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Hoover Dam - gives all your cities on the continent the benefit of a Hydro Plant. It does not matter if the cities doesn't have a river, they will still get a Hydro Plant. To get the bouns from the Hydro Plant the city must have a factory.

The only city that needs a river is the city that has the Hoover Dam. Because you need a river in city to build it.
 
Gumby78 said:
Hoover Dam - gives all your cities on the continent the benefit of a Hydro Plant. It does not matter if the cities doesn't have a river, they will still get a Hydro Plant. To get the bouns from the Hydro Plant the city must have a factory.

The only city that needs a river is the city that has the Hoover Dam. Because you need a river in city to build it.
Thanks much, I thought that was the way it went, but had become confused :confused: (which is not unusual).
 
How does culture work? If I build a temple say 2070 bc, after how many turns will the cpt double? And will it double a third time?
 
The culture of a particular improvement will double after 1000 years. That's years, not turns. So the earlier that it's built, the earlier it will double. it does not, however, triple. That would make the culture victories a bit to easy, IMO.
 
Alright, two questions.
I don't know if these have been asked before, as i couldn't find a handy search feature (maybe i didn't look enough)
Anyway, here they are
1. What good are the Future Techs? When i have researched everything it begins to research "Future Tech 1" and when it is done it goes to "Future Tech 2" etc.
2. Looking through the folders of Civ3, there is a folder called leaderheads. I checked them, and saw faces with hearts all over or kisses all over. What are they used for?
 
1. Future Techs are bounses added to your score. Each time you research one of them points get added to you score.

2. These are for the Cultural Victory. The leaderhead with kisses all over is the winner and the faces with the hearts all over are the losers.
 
Future Techs are worthless. Better use your gold rushing units or improvements in your cities.
 
I couldn't agree more!

Bremp said:
Future Techs are worthless. Better use your gold rushing units or improvements in your cities.

Adding points to your score by researching future techs is as exciting as getting paid in virtual dollars, or having your computer tell you it loves you.

Future techs actually throw you back into the dark ages by allowing all backward civs to catch up to your technological level and have all the modern units. Your civ reaches a dead end and stops developing. In other words, your civ retires and dies at this point. The game is over. The fun is gone.

The scientific civs especially lose out to the ones with the most resources and the favorable geography, producing the most money.
 
Hasbone said:
Alright, two questions.
I don't know if these have been asked before, as i couldn't find a handy search feature (maybe i didn't look enough)
Your actual questions were answered, but for this initial statement, the answer is: search is temporarily (we hope) disabled. Once Thunderfall is sure the forums are running well after the upgrade, he will try turning it on again.
 
1. How does everyone make so much money!? The most I've ever gotten is about 850gp +68gpt after selling techs and reasources with 7 other civs. What sort of things should I do to improve income? How much more do taxmen give? I try to build marketplaces and banks everywhere I can, but I also build temples (in every city) and other improvements in all my cities, should I only build them in specific cities?

Thanks,
-Scythe89
 
Roads, roads, roads. Population. Big, happy cities in representative governments (Republic or Democracy) with everybody working a roaded tile. Corruption-fighters like good FP placement and courthouses/police stations where appropriate. Science slider at 0% (for the big incoming cash!).

Taxmen give very little benefit and should only be used in fully corrupt cities.

Temples in every city isn't necessarily bad, but it's probably not 100% necessary. That alone is NOT a game-breaker. But if you're running science at 80% and still gaining gold, you're not doing too bad. Of course, then libraries and universities help more than marketplaces and banks.... The AI civs at higher difficulty levels also have a lot more gold to give for techs, so you can get more income from them that way.

Lots of things and it's hard to know which applies to you, Scythe89. Good luck!
Arathorn
 
First, Scythe89, A BIG Welcome to the CFC site! :band:

Scythe89 said:
1. How does everyone make so much money!?
1. To emphasize, as Arathorn mentioned, the Forbidden Palace (FP) is a BIG factor in generating gpt.
2. Also, you can have up to 512 cities on the entire map (Includes the number of cities built by the AIs).......many of the "dead" OR Big cities can have "unproductive" laborers converted to taxmen, which each provide 2 gpt......on Conquests.

If you download the end positions from High-Scoring games in the Hall Of Fame lists, you'll get a good idea on how to generate beaucoup de dough! :)
 
Is there a thread on proper FP placement?
 
a4phantom said:
Is there a thread on proper FP placement?
I don't know if there's a specific thread for the FP......Where to locate the FP may depend on what resources you have to build it......e.g. Great Leader OR Normal-City-Shield-Production:
1. Great Leader....you could build the FP in the middle of a conquered AI's ex-territory...i.e. an AI's ex-Capital city
2. If no GL, it's gonna take you longer to build the FP, the further away you are from your Capital city........you would have to weigh this against the benefit of reducing waste/corruption in your cities close to the FP! :)

:cool: However, you could also look into an ADVANCED PLAY:

If you're playing Vanilla Civ OR PTW, there is a thread, maybe several, on the RE-placement of your Capital's Palace.....this is referred to as the PRE (Palace Rank Exploit).........in a nutshell you build the FP close to your Capital's Palace.....and then RE-locate the Palace, far away. IIRC, DaveMcW wrote an article on "FREE" Palace Jump in the War Academy.....you may want to read this article in conjunction with the thread(s) on PRE! :)

IMPORTANT NOTE: If you're playing C3C, the PRE doesn't work any more! (Viz. Firaxis neutralized this ploy!) :)



P.s. Okay, I looked them up for you:
"Free" Palace Jump is described in the War Academy at:
www.civfanatics.com/civ3acad_palace_jump.shtml

PRE is described in the War Academy at:
www.civfanatics.com/civ3acad_rank_corruption.shtml

:)
 
How many shields does whipping yield in despotism? I want to whip up a barracks so I can make some veteran Immortals and wipe the Babylonian scum off my continent.
 
It is 20 sheilds per population point. Although they won't let you whip 'em if it'll kill more than half of the population, and it costs alot more to hurry things if the project doesn't have any sheilds in it already.

Hop that helps :)
 
Hasbone said:
Another question.
When i relocate my Palace will it then jump back into the Stone Age? (I.e. without any expansions)
2 Points to answer your question:
1. If you keep the city from whence the Palace was moved (Viz. I.e. You build the new Palace with a Great Leader): The Ex-Capital city will KEEP its current cultural border.
2. The city you move the Palace TO will NOT expand its border until the next Expansion Level is reached. (Viz. It will start as a 9-square city.)

Example:
A. You settle/capture a city in the "Arctic"
B. Join a group of workers/settlers to that city to make it your largest city
C. Abandon the "old" Capital city.

Assuming your Palace is "jumped" to the new city (check DaveMcW's thread for the Rules), the borders of the new city will expand in 10 turns. :)
 
EMan, I think (s)he's referring to the improvements you can make to yer palace :)
Like putting trees in it, pillars, etc :p

Edit: Btw, I haven't answered your question, cause I don't know the answer...
 
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