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I'll probably get beat to responding, but here goes anyway.

First welcome to CFC and now the answers

I tell a leader to build an army but he never does. How do units get into the army.-- Your leader must be in one of your cities and you must have at least 4 cities for each army. There is button in the middle line (on the left I think). When you move the cursor over the button the words Build Army show up. Just click the button and the leader turns from an old guy with a staff to a guy with a flag. To add units to the army, move the unit to the same tile as the army and a new button will appear in the middle row (looks something like this @), click on the button and the unit joins the army. A couple of notes about armies. They move at the speed of the slowest unit, so don't add MDI to a knight army. Also units can't be unloaded or upgraded once in an army, so don't use obsolete units.

What do you click on to get a leader to speed construction:
When the leader is in a city, next to the form army button is a hurry production button (3 horizontal lines I think), just click on that button.

I can build airplanes but don't know the commands to fly them:
Capital B will display a grid of available targets to be bombed, Capital R will allow for re-basing, S will set a fighter on Air Superiority Mission (to intercept incoming enemy bombers)

I build battleships but cant figure out how to get them to bombard something on land: Move the ship close to land (2 tile range for BB, 1 tile for the rest) and type Capital B (same as for bombers). Bombardment uses 1 movement point. You only get 1 bombardment per turn.

Hope this helps
 
@Frank-

The leader must be in a city. When you build the army, he turns inro a guy carrying a standard. Load units in the same as if he were a boat (put them in the same square and click 'load')

When a leader is in a city, you will have two buttons available above the row of normal action buttons. One hurries, one forms an army. Hover your mouse over them to see which is which. Depending on the version of Civ you play, they may/may not be able to rush a great wonder.

There are only three commands that are important for planes, IMO. Bombing run - like a bombard attack, but with greater range. Rebase - uses up the turn, but lets you move to a city/airbase closer to the action. Air superiority - only for fighters, gives you the chance to shoot down bombers that come too close to where the fighter is stationed.

Battleships must be fairly close to land to bombard (2 tiles, IIRC), and then you use the bombard command, the same as a cannon. If you do this, it counts as using up their attack for that round though.

You just posted several questions to thread - not sure what you mean? :confused:

HTH

EDIT: Beat to the punch! :)
 
One more thing Frank, check out this link

LINK TO CIV GUIDE

There is a document (Civilization III Complete Reference File) that you can download that will help alot. You'll need Adobe Acrobat Reader (most systems have it) to view the file. Pick the one for the version you're running.

Also, if you haven't already done so, it's probably best to patch your game to the current version. The initial releases had lots of things that needed to be improved.
 
I have a couple of questions about maintenance costs. I know there are maintenance costs for some of the city improvements (red coins), but what are the costs for units? Does a tank have the same cost as a warrior? (Assuming democracy or republic) Are there any maintenance costs for roads or railroads?

Another question, do railroads add anything (sheilds, food, gold) to a worked tile, or are they strictly for faster movement?

Thanks in advance.
 
Gelion said:
The more artillery you have the better! :ar15:
Before infantry I disagree - cav will be sufficient to take down the any defender before infantry.

My style is more blitzkrieg than slog. I mass enough troops to take the next town and take it in one turn. In between I simply defend against counterattacks.
 
Zelda's Man said:
I have a couple of questions about maintenance costs. I know there are maintenance costs for some of the city improvements (red coins), but what are the costs for units? Does a tank have the same cost as a warrior? (Assuming democracy or republic) Are there any maintenance costs for roads or railroads?

Another question, do railroads add anything (sheilds, food, gold) to a worked tile, or are they strictly for faster movement?

Thanks in advance.
1. Unit "maitnence" is clled unkeep.
They give you a certain limit (depending on your government) and for each unit you have over tht limit, you have to pay 1 gold.
Say your limit is, oh, 15 (which is low)
If you have 17 units, you have to pay 2 gold for them...
You canchick on this by viewing your military advisor screen

2.I think railroads add +1 commerce if a citiczen is working on them...
 
Zelda's Man said:
I have a couple of questions about maintenance costs. I know there are maintenance costs for some of the city improvements (red coins), but what are the costs for units? Does a tank have the same cost as a warrior? ...

Red coins are corruption, not maintenance.

All units are 1gpt when above your support limit. The F3 screen tells you how many you have and how many are free.

No maintenance for tile improvements.

Roads are +1 g. RR gives a 50% boost to shield and food, rounded down. That is why you should mine bonus grasslands.
 
Zelda's Man said:
I have a couple of questions about maintenance costs. I know there are maintenance costs for some of the city improvements (red coins), but what are the costs for units? Does a tank have the same cost as a warrior? (Assuming democracy or republic) Are there any maintenance costs for roads or railroads?

Another question, do railroads add anything (sheilds, food, gold) to a worked tile, or are they strictly for faster movement?

Thanks in advance.

All units (tanks and warriors) have the same maintenance cost, which depends on how many units you have and what govt and how many cities of what size. There are no maintanance costs for terrain improvements. RR add one shield to mined squares and one food to irrigated squares, so a mined and RRed hill will give you 1 food and 4 shields and an irrigated and RRed plain will give you 1 shield and 3 food. A mined and RRed plain will give you 3 shields and 1 food.
 
alamo said:
Roads are +1 g. RR gives a 50% boost to shield and food, rounded down. That is why you should mine bonus grasslands.

Are you sure? That's how it was in Civ2 but I think in Civ3 it just adds one shield to mined squares and 1 food to irrigated squares. Otherwise an irrigated and RRed flood plain would produce 6 food, and I don't think that's the case.
 
Edit: talk about major cross posting - I agree with a4phantom about the railroad terrain bonus being a fixed +1

Zelda'sMan: Welcome to the CFC Site

I have a couple of questions about maintenance costs. I know there are maintenance costs for some of the city improvements (red coins), but what are the costs for units? Does a tank have the same cost as a warrior? (Assuming democracy or republic): All units from workers & Settlers to ICBMs and Modern Armor have the same upkeep cost. The number of 'free' units does vary with the government type and the number/size of your cities.

Are there any maintenance costs for roads or railroads? No, just build and they add to your empire.

Another question, do railroads add anything (sheilds, food, gold) to a worked tile, or are they strictly for faster movement? They provide faster movement and if the tile has a mine (they get an extra shield) or is irrigated (they get an extra food) they one more of what the improvement gives.

Check out the link a couple of posts higher for an excellent guide to Civ.

I'll also point out for you and Frank a great training thread in the succession game forum
LINK TO TRAINING THREAD
 
Thanks a lot for the information. The 50% bonus makes sense because sometimes I saw an added sheild and sometimes not.
 
Some squares that have railroad don't have a sheild. Does it have to have one to add one?


Sorry for the double post.

What do you mean by cross posting?
 
Yes, it adds one only if it's already producing one.

Also be advised we don't like for you to double post. In the future, please use the edit function. You can find this on the lower right hand side of the post of yours you wish to edit. :)
 
alamo said:
Red coins are corruption, not maintenance.
I believe you were thinking of different red coins... the red coins in the treasury/science/entertainment bars... The maintenance cost of an improvement is shown in 'red coins' next to the icons in the city's list of improvements. Doubt it? Build a Granary or a barracks, and you'll see the red coin. Capture the Pyramids or Sun Tzu, and you'll see the red coin go away next to the associated improvement. Same goes for Hydro Plant/Hoover, or Research Lab/Internet. This is maintenance, and you'll see these next to each improvement. Add the red coins up, compare to the uncorrupted gpt in the treasury bar, and you'll know if that city is a drain on your empire, or a benefit.

@Zelda's Man: If you hit F3 you will see the total number of units you have, the total number "allowed" under your government type (the free ones) and your military's maintenance cost in gpt.
 
a4phantom said:
Are you sure?... Otherwise an irrigated and RRed flood plain would produce 6 food, and I don't think that's the case.
I'll have to check the civlopedia. There are limits on tile production in some gov'ts.

Red coins - I though it was city view, I guess the F2? screen shows what you say.
 
alamo said:
I'll have to check the civlopedia. There are limits on tile production in some gov'ts.

I checked a game. I have a Communist govt (no terrain penalty) and my irrigated (nonbonus) floodplains produce 5 food. 3 base + 1 irrigation +1 RR. If RR added 50% (as I believe it did in Civ2) then it would be a total of 6.

How does one capture screen shots?

Also, I'm leaving the country in a week, and so I can forget to say this before then, thanks for everyone's help and congratulations and good luck Mr. Turner.
 
a4phantom said:
How does one capture screen shots?
If playing on a Windoze machine, hit the "Print Screen" button on your keyboard. This will do a "screen dump" to the clipboard. You can then paste the screendump into an image editor.

Edit: Had to back out and see what the "good luck" was for in Turner's sig. Congratulations! Good Luck! (I was worried there you needed good luck because you'd started a SID game or something :p )
 
a4phantom said:
I checked a game. I have a Communist govt (no terrain penalty) and my irrigated (nonbonus) floodplains produce 5 food. 3 base + 1 irrigation +1 RR. If RR added 50% (as I believe it did in Civ2) then it would be a total of 6.

railroads add 1 if either food or shields, depending on wheter they were irrigated or mined. not 50%
 
Quick question: If you have massed 10 or so units together, is there a way to order them to move collectively? I'm finding it quite tedious to move my invading forces.

Thanks in advance,
Mech
 
Yep. Although I think you need to have the latest patch for Vanilla civ, if not, then you need PTW or C3C.

Press 'J' to move all units in that stack collectively (then click where they are to go), alternatively press 'Ctrl + J' for units of the same type to move together.

Hope that helps :)
 
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