome seems to lack saltpeter the delay shouldn't matter too much. They also lack horses (thanks to me) but have the Statue of Zeus.

UPDATE: Somehow I ended up controlling both horses, both saltpeters and all three irons on this continent. So my Sipahi rolled over the Romans and are now engaging the Byzantines without ever coming up against worse opponents than spearmen, longbowmen and ancient cavalry.


Is the "SGL prevents MGL" bug expected to be fixed in a patch? And is a patch beyond 1.22 expected any time soon?
 
How can I see/change the optimal number of cities per map size in civedit? I'm using the c3c civedit.
 
Has anyone figured out exactly when and how much the cost to the palace increases? Is it based on population or just number of cities? Is it a series of thresholds or a constant rise? Imagine my surprise when I switched the city prebuilding palace to Darwin and was over by 140 shields.
 
Is it possible to move the menu items (new game, quick-start, etc...) on the main screen? I'd like to move the Conquests menu to where it was on Civ III Vanilla, so I can use backgrounds from this site and others. I could ask in the creation and customization forum if nobody has any idea.s
 
That's actually the place to look. Here is the graphics modpacks section. You'll have to browse around a bit.

@a4 - It's dependant on number of cities. I don't think population is taken into consideration, but I don't know.
 
Could someone please tell me what advance/wonder you need in order to upgrade obsolite units. And is there any way to Upgrade units that are not on my Civs main contenent (without building airports).

thanks
:confused:
 
Upgrading units depends on the unit, and when the unit it upgrades to has it's tech advance learned. To find out, right click on the square with the unit, and select 'More Information on xxx', or something to that effect. This will open the civilopedia, and give links to the upgrade chain. You'll also see resources needed, and techs needed to upgrade it.

As for actually upgrading the units, you need three things: Access to resources needed, if any; enough gold for the upgrade; and a barracks in that city. If all three are not met, you cannot upgrade units. Or, if you're mass upgrading, you won't upgrade all of your units. Note that if you don't have enough gold to upgrade all of them at the same time, you won't be able to upgrade any via the mass upgrade option (Ctrl-U). You can still upgrade them individually.
 
jimstarfire said:
Could someone please tell me what advance/wonder you need in order to upgrade obsolite units. And is there any way to Upgrade units that are not on my Civs main contenent (without building airports).
The short answer is "it depends". It depends on what you want to upgrade. For example: One of the earliest upgrades available is upgrading a warrior to a Swordsman.

To do this, you need to have researched Iron Working, and you need to have the Iron resource connected. Once you have Iron 'hooked up', you can put a warrior in a city with a barracks, and upgrade it.

There are many other upgrades available... look up a unit in the civilopedia to see what it upgrades to, click on that unit, and that will tell you the required techs and/or resources.

I hope this helps. Welcome to CFC!
 
Like Mr. Tuner said, with the addition that ships upgrade in harbors and if any aircraft upgrade (fighter to jet fighter?) they would require airports. I think you're remembering Civ2, when you needed Leo's Workshop (I think) to upgrade at all. Now it just halves the cost.

In C3C, the only land combat units that shouldn't be upgradable (because they're at the top of their chain) are cavalry (also Sipahi and Cossacks), modern armor, mech infantry and TOW infantry.
 
I hear that there's no such thing as a best treat or best civ, but is there really a best start location?
 
On a river, and the coast, surrounded by all resorces, the rest flood plain wheat. A few goody huts to pop with the first ring of culture. That would do me. ;)
 
jimstarfire said:
Could someone please tell me what advance/wonder you need in order to upgrade obsolite units. And is there any way to Upgrade units that are not on my Civs main contenent (without building airports).

thanks
:confused:

I may be wrong, but think I remember something in vanilla Civ III about that it was impossible to upgrade to a UU, e.g. to upgrade a knight to a cossack? Can that be right?
 
Another question:
Is it clever to avoid to build cities over resources/luxeries/bonus?
 
It depends what extras the resorce gives you -

Food - Always 2 for city square, so avoid building on food bonus
Commerce - You get the full bonus commerce, so it is quite good to build on commerce bonus
Production - I am not quite sure, but it is something like you get the bonus once the city is up to size 7. I usually avoid building on bonus production.
 
sausnebb said:
... it was impossible to upgrade to a UU, e.g. to upgrade a knight to a cossack? Can that be right?
Nope. Sometimes the upgrade path is not what you would think, but you can upgrade to and from UU's.

The annoying thing is that you cannot build 'obsolete' units - warriors disappear if you hook up iron.

Knights to Cossacks is one of the better upgrades ones, but not as good as knight to Sipahi, of course.

The worst upgrade is celtic sword to medieval infantry - ugh! The 2 moves is easily worth more than 1 additional attack point. The option to build them disappears with Feudalism, which really sucks.
 
The annoying thing is that you cannot build 'obsolete' units - warriors disappear if you hook up iron.
This irratates me as well. UU's are offen a more efficent way to use the sheilds. Would you prefer 1 knight or 2.33 mounted wariors? What about 6 Enkudu wariors or 1 musketman (I do not have iron in my pressent game). I guess these units would be too much of a game breaker if you could always build them. At least you can disconect a resorce if you really want to.
 
alamo said:
Nope. Sometimes the upgrade path is not what you would think, but you can upgrade to and from UU's.

ahhhh, but you left out an important detail, only it conquests/ ptw (not 100% sure about ptw)
 
jimstarfire said:
And is there any way to Upgrade units that are not on my Civs main contenent (without building airports).

thanks
:confused:
Without building airports? If you do not have the resources on continent 2 to do the upgrade (look in the city screen); then you will have to build either a harbor or airport to bring in the resource. You only need one. That is one on the main continent and one on continent 2.

There is one other consideration, before Astronomy and Magnitism ships do not have free passage across sea and ocean spuares, respectively. This will make it impossible to upgrade if continent 2 is separated from the main continent by sea and/or ocean squares before the discovery of these techs.
 
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